Integrated Mod Manager
Currently with my experience with modding games for a couple of years now, mod managers are a blessing to have and add a lot of convenience. My issue personally is that linux doesnt have them, so maybe steam could support them? even a simple mod list to enable re-enable mods, to is enough. But a auto-loader etc would be nice to have since i just need a way to easily download stuff and then run them.

Im sure its easier to do stuff on arch for example, but i think having one in steam could also mean stuff like other distros would have them too and be better supported if it's from steam.

would love to hear opinions and criticism on this, i know linux isn't game ready and i have had issues with frame gen on nvidia cards for example but this is one area I would at least like to be taken into consideration. I think what valve is doing is great overall for the adoption of linux, I think its much better but windows just has better support with drivers etc.

:HappySally:
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Every game handles mods differently. Steam Workshop simply allows for a centralied repository for how to get and install them. The GAME itself has to actually manage how the game manages mods.

There is no functional way for Steam to do this. Every game handles mods differently. Steam itself can't be the gate keeper for this, since every game will want to handle things very differently. For example, Steam cannot interpret things like an order for mods to load as this is entirely handled by the game.
Wow, did this thread arrive in a time machine? I've been running games on Linux and modding games on Linux and developing game mods for games for Windows on Linux for what must be at least twenty years at this point.
Originally posted by Ben Lubar:
Wow, did this thread arrive in a time machine? I've been running games on Linux and modding games on Linux and developing game mods for games for Windows on Linux for what must be at least twenty years at this point.
Depending on the game. Modding on Linux can be somewhat annoying.

There are managers for some of the biggest modded games but that's about it really.

Using Wine you can use Windows-based mod managers but it's not the most straightforward thing.

JGSME can also be kinda handy for those games where you need to directly swap files. Again, goes with Wine. Still beats dealing with the case sensitive nature of Linux thought.
Originally posted by Heado:
My issue personally is that linux doesnt have them

:uQU:

I've used Limo[github.com] to manage mods for a few games, including Monster Hunter World, Lies of P, Borderlands (1), Dragon Quest XI.

Most of the mods are downloaded from Nexus Mods, with URL handler support (so I can click "Download with mod manager" on Nexus Mods and trigger Limo to handle the download).

The two killer features for me:

1. It's very easy to set up deploy targets to put mods literally anywhere. E.g. some games need mods installed into the base directory, some into a sub-directory, some into the wineprefix. Sometimes a mix for different types of mods.

2. Root level[github.com] which can be set when installing each mod. A lot of mods are inconsistently packaged with extra folders; this solves the problem completely.

These types of features were dismissed offhandedly[github.com] by the original author of Vortex mod manager :zagsnooze:

Though, I haven't used Limo for Skyrim and I probably wouldn't (if I ever played Skyrim again), because of the huge ecosystem around MO2 and other Windows-only mod tools. I would rather run those in Proton.
Originally posted by ":
Originally posted by Heado:
My issue personally is that linux doesnt have them

:uQU:

I've used {LINK REMOVED} to manage mods for a few games, including Monster Hunter World, Lies of P, Borderlands (1), Dragon Quest XI.

Most of the mods are downloaded from Nexus Mods, with URL handler support (so I can click "Download with mod manager" on Nexus Mods and trigger Limo to handle the download).

The two killer features for me:

1. It's very easy to set up deploy targets to put mods literally anywhere. E.g. some games need mods installed into the base directory, some into a sub-directory, some into the wineprefix. Sometimes a mix for different types of mods.

2. {LINK REMOVED} which can be set when installing each mod. A lot of mods are inconsistently packaged with extra folders; this solves the problem completely.

These types of features were {LINK REMOVED} by the original author of Vortex mod manager :zagsnooze:

Though, I haven't used Limo for Skyrim and I probably wouldn't (if I ever played Skyrim again), because of the huge ecosystem around MO2 and other Windows-only mod tools. I would rather run those in Proton.
Limo looks rather interest. Legit didn't know about it.

Thanks.
Originally posted by ":
Originally posted by Heado:
My issue personally is that linux doesnt have them

:uQU:

I've used Limo[github.com] to manage mods for a few games, including Monster Hunter World, Lies of P, Borderlands (1), Dragon Quest XI.

Most of the mods are downloaded from Nexus Mods, with URL handler support (so I can click "Download with mod manager" on Nexus Mods and trigger Limo to handle the download).

The two killer features for me:

1. It's very easy to set up deploy targets to put mods literally anywhere. E.g. some games need mods installed into the base directory, some into a sub-directory, some into the wineprefix. Sometimes a mix for different types of mods.

2. Root level[github.com] which can be set when installing each mod. A lot of mods are inconsistently packaged with extra folders; this solves the problem completely.

These types of features were dismissed offhandedly[github.com] by the original author of Vortex mod manager :zagsnooze:

Though, I haven't used Limo for Skyrim and I probably wouldn't (if I ever played Skyrim again), because of the huge ecosystem around MO2 and other Windows-only mod tools. I would rather run those in Proton.


can limo run stuff using proton?
https://github.com/cyberrumor/ammo
Linux native mod manager for Bethesda games.
Originally posted by Heado:
can limo run stuff using proton?

Limo will run any command you set as a game. If you run a Steam game that is configured to use Proton, then Steam would run the game with Proton.

For example this command would run Monster Hunter World (appid 582010) via Steam. It's a Windows-only game, so Steam will use whatever compat tool I have set for it (either per-game or in the general Steam settings).

steam -applaunch 582010

Reference:
https://developer.valvesoftware.com/wiki/Command_line_options_(Steam)#:~:text=-applaunch

This is not specific to Limo; you could run this in a terminal or from a desktop file.

---

You don't need to worry about this usually, because Limo can add your installed Steam games with everything configured.

Also, you don't need to run games through Limo in the first place. You can use Limo only to install and deploy mods, then run the game from Steam or elsewhere. Depending on the game and mod, you may need to configure other things independently of Limo (like setting WINEDLLOVERRIDES in the game's Steam launch options).
Originally posted by ":
Originally posted by Heado:
can limo run stuff using proton?

Limo will run any command you set as a game. If you run a Steam game that is configured to use Proton, then Steam would run the game with Proton.

For example this command would run Monster Hunter World (appid 582010) via Steam. It's a Windows-only game, so Steam will use whatever compat tool I have set for it (either per-game or in the general Steam settings).

steam -applaunch 582010

Reference:
https://developer.valvesoftware.com/wiki/Command_line_options_(Steam)#:~:text=-applaunch

This is not specific to Limo; you could run this in a terminal or from a desktop file.

---

You don't need to worry about this usually, because Limo can add your installed Steam games with everything configured.

Also, you don't need to run games through Limo in the first place. You can use Limo only to install and deploy mods, then run the game from Steam or elsewhere. Depending on the game and mod, you may need to configure other things independently of Limo (like setting WINEDLLOVERRIDES in the game's Steam launch options).


Thank you, I do hope they improve on the ui but overall it seems really cool
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Date Posted: May 14 @ 9:44am
Posts: 9