Real Goblin 13 ENE 2014 a las 16:20
We Seriously Need A Badge for Gifting Games
I've gifted roughly 5 or 6 games in my run on Steam (I realize many of you have much more money to spend and hence more gifting, but hear me out); and I think it would be nice if there was a badge that was earned when you gift someone a game. It doesn't really have to have much xp along with it, I just want something I can show people that says, "Hey; I'm a nice person."

Sincerely,
~Funny =)
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Mostrando 1-15 de 19 comentarios
TastyToast 13 ENE 2014 a las 16:32 
thats actually a cool idea. "Spirit of Giving" badge!
TastyToast 13 ENE 2014 a las 16:33 
im all for more ways of getting badges that doesnt require trading cards. i hope someone from valve actually reads your idea.
NisseDood 13 ENE 2014 a las 16:35 
Time to stock up on Bad rats then.
TastyToast 13 ENE 2014 a las 16:38 
only problem i can see is if its a tiered badge, whats to stop us from giting the same game back and forth to rank it up? maybe just a one tier badge. or only counts if you purchase a game as a gift....i dunno
Real Goblin 13 ENE 2014 a las 16:39 
Publicado originalmente por TastyToast:
only problem i can see is if its a tiered badge, whats to stop us from giting the same game back and forth to rank it up? maybe just a one tier badge. or only counts if you purchase a game as a gift....i dunno
I'd say only counting when you buy it was a gift, cause a 1-tiered badge could mean that of the 10s of games you've gifted, people only know of one.
TastyToast 13 ENE 2014 a las 16:46 
when you buy as a gift though you can put it in your inventory and activate it on your own account though. theyd have to think of something.
SupaSkwirrel 13 ENE 2014 a las 16:50 
Or just add the badge as a cosmetic feature (with maybe a counter) that grants no exp. That lets people show off their generosity without threatening to exploit the badge-crafting/profile-leveling.
Going by the comments on the topic here, I think you should get a level 1 badge for your 1st gifted game, then higher level badges for every 5 games gifted after that.

Valve should be attracted to this because it generates them lots of money to get the badges.

ALSO, they should offer higher XP than the measley XP that you usually get from crafting badges. Each badge should be worth AT LEAST 500 XP, increasing in value each badge level..
Última edición por 𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋; 13 ENE 2014 a las 19:32
TastyToast 13 ENE 2014 a las 19:38 
Publicado originalmente por KL Master Dan StormCats:
Going by the comments on the topic here, I think you should get a level 1 badge for your 1st gifted game, then higher level badges for every 5 games gifted after that.

Valve should be attracted to this because it generates them lots of money to get the badges.

ALSO, they should offer higher XP than the measley XP that you usually get from crafting badges. Each badge should be worth AT LEAST 500 XP, increasing in value each badge level..
yea they make more off a game than they do off the trading cards =)
Serell 13 ENE 2014 a las 20:06 
Publicado originalmente por KL Master Dan StormCats:
Going by the comments on the topic here, I think you should get a level 1 badge for your 1st gifted game, then higher level badges for every 5 games gifted after that.

Valve should be attracted to this because it generates them lots of money to get the badges.

ALSO, they should offer higher XP than the measley XP that you usually get from crafting badges. Each badge should be worth AT LEAST 500 XP, increasing in value each badge level..

Then people would just stock up on $0.99 games That's about $5 for every level, so $1 per 100 XP. That's way cheaper than leveling up badges for most games.

And damn, people would go nuts over the games that go on sale for $0.49.

I think it would be awesome to have badges that show how many games you've gifted, but the XP has to be very little, to deter people from just buying cheap games for XP.
Última edición por Serell; 13 ENE 2014 a las 20:12
Fox 13 ENE 2014 a las 22:42 
Publicado originalmente por Julia:
Then people would just stock up on $0.99 games That's about $5 for every level, so $1 per 100 XP. That's way cheaper than leveling up badges for most games.

And damn, people would go nuts over the games that go on sale for $0.49.

I think it would be awesome to have badges that show how many games you've gifted, but the XP has to be very little, to deter people from just buying cheap games for XP.
^This
Make this badge akin to "Games owned" badges, and count only ACTIVATED gifts. Gifts who go into the receiver's inventory shouldn't be counted, although I don't know if we should count it back in the case he activates it later.

EDIT : mistake
Última edición por Fox; 13 ENE 2014 a las 22:43
Istion 13 ENE 2014 a las 22:49 
Yep. Nice idea. This would be a cool thing.
It doesn't matter about games that are 99 cents or whatever...that's on average ten times the value of a trading card anyway. So the XP is pretty relative.

XP could perhaps reflect the value of the game to provide more benefit for buying a more expensive game. This would offer more of an incentive to make people buy better games instead of fill their library with PAP.

I LOVE seeing people comment , adding ideas to topics...However I HATE seeing people do NOTHING but criticise with EVERY post they make.
Última edición por 𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋; 14 ENE 2014 a las 11:51
Fox 14 ENE 2014 a las 11:57 
Publicado originalmente por KL Master Dan StormCats:
It doesn't matter about games that are 99 cents or whatever...that's on average ten times the value of a trading card anyway. So the XP is pretty relative.

XP could perhaps reflect the value of the game to provide more benefit for buying a more expensive game.

I LOVE seeing people comment , adding ideas to topics...However I HATE seeing people do NOTHING but criticise with EVERY post they make.
Despite this being valid, It wouldn't think this would lead to community kindness. I'd much prefer to offer a game which I'm sure my friend will enjoy, regardless of its price.

You may try a set amount of XP when your friend activate the game on your account. If we write a bad review, you lose this XP. But if he write a good review, double your XP.

I believe with this, you'll be more entitled to find games that will bring enjoyment, rather than costly ones just for the heck of it.

But of course, this would lead to harrasement from ex-friends, review abuse with friend complicity, and so on, rendering this idea invalid. At least I tried...

EDIT : added counter-argument, more money doesn't mean more XP in this, so Valve may overlook this idea to prefer StormCats's one.
Última edición por Fox; 14 ENE 2014 a las 11:58
Serell 14 ENE 2014 a las 12:50 
Publicado originalmente por KL Master Dan StormCats:
It doesn't matter about games that are 99 cents or whatever...that's on average ten times the value of a trading card anyway. So the XP is pretty relative.

You suggested 500 XP per level, and 5 gifts per level. So that's roughly $5 a level (buying $0.99 games). And with 500 XP, that would be about $1 per 100 XP, way cheaper than crafting most game badges.


Publicado originalmente por KL Master Dan StormCats:
XP could perhaps reflect the value of the game to provide more benefit for buying a more expensive game. This would offer more of an incentive to make people buy better games instead of fill their library with PAP.

Higher cost =/= better game.

The XP for gifting games has to be very little. Gifting should come out of the kindness of your heart, not out of your desire for XP. It would neat to have a little badge that shows how many games you've gifted, but the XP must be very little if any at all.
Última edición por Serell; 14 ENE 2014 a las 12:52
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Publicado el: 13 ENE 2014 a las 16:20
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