安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Then you wouldn't need to force every dev to retool their game to use Steam's saving.
Which is why valve needs to be making and selling the hardware here. The saving problem persists on regular/custom built pcs so it's a little bigger than just who built what. I'm talking about consumer value mostly. And hey Valve does take a whopping 30%.
After discussing it with other users in this thread I think getting developers involved as much as possible is the solution for old games. And user id folder already exists and is real, so I am hopeful for that.
(thanks for commenting bluezero4)
Maybe there is a quick and easy way to do it for old games, at least for steam cloud ones. But I would need a valve person to confirm or deny this, and I will still advocate user id folder since it already works and is here.
Any solution that gives a good save solution for local profiles I will take. As long as it works well.
Well, some games are just old. Some dev teams have probably disbanded since launch too. System Shock 2 and the original Deus Ex are probably never going to get updated. Also, there's quite a few games out there (like Sega's console ports) that I don't really expect to get the publisher to care about getting patched, ever. Especially over something this "trivial".
Brute-forcing it Steam-side is the best way to make it apply to every game.
The problem with that is then Steam has to know where the save is. Which Steamcan't know unless someone tells them. Which means someone has to go through all 5000 games and test every single one to figure that out.
If this is possible, how I would love this. I don't think that this is possible however.
I think changing it from 15% of all games (or whatever) use proper steam id folder saving to 85% of all games and all future games would be extremely noticeable and ease the problem to the point of being tolerable in most situations.
http://store.steampowered.com/app/353380
This saving problem is urgent. Even if you don't want to stream games to your living room for dirt cheap, if Steam has a good market share in the living room Steam will get tons more ports of console games which you DEFINITELY WANT.
In the former case, it'd benefit Steam to be more demanding of the products it puts on its store, to make them play well with the service it offers, rather than having to do "under-the-hood" operations to make things work.
In the latter case, the customers will likely end up with more flexibility but will have to build their setups on their own.
If I'm forced to choose, I'd personally prefer the latter, though it remains to be seen if both needs can be served simultaneously. Perhaps through some series of opt-in mechanisms? Alternatively, maybe market mechanisms such as simply listing it as a feature in the store and then having consumers select whether to buy any given product. (Market mechanisms seems to be something Valve is very fond of...)
Changing the location of the save to involve the API seems like a very trivial thing. I wish the market would be enough but sadly steam cloud hasn't caught like wildfire due to store listing. Proper saving is a big deal and a tiny amount of effort needed to change. It would majorly help kill xbox/playstation. The question isn't: is steam a console? (It unquestionably is now.) The question is do you want to help Steam userp xbox and playstation. IE: $60 disc games, used games don't benefit developers just gamestop, no discount sales ever. It's not a tough choice.
You, like most others, seem to be a mouse and keyboard gamer, not a living room gamer. I think one problem here is that no one cares about using the living room, or creating an environment for social gaming irl. This is so good for irl friends and families, and can be done hopefully easily and cheaply with steam link. I can't believe there isn't an uproar over this problem. Irl relationships are SO important.
To be fair though I'm not even part of the customer base of console gaming; I've been considering getting a WiiU, but certainly not a PS4 nor an Xbone, and I haven't bought any of them (nor their predecessors).
My model for living room gaming is that I move my laptop to the living room and plug it into my TV. So I'm also not going to be a Steambox customer either, lol.
I do see your point, that PC gaming isn't as convenient as console gaming, so (especially for people who have the money to open up such an option) console gaming right now is a more convenient option for living room gaming and its social opportunities, and Steambox is poised to challenge the existing console market if it's played right.
I don't think that Valve is ever going to force developers to play ball with any of their features. They should just make this a feature that devs can choose to use, and then put it in a prominent place on the store. This would be very similar to how they indicate controller support for a game.
You don't NEED a steambox, EVER. This will still effect you directly as a living room gamer. Might even save you the purchase of a Wii U. If valve isn't going to do any of the work that microsoft and sony are going to, Valve can kiss the living room good-bye.
Steam is MUCH cheaper than consoles. Look at game prices. Pay an extra few hundred $ for hardware and save ~ 70% on game prices. Except that it doesn't work like a console as aforementioned.
This is surprisingly easy to provide evidence for:
http://store.steampowered.com/app/353370
http://store.steampowered.com/app/353380
http://store.steampowered.com/app/353390/
http://store.steampowered.com/bigpicture/
http://store.steampowered.com/promotion/familysharing
http://store.steampowered.com/steamos
There isn't any way to counter that evidence without ignorant dismissal. Read all of those, especially the link to an actual console being sold through the steam store.
They are nothing more then custom PC's that run a Linux distro. (Some of them come with windows).
A controller doesn't make a computer a console.
Streaming to your tv doesn't make a computer a console.
big picture mode, doesn't make a computer a console.
Family sharing doesn't make a computer a console.
A custom Linux OS doesn't make a computer a console.
I posted 6 links, all are either official steam products or official valve posts. They all point to Steam being used as a console in the living room. One, in fact, is a Steam living room console. You have yet to cite a single Valve article in support of your claim that Steam is not a console. In fact you cannot, as that IS a real Steam console, therefore Steam cannot be both capable of functioning as a console and be not capable as functioning as a console.
Who knows better what Steam is? You, a user, or Valve, the developers?