Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
STeam Family Sharing is the mechanics behind making the SteamMachine multi-user.
there's some little program that makes it look like Steam's still running when swapping from one user to another, but the main bulk of Steam still shuts down and restarts as the other user.
VALVe really should have redesigned the basic user handling for their move into the consumer device market. Instead they've bodged on a poor multi-user system, rebranded it as family sharing solutions
While multiple active profiles like the xbox will need developer support to, the current multi-user aspect of the SteamMachines is a joke.
Its windows
Windows doesnt support it because youd have to context switch between local accounts to do multi-saves
I don't think the concrete point is the black & white "Can multiple people play the game or not"; but rather the fact that some games save in to the same location (i.e. C:\Users\<user-name>\Documents\) which renders playing by multiple people difficult on the same device.
Not all games save under Steam\userdata\<user-ID>\<APP-ID>\remote\
But valve is selling the pc platform. Valve needs to fix this as they are billing themselves as a console now. Steam is NOT a console and this feature broken system is a poor excuse for a console. Valve is investing $$$$ in taking the living room but are going to provide a horrible experience if it isn't fixed.
Pretty much. The steam controller may work as a bandaid for the keyboard but basically all games in catalog (even the old ones) need to save to the steam id folder.
Someone on linux/steam os report if this is fixed? I suspect not. Anyway most "steam machines" WILL run windows, as you can install windows on steam machines anyway and most gamers will want their full libraries. Also existing PCs running big picture mode (like mine) are already windows, as well as most custom built PCs will be. Also most streaming stuff will be windows.
Steam = windows. 95% of steam gamers are win. I don't see this changing much with steam machines. http://store.steampowered.com/hwsurvey/
But as far as things like "people may do"; but aren't 100% supported goes, I unfortunately think it isn't the highest on the priority list. Streamed content is also stored on the streaming device; rather than the device that gets streamed on.
Valve needs to throw money at the problem and see what their options are to fix this. If nothing else, all games going forward need to be required to save to user id folder to be released on to steam.
I realize that stuff is stored on the computer doing the streaming, but you still aren't going to have more than one gaming rig per household most likely.
Sounds like the game should just have multiple save slots.
I address this in my original post. Most games don't, it's workable but annoying when save slots are included for non-user-id saves, and will really screw up your steam cloud. It's not good enough.