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JoyToKey is the other way around.
That takes controller input and maps it as keyboard input.
What OP is asking, is to take keyboard input, and map it as controller input.
There are indeed games which allow for local multiplayer, but only allow one player to use the keyboard and require all others to use controllers.
However, what they're suggesting -- putting multiple players on the same keyboard, each using their own non-overlapping set of keys -- will not work. Most keyboards have hard hardware limits in the number of simultaneously pressed keys they can transmit.