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Automatic Price Decay (APD)
So digital prices were kept artificially high so that physical games could compete with the, despite digital games not having physical packaging, media, shipping costs, etc. So it would also make sense for digital games to have to compete with physical games and their price decay over time, which leads to my suggestion:

Make prices automatically lower by $5 after every 90 days until it reaches a $20 price floor.

Example:
Release day: $60
3 months later: $55
6 months later: $50
9 months later: $45
1 full year later: $40
1 year and 3 months: $35
1 year and 6 months: $30
1 year and 9 months: $25
2 full years later: $20
10 full years later: $20

Obviously devs should have the ability to go in and override this price change once every 3 months, but otherwise, it should be an automatic process.
Legutóbb szerkesztette: D. Flame; 2023. okt. 15., 23:24
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@xMaxrayx eredeti hozzászólása:
What does job wage with price marketing for old stuff.

Beside the boss can decide make "new game" instead of milking the old day game.

Wages pay for items including games.

I can guarantee you want your full pay, hence why if you do not want to pay full price for a game or any other item you WAIT for a sale.
Legutóbb szerkesztette: Nx Machina; 2023. okt. 16., 1:46
Nx Machina eredeti hozzászólása:
lsdninja eredeti hozzászólása:
You’re trying to be funny, but this is a thing that actually happens when wages aren’t properly indexed to inflation…

I am pointing out a very simple fact that the OP would be up in arms if their boss did reduce their wage by 5% each, month,so next month it would 10%.

Secondly developers, publishers wages, gas, elecrtric, food etc are impacted by inflation or are you azsuming they hsve zero costs.
Would you not do any work for all of October then go in and demand to be paid a second copy of your wage for having worked in September? Because that is a far more accurate analogy here.

Some of these games have been out for more than a decade, and they haven't even gotten an update in 10 years, and they are still listed for the same price as a game that came out last week. Meanwhile, you can pick up a brand new factory sealed copy of the same game in store for like $5.
Legutóbb szerkesztette: D. Flame; 2023. okt. 16., 0:46
D. Flame eredeti hozzászólása:
It proves my point on how lower cost per unit doesn't translate to lower overall profits.
sometimes lowering the price increases sales, and sometimes lowering the price means it now costs more to make than you are selling it for.


D. Flame eredeti hozzászólása:
Would you not do any work for all of October then go in and demand to be paid a second copy of your wage for having worked in September? Because that is a far more accurate analogy here.

Some of these games have been out for more than a decade, and they haven't even gotten an update in 10 years, and they are still listed for the same price as a game that came out last week. Meanwhile, you can pick up a brand new factory sealed copy of the same game in store for like $5.
are you arguing that developers should only get money from preorders?
So what stop dev/publisher from changing their price??? Steam not stopping them, and they're not the ones that control, nor set the prices for 3rd party games, they can only control prices for Valve games.

Mad Scientist eredeti hozzászólása:
Giving Developers and Publishers full pricing control within reason keeps all sides happy. There's a reason why sales exist, and Devs/Pubs can already reduce prices over time if they want to.

Some games can also increase in price over time due to receiving more content. So again, Dev/Pub decision.
^This. And also to add Steam not gonna force devs, or publishers agasint their will to lower prices because someone said so, it all up to game dev/publisher since day one to end of time how they want their prices whenever, and how long they wanted prices to be as they can raise, or lower prices as they please.
Nx Machina eredeti hozzászólása:
@xMaxrayx eredeti hozzászólása:
What does job wage with price marketing for old stuff.

Beside the boss can decide make "new game" instead of milking the old day game.

Wages pay for items including games.

I ca guarantee you want your full pay, hence why if you do not want to pay full price for a game or any other iyem you WAIT for a sale.

Actually no, you need to consider big share holders, branding and store and payment fee not to mention "high" labor vs actuall worker.

A job is alwas doing "new" things everyday and the job payment being calculated how value your job with how eazy you can be reaplced with another worker/machine ratio.

a product unlike job is not new it created one and stay forever if no one took it, unless it's expired or being ultra trash.
Legutóbb szerkesztette: Max; 2023. okt. 16., 1:11
Do you want every developer leaving Steam? Because that's how you get every developer leaving Steam.
Legutóbb szerkesztette: Tito Shivan; 2023. okt. 16., 1:21
Tito Shivan eredeti hozzászólása:
Do you want every developer fleeing out of Steam? Because that's how you get every developer fleeing out of Steam.

Don’t threaten me with a good time.
LOLno. We already have sales for this.
D. Flame eredeti hozzászólása:
Would you not do any work for all of October then go in and demand to be paid a second copy of your wage for having worked in September? Because that is a far more accurate analogy here.

That is exactly what you are asking developers, publishers to do because you want cheap games therefore they need to lose revenue.

Secondly as you avoided answering. Would YOU take a monthly wage reduction starting at 5% and increasing 5% each month? The answer is no.

D. Flame eredeti hozzászólása:
Some of these games have been out for more than a decade, and they haven't even gotten an update in 10 years, and they are still listed for the same price as a game that came out last week. Meanwhile, you can pick up a brand new factory sealed copy of the same game in store for like $5.

Irrelevant as YOU have a CHOICE, buy or not at full price or buy during a sale or not.

Secondly the developer, publisher can set the price and leave it at that because it is legal to do so and in turn they can or not put that game on sale.

On Steam - https://partner.steamgames.com/doc/store/pricing

Partners on Steam are responsible for setting and managing pricing for their products.

Note: This is applicable on all PC digital stores/clients that sell 3rd party games.
Legutóbb szerkesztette: Nx Machina; 2023. okt. 16., 2:11
lsdninja eredeti hozzászólása:
Don’t threaten me with a good time.
Mind devs leaving Steam also means a loss for every key site out there, for example.

Beware what you wish for...
Perhaps the same process should be applied to your place of business, so your salary is lowered every 90 days.

The only ones who have a right to determine the price of their product are the devs and publishers. No one else has a right to determine what the price of a game should be just because they want cheap or free games.
BJWyler eredeti hozzászólása:
Perhaps the same process should be applied to your place of business, so your salary is lowered every 90 days.

The only ones who have a right to determine the price of their product are the devs and publishers. No one else has a right to determine what the price of a game should be just because they want cheap or free games.
Like I already said. There are games up that are still full price despite being over 10 years old.

I am not still getting paid monthly for the lawn I mowed as a young kid.
Yeah, no, won't happen.
D. Flame eredeti hozzászólása:
BJWyler eredeti hozzászólása:
Perhaps the same process should be applied to your place of business, so your salary is lowered every 90 days.

The only ones who have a right to determine the price of their product are the devs and publishers. No one else has a right to determine what the price of a game should be just because they want cheap or free games.
Like I already said. There are games up that are still full price despite being over 10 years old.

I am not still getting paid monthly for the lawn I mowed as a young kid.
Age of a game has nothing to do with it. It's the same game now as it was 10 years ago, was it not? So why should the devs earn less money for the same product just because it's old? Being paid monthly also has nothing to do with it. The cost of a game is not a subscription, unless it is specifically for a subscription, like an MMO. Once again, how would you like to be paid less for mowing that same lawn week after week, each time?

You know what, maybe we should be actually asking for the opposite, because I have a ton of games that are several years old and have only added content along the way - but are still the same price as when they first released. Maybe we should actually have a system that raises the price of a game every 90 days to compensate for all that work the devs have done.
Legutóbb szerkesztette: BJWyler; 2023. okt. 16., 4:43
The age of the game has everything to do with it, and no, it is not the same game it was 10 years ago. Technology advanced. It did not. It is now outdated by current standards.
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Közzétéve: 2023. okt. 15., 21:49
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