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回報翻譯問題
You say that like you're proud of it. It's not a good thing.
"I do things I don't enjoy to see a number increase - this is great!"
"So, uh...what does the number do?"
"Nothing, but mine's bigger than yours!"
"Uh, yep, good on you. Talk to you later, gonna go play a game I actually like".
Having said that, I at least agree about greater visibility for achievements; that's a perfectly good suggestion.
Maybe steam could even make this system better by actually rewarding you for your total achievements? Even if its something silly like a 1% discount on games for people with an X amount of points total...
Right now they are just pointless.. Its like... CG you earned a box saying you did something that no one will see. What if you also get a Steam rank/level which is leveled up by achievements?
It just seems like they slapped it in because xbox and ps3 have it but didn't really bother to sit down and make an effort and try and make theirs better in any way or even equivilant.
personally, i don't see achievements as relevant.
So...you want someone to encourage you to play games even though you don't want to play them? Why don't you listen to what your own tastes are telling you, and if you don't feel like doing something...don't do it? Play something else. Go outside. Read a book.
I don't like watching Survivor on TV, I find it pretty obnoxious. Does that mean that it would be a good idea if I was given some sort of points to sit through it anyway? Does it make sense for me to actively ask for such a system, instead of just not watching Survivor, when if the system was implemented, using it would mean watching a show I don't like? Surely I'd be happier without this "incentive".
The importance or meaning of your achievement(s) is the importance or meaning that you attribute to it. It's the journey that's important, not the destination. Sure, it's nice to receive a shiny badge or icon for what you've done, but you don't need those to prove to yourself what you've accomplished.
And that's pretty much the linchpin of the matter, isn't it? You're not merely asking for a means to make achievements more valuable for yourself - this relies solely on your own input, the importance that you attach to them. You're essentially asking for a means to allow others to attribute meaning to your achievements, which consequently makes them more important or meaningful to you - at least, that's the idea. In other words, showing off.
Ironically, isn't it this very line of reasoning that makes these achievements pointless, hollow, worthless, meaningless? After all, if you're relying on other people to attribute meaning to your achievements so you in turn can derive meaning from them, then just how meaningful are they to begin with?
That is why, personally, I feel that the meaning of an achievement depends solely on your own input - an achievement is as meaningful as the meaning that you yourself attribute to it. Or, put another way, the meaning that others attribute to it doesn't necessarily make it more meaningful for yourself. That's up to you.
Because then people will load up Steam Achivement Manager and unlock every single achivement in the game in 5 seconds and go around calling people 'lesser players' because they don't have the score that they do.
Right now, they are pointless because... they ARE pointless. It's purely a personal thing to say "ohhh i haven't got that". If you're sitting down and playing games that you don't WANT to play and don't like *JUST BECAUSE* there is a "play this game for 800 hours achivement" .... is that something to be 'proud of' either?
Then even if they do make it mean something. How do you reconcile the fact that some games have 4 achivements that could take months to get and another game has 400 achivements that are basically along the lines of "jump over a stick", "save your game", etc.
I do think that making them into something they shouldn't is stupid. If a game is bad, you shouldn't have to find something to be motivated to play it. Simply don't. You're not going to find enjoyment out of it, achievements or not.
its not that you would waste your time with bad games if you had more alternatives would you? if the answer is yes well its nothing to brag about you just have bad taste and know it or you have some sort of guilty pleasure like you liek harry potter and are a adult male and would prefer to have some excuse for putting so much time into a bad game made for people half your age
I'm all for an achievement point/value system. It's not necessarily a case of "they need to have a value attached to them for them to mean something". It's a case of "they need to mean something so why not attach a value system to them?" And it's not even that they need to mean something to myself, but rather to other people. I'm sure if I tried hard enough I'd be able to make myself believe that getting that one difficult achievement is like getting a gold medal in the Olympics, but with the current system it's as if the Olympics took place in secret and noone knew that I won a freakin gold medal. I'm left to have the celebration party by my lonely self.
Another reason is that an achievement value system provides a way to bring all a player's achievements together and...well...show off. Going back to the Olympics...If someone were to win the gold medal, great, they must pretty good, however, if they were to win the gold medal five times, they must be f**kin brilliant!! At the moment it's like "You won the Olympic gold medal!! Congrats!! Oh you've won it four times before?? Didn't know that...whatever."
Anyway, that's my rant over. Oh wait another thing...why hate on the guy because he plays sh*t games for achievements?? It's a win win for everyone involved:
is the only achievment i need... the rest of that crap means nothing you can have all your little achievments lined up and they still mean nothing... it just showes me all your bad taste in games.