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Say each member in my family has their own computer. If they want to play a game that I own, all they need to do is borrow the game - not my computer. Therein, why would they have to borrow my entire library just to play one game?
Best have these discussions on the official SFS forum.
First off all the library lock doesn't stop abuse nor does it protect publishers. The industry flurished before Steam, and the console industry continues to do so. All valve needed to do is make it difficult to share with strangers, which they did.
Alternate way to manage multiple licenses:
Users could be able to buy more than 1 license per game, in order to allow another player to launch the game simultaneously via family library sharing.
'Network' is a very elastic term.
My home is a network with over a dozen devices.
A college dorm is also a network with hundreds upon hundreds of devices.
I can tunnel a connection so a computer across the globe works as part of my 'network' and you can't tell it apart.
There's a fundamental difference between consoles and PCs. Consoles are closed systems. They're fingerprinted and 'can't' be tampered. PCs on the other hand are open and the user (the one your trying to control from advising the system) is the very owner of the system you're supposed to work on.
Precisely, the openness and modalibility of PC as a platform is a bane in regards controlling the user. Same why dealing with cheaters on PC is so hard.
No, its more like having multiple seat licensing. A company doesn't buy MS Office for David, Tom and Harry, they buy 3 licenses.
A college dorm would have a recognisable external IP. It most likely won't be a class C Subnet.
VALVe could easily get a simple topography of a network, the computers on it and the connection history of the computer. They already do most of it for In Home Streaming.
Simple peer to peer communication between steam Clients is all that is really needed. User A start user B's game Game_101. Steam checks with valves server, is User B's library being used? Yes. Next step, is User B active on this subnet? No, don't launch game, Yes Next Step. is User B playing Game_101, Yes don't launch game, No launch game.
As for tunneling. Basic computer to computer tunnels like himachi are easily detected either through the installed software or virtual devices they create. It is possible to VPN at router level, though someones entire internet will be limited to the others upstream. Some expensive commercial router do allow routing on a port basis. All that is moot, the level of trust and effort required to create and maintain such a VPN clearly displays the two parties are not Strangers.
I'm not convinced that the few people who have the know-how or the gumption to circumvent any possible protections Steam might implement is worth punishing/limiting the Steam gaming community as a whole.
Creating a router based, port dependent VPN over a consumer broadband is tricky.
To do so, with low chance of VALVe noticing very difficult.
All this just for two close friends, because that what it would have to be to go into this amount of work, to share their games (something that was perfectly legal, and is now in a grey area).
No-one in their right mind would let a stranger have permanent access to their unprotected network.
People are already sharing their steam credentials and RAT'ing their computers across the globe for the sake of sharing some games with a Steam 'Friend' on the wrong side of the Atlantic.
Excuse me if i have less confidence in people's common sense than you seem to.
Setting up such a VPN system takes time and knowledge. Doing so with a stranger requires many steps of stupidity.
surely there will be ways to trick it, still it´s easier to get games thru piracy than using tricks for steam to do it... one would start assuming the people who use steam, use it because they like keeping their games legit, and support the industry.
Why go through all the hastle and danger of using SFS over a VPN with a stranger to get free games, when simpler (though equally illegal) options exist.
Back on topic.
I would love consumer licensing to work like comercial licensing. I'd like to buy x licenses of this product on a per seat basis registered to me as the governing owner of purchased licenses.