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번역 관련 문제 보고
HiDPI mode activated ... everything is doubled without bluring ( unlike windows which uses 'scaling' ) Just like Mac, Linux isnt too bad at HiDPi or at least is getting better every month.
is wndows good at anything ???
Nope, you're not the first Linux "person" here.
Also, if you think OSX (that's the name of the OS that runs on Macs, by the way) has better High DPI support than Windows, then you've obviously never seen what apps look like on Retina Macs, when they don't support High DPI.
It looks just like on Windows, except everything is blurry, including the window decorations, such as the x, -, + buttons and borders.
At least Windows only upscales window contents.
Nothing to do with Windows, everything to do with Valve needing to implement the proper API's to support it.
I'm typing this on Ubuntu right now and it's a freaking pain, because all the fonts are so tiny, I can hardly see whether I'm spelling properly or not.
Linux handles this better than Windows? It doesn't handle High DPI at all.
Please go troll somewhere else, @The-Owl.
My steam scales at 150% with blurry effect, baaah. Ingame at the steamoverlay nothing, very small, to read other chats you must go in front of 10cm to the monitor.
Just the Steam client looks messy on 150% DPI, please support DPI scaling Valve
The worst part isn't even the blurry fonts; it's watching product videos in full screen: impossible.
Not being able to watch videos in fullscreen is like not being able to view screenshots in fullscreen; it just shows a lack of professionalism.
Please Valve, keep implementing pointless feature that most gamers have a perfectly viable alternative for, and show us just how amateurish your main source of revenue, your shop is.
It's times like these where I realise just how much of a monopoly Steam has, and how great it would be if it had any competition. No, Origin and Uplay are (sadly) no competition.
Over a year or 3, when 3K / 4K resolutions will be the norm for regular screens, they'll be forced to implement some kind of responsive/dynamic scaling to fit all the different DPI settings people will have.
Still, it's far from difficult to develop something like the zoom-function we all know from Chrome or any other browser. And let's not forget that the Steam client is a browser at its interface layer. I mean, how hard can it be?