Fix local profile saving, need for living room/big picture use.
Steam is moving into the living room console space with big picture mode, family sharing, new controllers, and cheap streaming hardware. However it falls critically short due to one unfathomable design oversight. Steam currently does NOT provide an experience comparable to xbox or playstation in the most basic regard possible: multiple users.

Why should you care? If Valve grows into the living room, it will increase market share and incentivize AAA console ports. Also, you don't need to buy a steam machine to play in the living room, getting a steam link for $50 will do the same job. A better living room experience will be good for your irl friends and your family. It will also help your friends switch from xbox / playstation to steam so they can save money and play online with you. Steam digital distribution will rise, and used games will fall, giving developers continued revenue on steam sales instead of no revenue from used games.

The Problem: If you buy a game on xbox, saves are automatically sorted into folders to correct user accounts. Steam does have a place for saves specific to each user! It's something called the "user id # save folder" or user id folder for short. Steam\userdata\<user-ID>\<APP-ID>\remote\ However most steam games save in other places, making it impossible to share games with local players. You can share your games, but you also have to share your saves. You get one save per steam computer, not per profile. If you can't understand why this is a big deal, call up one of your console gamer friends and ask. (Or former console gamer, whatever.)

However many local users you have on your system is how many times more value you'd get if you bought the same game on xbox or playstation, since you really can only have one save per steam computer, not per profile. You can't share your games with friends or family because they will probably mess up your save, or at least beat the level you were on and that's all sorts of bad too.

Many of you have not tried big picture mode like a console. I assure this save problem is very real. (Also, try gaming in the living room! It's very social and lots of fun!)

Most modern games don't offer multiple save slots, if they do there isn't a way to check on the store page, and steam cloud can overwrite (erase) saves this way. Also most games are limited to 3 save slots, which is still pitiful. Multiple save slots are not the correct long term solution.

(I would also like to see multiple simultaneous sign ins like xbox. Just compare local mp in castle crashers and battle block theater steam versions and xbox versions. This is much less urgent than user id folder standardization, however.)

I propose: All games released in the future should be required to save to user id folder. Valve can work with Unity/Unreal/Gamemaker so that their steam integration is top notch out of the box for indies. Documentation on the Steam API should be made current, clearly written, and as easy to follow as possible. Also, as many older games as possible should be converted to user id folder saving, with valve reaching out to developers to encourage modifying already released games. (User ID save feature should also be shown on store page like steam cloud. However store listing alone will not cure the problem.)

Valve is investing big money into console functionality, and we need the experience to function well throughout. Let Valve know you want your saves to work like a real console. If Valve isn't willing to do the same work as Sony and Microsoft, they can kiss goodbye the living room and all Valve's investments into these new products.
最后由 ScarletUni7 🌹🦄🍑🌈🌕 编辑于; 2015 年 7 月 27 日 上午 9:15
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正在显示第 46 - 60 条,共 64 条留言
Quint the Alligator Snapper 2015 年 4 月 17 日 下午 5:18 
^ That's what I was just thinking of. Have Steam copy the save data from the game into a Steam-centralized ID-specific location, and simply have the game (or the Steam settings for the game) tell Steam where said save data is.

Then you wouldn't need to force every dev to retool their game to use Steam's saving.
最后由 Quint the Alligator Snapper 编辑于; 2015 年 4 月 17 日 下午 5:18
引用自 BlueZero4
Also, in the console world, Microsoft's (or Sony's) investment into the larger ecosystem means they can sell the console at a loss and make the money back elsewhere. Steam Machine manufacturers can't just cut prices to get people to buy into an ecosystem they don't gain revenue from.

Which is why valve needs to be making and selling the hardware here. The saving problem persists on regular/custom built pcs so it's a little bigger than just who built what. I'm talking about consumer value mostly. And hey Valve does take a whopping 30%.

引用自 MainframeMouse
All steam needs to do is change the [symlink] for each profile.

I wonder if there's a way to do something like have Steam copy the savedata from and to the User ID Save Folder on startup and shutdown of each game at the same time it's thinking about cloud sync stuff. My other thought was to do something where you intercept the savedata location with an environment variable, but yeah, that's basically just a symlink.

I actually wonder if cloud-compatible games would make the process easier, because they would already have directory information for where games are saved to.

After discussing it with other users in this thread I think getting developers involved as much as possible is the solution for old games. And user id folder already exists and is real, so I am hopeful for that.

(thanks for commenting bluezero4)
^ That's what I was just thinking of. Have Steam copy the save data from the game into a Steam-centralized ID-specific location, and simply have the game (or the Steam settings for the game) tell Steam where said save data is.

Then you wouldn't need to force every dev to retool their game to use Steam's saving.

Maybe there is a quick and easy way to do it for old games, at least for steam cloud ones. But I would need a valve person to confirm or deny this, and I will still advocate user id folder since it already works and is here.

Any solution that gives a good save solution for local profiles I will take. As long as it works well.
Milk 2015 年 4 月 17 日 下午 5:37 
引用自 RyanInk
After discussing it with other users in this thread I think getting developers involved as much as possible is the solution for old games.

Well, some games are just old. Some dev teams have probably disbanded since launch too. System Shock 2 and the original Deus Ex are probably never going to get updated. Also, there's quite a few games out there (like Sega's console ports) that I don't really expect to get the publisher to care about getting patched, ever. Especially over something this "trivial".

Brute-forcing it Steam-side is the best way to make it apply to every game.
Satoru 2015 年 4 月 17 日 下午 5:59 
^ That's what I was just thinking of. Have Steam copy the save data from the game into a Steam-centralized ID-specific location, and simply have the game (or the Steam settings for the game) tell Steam where said save data is.

Then you wouldn't need to force every dev to retool their game to use Steam's saving.

The problem with that is then Steam has to know where the save is. Which Steamcan't know unless someone tells them. Which means someone has to go through all 5000 games and test every single one to figure that out.
引用自 BlueZero4
Brute-forcing it Steam-side is the best way to make it apply to every game.

If this is possible, how I would love this. I don't think that this is possible however.

I think changing it from 15% of all games (or whatever) use proper steam id folder saving to 85% of all games and all future games would be extremely noticeable and ease the problem to the point of being tolerable in most situations.
最后由 ScarletUni7 🌹🦄🍑🌈🌕 编辑于; 2015 年 4 月 17 日 下午 6:28
You guys realize that you don't need 2 gaming PCs? Big picture and in home streaming exists NOW and soon valve is releasing streaming hardware for $50? For just $50 you could have a console like experience with Steam.

http://store.steampowered.com/app/353380

This saving problem is urgent. Even if you don't want to stream games to your living room for dirt cheap, if Steam has a good market share in the living room Steam will get tons more ports of console games which you DEFINITELY WANT.
Quint the Alligator Snapper 2015 年 4 月 18 日 上午 6:39 
I guess this comes down to more of a question of whether one sees Steam more as a gaming service provider in the vein of a console manufacturer or more as a store from which one buys games and then does whatever one wants with them.

In the former case, it'd benefit Steam to be more demanding of the products it puts on its store, to make them play well with the service it offers, rather than having to do "under-the-hood" operations to make things work.

In the latter case, the customers will likely end up with more flexibility but will have to build their setups on their own.

If I'm forced to choose, I'd personally prefer the latter, though it remains to be seen if both needs can be served simultaneously. Perhaps through some series of opt-in mechanisms? Alternatively, maybe market mechanisms such as simply listing it as a feature in the store and then having consumers select whether to buy any given product. (Market mechanisms seems to be something Valve is very fond of...)
最后由 Quint the Alligator Snapper 编辑于; 2015 年 4 月 18 日 上午 6:43
I guess this comes down to more of a question of whether one sees Steam more as a gaming service provider in the vein of a console manufacturer or more as a store from which one buys games and then does whatever one wants with them.

In the former case, it'd benefit Steam to be more demanding of the products it puts on its store, to make them play well with the service it offers, rather than having to do "under-the-hood" operations to make things work.

In the latter case, the customers will likely end up with more flexibility but will have to build their setups on their own.

If I'm forced to choose, I'd personally prefer the latter, though it remains to be seen if both needs can be served simultaneously. Perhaps through some series of opt-in mechanisms? Alternatively, maybe market mechanisms such as simply listing it as a feature in the store and then having consumers select whether to buy any given product. (Market mechanisms seems to be something Valve is very fond of...)

Changing the location of the save to involve the API seems like a very trivial thing. I wish the market would be enough but sadly steam cloud hasn't caught like wildfire due to store listing. Proper saving is a big deal and a tiny amount of effort needed to change. It would majorly help kill xbox/playstation. The question isn't: is steam a console? (It unquestionably is now.) The question is do you want to help Steam userp xbox and playstation. IE: $60 disc games, used games don't benefit developers just gamestop, no discount sales ever. It's not a tough choice.

You, like most others, seem to be a mouse and keyboard gamer, not a living room gamer. I think one problem here is that no one cares about using the living room, or creating an environment for social gaming irl. This is so good for irl friends and families, and can be done hopefully easily and cheaply with steam link. I can't believe there isn't an uproar over this problem. Irl relationships are SO important.
最后由 ScarletUni7 🌹🦄🍑🌈🌕 编辑于; 2015 年 4 月 19 日 下午 7:03
Quint the Alligator Snapper 2015 年 4 月 19 日 下午 7:37 
I think I get your point.

To be fair though I'm not even part of the customer base of console gaming; I've been considering getting a WiiU, but certainly not a PS4 nor an Xbone, and I haven't bought any of them (nor their predecessors).

My model for living room gaming is that I move my laptop to the living room and plug it into my TV. So I'm also not going to be a Steambox customer either, lol.

I do see your point, that PC gaming isn't as convenient as console gaming, so (especially for people who have the money to open up such an option) console gaming right now is a more convenient option for living room gaming and its social opportunities, and Steambox is poised to challenge the existing console market if it's played right.

I don't think that Valve is ever going to force developers to play ball with any of their features. They should just make this a feature that devs can choose to use, and then put it in a prominent place on the store. This would be very similar to how they indicate controller support for a game.
I think I get your point.

To be fair though I'm not even part of the customer base of console gaming; I've been considering getting a WiiU, but certainly not a PS4 nor an Xbone, and I haven't bought any of them (nor their predecessors).

My model for living room gaming is that I move my laptop to the living room and plug it into my TV. So I'm also not going to be a Steambox customer either, lol.

I do see your point, that PC gaming isn't as convenient as console gaming, so (especially for people who have the money to open up such an option) console gaming right now is a more convenient option for living room gaming and its social opportunities, and Steambox is poised to challenge the existing console market if it's played right.

I don't think that Valve is ever going to force developers to play ball with any of their features. They should just make this a feature that devs can choose to use, and then put it in a prominent place on the store. This would be very similar to how they indicate controller support for a game.

You don't NEED a steambox, EVER. This will still effect you directly as a living room gamer. Might even save you the purchase of a Wii U. If valve isn't going to do any of the work that microsoft and sony are going to, Valve can kiss the living room good-bye.

Steam is MUCH cheaper than consoles. Look at game prices. Pay an extra few hundred $ for hardware and save ~ 70% on game prices. Except that it doesn't work like a console as aforementioned.
ONe_mOMENT 2015 年 4 月 19 日 下午 7:52 
引用自 RyanInk
The question isn't: is steam a console? (It unquestionably is now.)
wow wait what? Thats the strangest claim I have ever heard. What logical process did you come about to get to it.
引用自 ONe_mOMENT
引用自 RyanInk
The question isn't: is steam a console? (It unquestionably is now.)
wow wait what? Thats the strangest claim I have ever heard. What logical process did you come about to get to it.

This is surprisingly easy to provide evidence for:

http://store.steampowered.com/app/353370

http://store.steampowered.com/app/353380

http://store.steampowered.com/app/353390/

http://store.steampowered.com/bigpicture/

http://store.steampowered.com/promotion/familysharing

http://store.steampowered.com/steamos


There isn't any way to counter that evidence without ignorant dismissal. Read all of those, especially the link to an actual console being sold through the steam store.
ONe_mOMENT 2015 年 4 月 19 日 下午 8:34 
So HTPC's are consoles now. Just because they're being marketed as "Steam machines".

They are nothing more then custom PC's that run a Linux distro. (Some of them come with windows).

A controller doesn't make a computer a console.

Streaming to your tv doesn't make a computer a console.

big picture mode, doesn't make a computer a console.

Family sharing doesn't make a computer a console.

A custom Linux OS doesn't make a computer a console.
引用自 ONe_mOMENT
So HTPC's are consoles now. Just because they're being marketed as "Steam machines". They are nothing more then custom PC's that run a Linux distro. (Some of them come with windows). A controller doesn't make a computer a console. Streaming to your tv doesn't make a computer a console. big picture mode, doesn't make a computer a console. Family sharing doesn't make a computer a console. A custom Linux OS doesn't make a computer a console.

I posted 6 links, all are either official steam products or official valve posts. They all point to Steam being used as a console in the living room. One, in fact, is a Steam living room console. You have yet to cite a single Valve article in support of your claim that Steam is not a console. In fact you cannot, as that IS a real Steam console, therefore Steam cannot be both capable of functioning as a console and be not capable as functioning as a console.

Who knows better what Steam is? You, a user, or Valve, the developers?
最后由 ScarletUni7 🌹🦄🍑🌈🌕 编辑于; 2015 年 4 月 19 日 下午 8:59
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发帖日期: 2015 年 4 月 14 日 下午 10:36
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