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Сообщить о проблеме с переводом
Maintenance usually occurs 4-6pm Pacific Time, near the end of the work day for Valve in Washington state.
This is done intentionally.
https://help.steampowered.com/en/faqs/view/7016-8AFD-19F7-F397
They literally perform maintenance at the lowest player count.
don't be bitter ...
i don't want Valve change time of his thuesday maintenace, i just want valve use modern process, to execute them, shutdown all server at the same time for operate maintenance, is a non sense, we are in 2023, they must change their prehistoric IT Teams, you imagine google shutdown all their servers around the world at the same time ???
you may not have any knowledge of loadbancers, other large companies know how to perfectly manage maintenance deployments without service interruption
Doing what others do is not the best practice, when a company knows what works best for themselves, it's definitely not "prehistoric" and anyone competent in this field would recognize that.
Yes you are probably right, an twenty years old method is certainly better than recent one ,
it seems to not possible to exchange about that here, really a shame to have such restricted exchanges, without wanting to progress for the comfort of all
Have a nice day
Something refined over time is not the same as the original, it is merely an identical functional route taken to update & resolve issues. Since tis refined, it's clearly still efficient with minimal downtime overall.
I will support your suggestion though, not getting kicked during an online session every week would be great.
That doesn't change anything about the problem.
Okay.. xD
What OP is asking for is not to shift the time of the maintenance.
What they're asking is to use modern practices for updating public-facing services that avoid service disruption.
The common -- yes common; Valve is the archaic outlier here -- way to handle this is:
If you do it right; you can run regular scheduled maintenance without your customer base noticing any down time whatsoever; or with minimal impact where issues do occur.
Doesn't have to be a half-and-half system either. You can employ it with any working size that works well for you.
Others use long complete downtime (ie nothing live at all other than the basic website functions) which is immensely more disruptive.
It's virtually impossible for someone not to notice due to the active userbase, but how extremely little of a window it usually affects any one thing speaks highly of overall competence.
Valve's platform, Valve's choice.
Secondly Blizzard takes their servers offline when it is not convenient for me, because again like Valve, it is their platform and their choice, after all like Valve they have ALL the data to know what is best for them.
And finally Ubisoft an EU company takes their servers offline when it is not convenient for me, when i want to play The Division or The Division 2.
The outcome and solution in all three scenario's is to adapt.
Ubisoft's servers go down on the regular, maintenance or not.
They're up when you're not looking. They go down as soon as you want to play anything that needs them.
They should ask Gene Roddenberry's estate for the schematics to the Heisenberg Compensator. I mean; he was / they were friendly enough to hand Apple the ones for the tricorder to give them a leg up with the iPhone.
Fail to see the relevance anything EU has here.
Unless it's meant to try and bait something, or what?