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The system requirements also aren't a guarantee of anything.
All I want for Christmas is [title]
720p low settings 30 fps with dips
720p low settings 30 fps
720p low settings 60 fps with dips
720p low settings 60 fps
720p med settings 30 fps with dips
720p med settings 30 fps
720p med settings 60 fps with dips
720p med settings 60 fps
720p high settings 30 fps with dips
720p high settings 30 fps
720p high settings 60 fps with dips
720p high settings 60 fps
1080p low settings 30 fps with dips
1080p low settings 30 fps
1080p low settings 60 fps with dips
1080p low settings 60 fps
1080p med settings 30 fps with dips
1080p med settings 30 fps
1080p med settings 60 fps with dips
1080p med settings 60 fps
Or anycombination not mentioned above. As requirements = God knows what how is any system going to identify if it will run and how well?
All that site does is tell you if each of your components match what a games requirements list. If Valve did that they'd get grief from users when they buy a game that Steam showed they could run but it runs at 720p low settings 30 fps with dips when they meet the minimum where as the last ga,me they bought got 1080p low settings 30 fps with dips.
Had these 2 for my nephew. Had your hardware to one side and the games requirement to the other. Stick to comparing Nvidia GPU to Nvidia GPU, AMD GPU to AMD GPU, Intel CPU to Intel CPU, AMD CPU to AMD CPU. that way you shouldn't get any cross brand biases
https://gpu.userbenchmark.com/Compare/Nvidia-GTX-1050-Ti-vs-Nvidia-GTX-1050-Ti/3649vs3649
https://cpu.userbenchmark.com/Compare/AMD-Ryzen-5-2600-vs-AMD-Ryzen-5-2600/3955vs3955
Been suggested many times, including me years ago
Because no one really likes using a tool that's mostly right, most of the time, because sometimes its wrong. And people aren't happy when they feel like they were given bad info.
The biggest problem is that a game's performance and minimum requirements aren't standardized. And the requirements themselves aren't standardized, in essence it's garbage data that deals in broad approximates. Yeah a human being can suss the gist out of them, but it may be a bit trickier for an application to take that mess, do a couple of beep boops, and come out with accurate and trustworthy results for any and all users.
Think of it like 10K each time get it wrong and the system will be wrong.
OP let me put it this MICROSOFT can't do this with a acceptable accuracy and they are in a far better position that STeam can ever be since STeam relies on whatever the OS passes it. The OS on the other hand is directly interfaced with the hardware components.
There's a reasopn why NO STORE does this, and why the sites that do it are very careful not to have any links or affiliations to any store.
Steam really doesn't need to be an "everything" client, if you already know of a site that gives you estimates solely based upon general parts, keep using it.
Hence why developers, publishers DO NOT commit to games running on your PC because they CANNOT test every possible PC config out there. They list min, rec specs to remove liabilty.
Valve cannot guarantee 3rd party games running on your PC because that would open them up to be sued by both the developer and the user, when said game does not.
Sites like "canyourunit" also do not commit to games running on your PC, they only give you a general idea.
Microsoft tried it within the OS and it failed hard so they removed it. The MIcrosoft store does not "guarantee" it will run on your PC with good performance as the results are very hit and miss.
The mantra is KNOW your PC and what it is capable of based on the current games you have.
the other general excuse being given are variations on RTFM and UR A NOOB etc. which is an idiotic reason not to have features that make things more convenient. If you all had your way Steam would be entirely command line. Again, idiots.
You mean match your specs with the open text field where they can enter whatever they want?
Example...
https://store.steampowered.com/app/351450/Scribble_Space/
Sure. But Valve would have to force the devs to have requirements that are actual specific product names, targeted resolution and targeted FPS for said requirements first.
We're not talking like results of single or double digit combinations, we're talking in the thousands of possible combinations that in FOUR digit combinations, and you expect devs, or Steam to test over 100k+ games with over thousands of combinations???
They may not make sense to you. That may not be a problem with the arguments.
But hey, if it's already being done, use that system/resource, problem solved. And you'll just have to be patient for universal adoption.
Of course if it's not as good as you claim or imagine, then it won't because more experienced people than you understand the realities you don't.
Also if you know about a thing that checks all the boxes, it would really help your argument to actually mention it by name or link to it. Just saying... I mean unless you have doubts...