Jamie 2013 年 5 月 3 日 上午 1:05
Achievements that are actually shown and mean something.
The reason achievements work so well on the Xbox is because you cant escape seeing someones "gamerscore" if you check out their tag/profile.. On steam they just seem completely pointless, i don't get anything, and people can only see my achievements if they go into the games section of my profile... No total tally or anything like that.. With the xbox i feel motivated to play games that are terrible simply to get the extra score.. PC has nothing like this currently.

So to push steam that step further i suggest adding a form of score similiar to xbox to tally up all our achievements... Call it "Steam points" or something. Put it on the front page of our profile, as a 3rd line under our names in the friend list and possibly put it into games as well..


And i can't see anyone saying this is "stupid" without being a troll.. I don't know what is anymore stupid than having achievements no one will see or have any cumulative effect from earning.

EDIT: There was also an article wrote on this exactly of my description 3 years ago.
http://www.gamasutra.com/blogs/MikeRose/20100910/88026/Whats_the_Point_of_Steam_Achievements_Anyway.php

Nice to know Steam listens to people. There is even a third party site for a tally, which is beyond ridiculous.. http://steamscore.net/
最後修改者:Jamie; 2013 年 5 月 3 日 上午 1:16
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Gus the Crocodile 2013 年 5 月 3 日 上午 3:22 
Why does completing a challenge need to have some cumulative score to mean something? If someone wins a gold medal at the Olympics, is that a meaningless achievement if they don't get 500 Olympoints for it? And I know I ask this every time the topic comes up, but nobody ever answers - if things need a score to be meaningful, how then can a score be meaningful without another score on top of it?

引用自 Alfarjamie
With the xbox i feel motivated to play games that are terrible simply to get the extra score
You say that like you're proud of it. It's not a good thing.

"I do things I don't enjoy to see a number increase - this is great!"
"So, uh...what does the number do?"
"Nothing, but mine's bigger than yours!"
"Uh, yep, good on you. Talk to you later, gonna go play a game I actually like".

Having said that, I at least agree about greater visibility for achievements; that's a perfectly good suggestion.
Jamie 2013 年 5 月 3 日 上午 3:55 
And having a tally total isn't the best way to represent achievements? It at least gives you a reason to beat a game on the hardest difficulty other than just wanting to.. With most games you beat the campaign/story on normal and don't have a lot of incentive to do it again on a harder mode other than maybe challenge or wanting to piss yourself off, a score gives you an incentive to at least go through it..

Maybe steam could even make this system better by actually rewarding you for your total achievements? Even if its something silly like a 1% discount on games for people with an X amount of points total...

Right now they are just pointless.. Its like... CG you earned a box saying you did something that no one will see. What if you also get a Steam rank/level which is leveled up by achievements?

It just seems like they slapped it in because xbox and ps3 have it but didn't really bother to sit down and make an effort and try and make theirs better in any way or even equivilant.
最後修改者:Jamie; 2013 年 5 月 3 日 上午 3:57
Pocket change 2013 年 5 月 3 日 上午 3:59 
the problem with making an achievement tally to represent "skill" is all of the meaningless "start the game" achievements.

personally, i don't see achievements as relevant.
最後修改者:Pocket change; 2013 年 5 月 3 日 上午 4:00
Gus the Crocodile 2013 年 5 月 3 日 上午 4:57 
引用自 Alfarjamie
And having a tally total isn't the best way to represent achievements?
No, it isn't. Letting achievements speak for themselves is the best way to represent achievements.

With most games you beat the campaign/story on normal and don't have a lot of incentive to do it again on a harder mode other than maybe challenge or wanting to ♥♥♥♥ yourself off, a score gives you an incentive to at least go through it..
So...you want someone to encourage you to play games even though you don't want to play them? Why don't you listen to what your own tastes are telling you, and if you don't feel like doing something...don't do it? Play something else. Go outside. Read a book.

I don't like watching Survivor on TV, I find it pretty obnoxious. Does that mean that it would be a good idea if I was given some sort of points to sit through it anyway? Does it make sense for me to actively ask for such a system, instead of just not watching Survivor, when if the system was implemented, using it would mean watching a show I don't like? Surely I'd be happier without this "incentive".
Valeriaan 2013 年 5 月 3 日 上午 4:59 
This question - or similar ones - seem(s) to come up alot. While I understand and appreciate the sentiment, I'm afraid I don't really follow the logic behind it.

The importance or meaning of your achievement(s) is the importance or meaning that you attribute to it. It's the journey that's important, not the destination. Sure, it's nice to receive a shiny badge or icon for what you've done, but you don't need those to prove to yourself what you've accomplished.

And that's pretty much the linchpin of the matter, isn't it? You're not merely asking for a means to make achievements more valuable for yourself - this relies solely on your own input, the importance that you attach to them. You're essentially asking for a means to allow others to attribute meaning to your achievements, which consequently makes them more important or meaningful to you - at least, that's the idea. In other words, showing off.

Ironically, isn't it this very line of reasoning that makes these achievements pointless, hollow, worthless, meaningless? After all, if you're relying on other people to attribute meaning to your achievements so you in turn can derive meaning from them, then just how meaningful are they to begin with?

That is why, personally, I feel that the meaning of an achievement depends solely on your own input - an achievement is as meaningful as the meaning that you yourself attribute to it. Or, put another way, the meaning that others attribute to it doesn't necessarily make it more meaningful for yourself. That's up to you.
最後修改者:Valeriaan; 2013 年 5 月 3 日 上午 5:00
 KARR™ 2013 年 5 月 3 日 上午 5:17 
引用自 Alfarjamie
Right now they are just pointless.. Its like... CG you earned a box saying you did something that no one will see. What if you also get a Steam rank/level which is leveled up by achievements?

Because then people will load up Steam Achivement Manager and unlock every single achivement in the game in 5 seconds and go around calling people 'lesser players' because they don't have the score that they do.

Right now, they are pointless because... they ARE pointless. It's purely a personal thing to say "ohhh i haven't got that". If you're sitting down and playing games that you don't WANT to play and don't like *JUST BECAUSE* there is a "play this game for 800 hours achivement" .... is that something to be 'proud of' either?

Then even if they do make it mean something. How do you reconcile the fact that some games have 4 achivements that could take months to get and another game has 400 achivements that are basically along the lines of "jump over a stick", "save your game", etc.
Jamie 2013 年 5 月 4 日 下午 2:49 
No one usually cares about the actual achievements anyway, on the consoles people only cared about the score. lol
Jasperline 2013 年 5 月 4 日 下午 3:47 
I "personally" don't care about the achievements, I'm busy enjoying the game the first time around. When I DO go for the achievements, I don't care if someone sees them or it matters to them.
I do think that making them into something they shouldn't is stupid. If a game is bad, you shouldn't have to find something to be motivated to play it. Simply don't. You're not going to find enjoyment out of it, achievements or not.
最後修改者:Jasperline; 2013 年 5 月 4 日 下午 3:48
That Guy 2013 年 5 月 4 日 下午 11:33 
引用自 Alfarjamie
With the xbox i feel motivated to play games that are terrible simply to get the extra score..

its not that you would waste your time with bad games if you had more alternatives would you? if the answer is yes well its nothing to brag about you just have bad taste and know it or you have some sort of guilty pleasure like you liek harry potter and are a adult male and would prefer to have some excuse for putting so much time into a bad game made for people half your age
BabyFacedAssassin 2013 年 5 月 5 日 上午 2:37 
Wow...so much hate...or...dislike...whatever.

I'm all for an achievement point/value system. It's not necessarily a case of "they need to have a value attached to them for them to mean something". It's a case of "they need to mean something so why not attach a value system to them?" And it's not even that they need to mean something to myself, but rather to other people. I'm sure if I tried hard enough I'd be able to make myself believe that getting that one difficult achievement is like getting a gold medal in the Olympics, but with the current system it's as if the Olympics took place in secret and noone knew that I won a freakin gold medal. I'm left to have the celebration party by my lonely self.

Another reason is that an achievement value system provides a way to bring all a player's achievements together and...well...show off. Going back to the Olympics...If someone were to win the gold medal, great, they must pretty good, however, if they were to win the gold medal five times, they must be f**kin brilliant!! At the moment it's like "You won the Olympic gold medal!! Congrats!! Oh you've won it four times before?? Didn't know that...whatever."

Anyway, that's my rant over. Oh wait another thing...why hate on the guy because he plays sh*t games for achievements?? It's a win win for everyone involved:
  • He gets his achievements and gamerscore.
  • The developers of the sh*tty game get some money.
  • And you're not involved.
最後修改者:BabyFacedAssassin; 2013 年 5 月 5 日 上午 2:39
Jasperline 2013 年 5 月 5 日 上午 3:30 
Why does it NEED to mean spmething to SOMEONE else is what I don't understand. You might be for it, but I do not need something to "show off" to other players my score. If you do, your opinion is fine.
V01K3R 2013 年 5 月 5 日 上午 8:40 
You could implement the Blizzard method and have each developer include a potential in-game item/perk/ability, etc when you unlock a certain achievement. In this case (which I think is also the case now), it's up to the developer to create the achievement and the prize. I see achievements primarily as a method to promote continous gameplay (replay value).
Str8cold 2013 年 5 月 5 日 上午 9:06 
lol seeing your head snap back from my ak47 after a sick headshot in any firstperson shooter
is the only achievment i need... the rest of that crap means nothing you can have all your little achievments lined up and they still mean nothing... it just showes me all your bad taste in games.
KKiONI 2013 年 5 月 5 日 上午 10:33 
I'm not crazy about achievements like some are, but the reason why such a system cannot exist on Steam is because only a handful of games have the feature implemented. Xbox was able to implement their gamerscore idea because all their games had it.
Ailes 2013 年 5 月 5 日 下午 3:10 
I disagree. Achievements are overrated anyway. I don't need fancy badges popping up in front of my profile. I was able to enjoy games before the era of achievements/trophies and intend to continue so in the future. I play games for fun and to experience unique stories, not to show off with statistics and digital penises.
最後修改者:Ailes; 2013 年 5 月 5 日 下午 3:15
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