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(a) Not employ any measures at all, and be able to run with Steam not running
(b) Ask the Steamworks API if the account it's running under has the right to play
(c) Call Steamworks to restart the game running under Steam if it isn't already
(d) Only allow itself to be used if the Steam client has a connection to the Steam backend.
A game which is doing (b) & (c) (and potentially (d)) can use CEG, which is intended to attempt to protect the game and the protection mechanisms from reverse engineering and subversion, by using encryption and obfuscation. Now what you class as DRM is a bit of a matter of opinion, but CEG itself is relatively transparent from a user perspective. Certainly it's not much different from c above.
What perhaps you're really asking for is information about which games are have (a) behaviour, which is fair enough. Interestingly, it is possible for a game to support being launched without Steam being available and still use Steamworks features on the condition that Steam is available.
I don't think developers necessarily consider that it's not necessary to do so, but I'm not sure that could be considered bad.
I actually don't mind games that require the Steam client itself, since the client installation is completely portable and Offline Mode works just fine. I just don't see CEG necessary at all, and it makes transferring games without an Internet connection impossible. It'd just be nice to see CEG listed before I buy, that's all.
I'd LOVE to see completely DRM-free games listed as such, but I'm not as concerned about that, since the Steam client can just go with your games.
http://steamcommunity.com/discussions/forum/1/359543951697587218/
or they might actually want to know this: