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Báo cáo lỗi dịch thuật
I don’t play the victim, but I like to criticize anything that can change for the better.
Ok, genuine advice time. Don't try to wrangle ChatGPT.
If you can write instructions, you can write instructions for a computer. The hard part is knowing how to explain a step-by-step process in definite terms. The easy part is learning the language the computer can understand.
Don't be afraid to have the documentation for whatever language you're using open. This isn't like school where you're supposed to memorize everything.
And odds are, someone has already made and shared each individual piece of logic you need for your game. A search engine is a much better tool than an LLM for this.
Head to the Godot or Unity or Unreal website and search for the genre of game you want to make. For example, maybe you want to make a 3D platformer[godotengine.org].
99% of the code that's in that demo is going to be the same (not literally the same code, but code that does the same stuff) across basically any game in the genre. There's no sense in duplicating that work. Start from there rather than starting from nothing.
Why are you trying to sell games when you admit that you don't know how to program.
There's no way to chatgpt your way through a development cycle.
My friends who are programmers always use AI to write their codes.
I have some experience, so I can do the basics, even solve problems.
I am a 3D modeler, modeling objects for fun for over 10 years. I know how to build many game things, even use the engines, the only thing missing was programming, and with Chatgpt, it is giving me the opportunity to create games. So I just need to build good code without bugs, and the beauty of the game, I do.
You inability to manage money is your own problem. Set aside $5 a month and you'll have the money in about 2 years which would have been the time you spent developing the game. Or as said. ask friends and family for a loaner. And there's also going to an actual bank.
IOr push come to shove. Get an extra job. I mean if you had the spare time to develop the game, you have enough spare time to leverage with a job.
Yeah but you are playing the victim m8.
The system works as intended. Heck if you ask most gamers they'd say it should be doubled to $200 to weed out more of the trash developers pushing junk games on the platform.
Pretty much.
And if he's relying on ChatGPT to write his code.. hoo-boy. I do not have high expectations for that game.
LLMs are good at making text you could believe was in a language. But just because the text looks like English or C++ or whatever doesn't mean it actually means anything or has any basis in fact, even within the context of the single conversation.
Grant Sanderson (3Blue1Brown) has a long series on how LLMs work, as well as this short:
https://www.youtube.com/watch?v=KHEtJUlpqcg
It's a more sophisticated version of a Markov chain, but it does the same thing. Making a Markov chain generator is frequenty used as an exercise for beginner programmers. If you haven't done it and you're interested in programming, try it out and see how much even that simple program that's less than a hundred lines long can make text that fools humans.
A game that can be finished in less than two hours is going to struggle on Steam. Namely from those that will buy the game, finish it, then request a refund.
That's what keeps many small games from ever hitting that $1000 sales goal to both refunding the $100 back to the developer and the game getting out of the "learning" phase and being able to have trading cards and achievements counting towards the players global achievement stats.
I understand that indie games will sell more, but no programmer today is without an AI to guide or solve problems where the programmer doesn't see.