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http://store.steampowered.com/tag/en/FPS
https://en.wikipedia.org/wiki/Video_game_genres
FPS is indeed a genre though.
It's the general accepted definition of the term. That is why nearly every site you look at will tell you the same thing. Because it's the standard definition. If you don't have a standard then everyone's definition is different and no one can discuss anything.
"Horror" as I've stated before is not a genre, but a set of visual and thematic elements, a flavour,, just as "mystery" or "fantasy" or "historical" are similar categorizations - not genres but narrative and visual-auditory sets of elements. Genre may be defined as otherwise in other forms of art but in videogames specifically it is generally understood to mean the game's mechanics and game play elements rather than themes or atmospheric things. "Horror games" can be from many different genres for example, I have horror games in the genres of adventure, first person shooter, strategy, platformer, and survival horror.
Yet "indie" is a genre. At least all those shooters share plenty in common, what does 'Banished', 'Binding of Issac' and 'Depth' have in common? Don't disagree with you that FPS should not be a genre, but I still can't get over "indie" being a genre.
Melodramatic nonsense. Everyone's definition of lots of things is different. That doesn't prevent discussion, it encourages it. A perfect example here being that genres themselves don't have definitions that everyone agrees on - what's an RPG and not an RPG, or a roguelike, or an action game, etc, will differ from person to person. What's art differs. What's good differs. What's evil differs. What's a 6/10 movie or an 8/10 movie differs. What bag of snacks is worth the price differs. What qualifies as "delicious" differs. Is discussion prevented on all these topics? On any of them? Welcome to language.
You don't have to have the same definition of genre as me. But constructing one for this medium that's arbitrarily different than the way the word is used in other media seems like a bizarre way to support "standard definitions", wouldn't you say? As far as I can see, consistency is actually on my side in preferring to use genre the way I do.
With this being the other bit of unlogic that always gets brought up.
You say horror is not a genre and to support that you say that horror games occur in many different genres. It's true, they do.
But pretty much any genre occurs in many other genres. The Letter M above gave some starting points for that as applied to FPSs (which could be extended to platform FPSs (Mirror's Edge, inMomentum, etc), FPS-RPGs (Deus Ex etc), puzzle FPSs (Portal), many more. You can do the same thing with most other genre labels people use.
Genre is not a hierarchy of exclusive categories, because it describes games as opposed to defining their creation, and games cannot and will not, on a large scale, be made by strictly avoiding influences from other kinds of games. So either this observation of overlap is pointless, or FPS and basically every other genre label are now no longer genre labels either.
You make this statement of "melodramatic nonsense" and this is the first thing you say in reply. You can't see the irony there?
I did not say I was "speaking for everybody," but that this is the most usual form of defintion for the term. It is a commonly accepted term. The internet as a whole generally accepts that definition as what is meant by videogame genre. There are some arguments of course as to what genres might exist, but the general defnition is pretty much always down to game play elements.
E.G. Platformer, you jump on platforms. Shooters, you shoot things. Dungeon Crawlers, you run around in defined areas killing creatures for their loot, sometimes gaining levels and abilities. Etc. Also, a game may belong to several different genres at once, such as FPS-RPGS like Borderlands. Look at virtually any site that sells games and you will see these same genres over and over.
Ok, let me elaborate, what it prevents is finding any common ground. You have to have standard definitions of words in any language in order to have a meaningful conversation. If you don't understand what a banana is, and you personally define the word 'banana' as a type of metal rather than a fruit then we're not going to be able to have any sort of meaningful discussion about fruit salad recipes, are we.
Certainly there are different languages, but each has more or less standardized definitions for each word or term. This is why dictionaries exist. Having standard definitions gives people the same common ideas to form conversations from. If everyone has a different definition of every word it's all chaos. That's what language is, a set of symbols and sounds to convey common ideas. Without a common definition, understanding is difficult at best.
While there can be many variations of types of any given genre, the basic definitions still must hold true of the very term genre would be meaningless. If you are going to group items into sets, then you have to have some standardized definiton for what qualities go into each set. An RPG at its basic defintiion is simply a game where you play the role of some other person or entitiy going on an adventure, which usually involves some sort of combat, with abilities you gain and improve during the adventure, and generally some underlying central theme.
Such common definitions can easily be looked up. You can spend all day arguing over whether the definition of "rpg" must contain level progression, I suppose. You can deny that a "roguelike" must contain permadeath. In the end, though, general agreement will usually prevail. A roguelike is commonly understood to be procedurally generated, turn based, and usually has permadeath. This is because roguelikes are so named for the game Rogue, which means they share game play characteristics with the game. Similarly, an RPG can be of many flavours - science fiction, horror, fantasy, steampunk, but they generally share a set of characteristics that allow them to be categorized as such.
These are abstract/subjective terms. That is not the same thing. Abstract and subjective terms can vary widely based on personal feelings, experience, opinion.
This discussion is a perfect example of why we do need standard defintions for many things. We can't see eye to eye if you're trying to constantly jump over every point I make. Some things need to be anchored. If we're talking about FPS, then we're talking about first-person videogames where you run around and shoot things, not evil or "goodness".
This makes no sense. Genres don't describe games, they define certain gameplay element sets. Why would we even bother to have genres at all if everyone can't understand the standard definition of them? It is a simple fact that you can't separate things into sets until those sets are defined. You have to accept a definition somewhere. These cookies are red. These cookies are blue. These cookies are square. Some cookies, though, can be both red and square, and I think that's where you are confused.
Just because genres can cross into each other and games can thus belong to more than one at a time does not mean the general definition is incorrect. Genres don't restrict or confine. They just exist. A game can fit into one, or it cannot. Genres are simply the commonly accepted definitions of various game play elements that make up a game, whether it is jumping on platforms, shooting tons of enemies while avoiding tons of bullets, or whatever. Genres can also have subgenres - bullet hell for example is a subgenre of shmups, but not all shmups are bullet hells. Genres are not the same things as narrative elements, themes or flavours.
Themes, visual elements, atmospheres etc. are simply other types of sets to categorize by. You can categorize them by "elf themed games" and "non elf themed games" if you prefer, but it doesn't change the community accepted definition of the term videogame genre.
Genres are simply tools that exist to enable people who enjoyed certain types of game play elements to find games that also incorporate those same elements. The fact that they can vary, split, or merge a bit is not the point. It sounds as if you'd sooner get rid of genres altogether and use tags only.
Genre simply means a kind, gender is one of them. Genre means a style/category of art. All of these - "Horror" as I've stated before is not a genre, but a set of visual and thematic elements, a flavour,, just as "mystery" or "fantasy" or "historical" are similar categorizations - are one of them. Thank you for putting a name to these kinds.
FPS should be on steam's list of genres because it is so iconic. For example someone tries to look for COD or Battlefield, they have to go through the Action genre. WTF, action genre is a nightmare, I want to point and shoot.
Tags are the workaround, but FPS should be one of the main genres on steam
I don't follow, you say genres are an "style/category of art", but then next paragraph you say FPS should be a genre, because it is "iconic" - not because it is a "style/category of art".
I don't follow, you say genres are an "style/category of art", but then next paragraph you say FPS should be a genre, because it is "iconic" - not because it is a "style/category of art". [/quote]
You, sir, must find english a very hard language. Are you a robot? I am sorry if you only understand x = y, but please do not troll me.
"Iconic" isn't an "style/category of art", so therefore by your own logic, FPS cannot be a genre.
Calm down dear, I don't see a case for FPS being made into a genre, I'm just using your own words to highlight the flaws. So what if it is "iconic" - so are platformers, point and click adventure games, JRPGs, simulation games and so on.