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and if it really does make a difference... then the reviews will tell all.. and the buyers can get their refund.
Like - you are saying.. people can't tell the difference, but then saying it must be low quality ? which one is it ?
That's like eating something, saying "wow it tastes great" then someone tells you it's made from pig brains and you suddenly think it tastes bad.
You should be judging things based on how they are, not by how they came to be. If AI can make artwork that is just as good or better than anyone else, then so be it - why should it be blocked just because it was computer generated ?
Also.. AI is used in almost every game already - where do you think computer players / bots come from ?
As far as quality control...lol...that's funny. It doesn't exist currently, so what's changing in that regard? I imagine they'll have a toggle like they do with VR, Early Access etc...and that's your quality control.
What Stopped Steam before is simply that there's still the overarching question as to who owns the product of the AI.
Its already been determined in court that AI "art" can not be copyrighted. So people making games with AI might want to rethink things. If someone does something with their game and they try to sue, they might lose in court.
https://www.wired.com/story/ai-art-copyright-matthew-allen/
going to open a whole new can or worms with companies and such
one just used an ai system to find a new material for batteries
https://www.washingtonpost.com/science/2024/01/09/microsoft-ai-battery-lithium/
does this make it open to anyone to use?
interesting times
Procedurally generated levels or such still use assets that the developer either owns or has licensed through the whole process. generative AI is built on models that steal art. dont get me wrong, a procedurally generated level is often way less interesting than a hand crafted level, but depending on the games needs, that difference isnt a big deal, like roguelites. But its still not a thief's slop fest.
You seem to be kind of intentionally missing the "refund" part of the statement. It will be difficult to identify games using generative AI beforehand, and until I actually see where the developers show they used AI, I don't know how much easier it will be to identify it after this policy is implemented.
Once you start playing the game and run into generative AI assets though, itll be quickly identified as slop and refunded, which will hurt steam.
A more accurate metaphor is that you buy a burger, take a bite, and realize just beneath the surface of the beef is just pure ♥♥♥♥♥♥♥♥.
Lastly, its extremely clear that OP is talking about generative AI. Its a completely different machine than what we refer to as AI with bots and computer players.
For me, I was under the impression AI games were not allowed on steam. Then with this news I was informed that they are allowed on steam and they will now have to be labeled. I think that is better than them not being labelled, but I don't really know where that label is going to be. If its right next to the buy button, or a prompt pops up when you add a game to your cart, then I will probably be less cautious and not care. If it's any more obscure than that, like at the bottom of the game feature description or past the game specs, it probably won't affect you and me, but it will affect a lot less savvy costumers who then will slowly begin to distrust steam games.
(Also thanks for the extra information in response to my other comment. It was a good addition and helps express my point and I appreciate that)