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Personally what i like, and the sole reason i'm on Steam, is types of games i can only find here that i cannot on consoles (which is my main gaming outlet).
Games say, like American Revolutionary War Shooters, French Indian War, the Civil war and matters like that, that we cannot get on consoles.
Single Player games are much more needed in a market inundated with MP.
Simulation games are really gaining steam. Truck and other simulation games, but maybe thinking out the box. A package delivery game lets say. Or Building a Pipeline in rugged conditions.
Toy Soldiers was a game, i always wished i can control one character. And so RTS like games, that can have us lock onto to one character is an idea.
Third Person perspective i think is also becoming essential (or at least an option), in this inundation of first person perspective games. On COD of all things, i'm having a blast on the third person SP options on private matches. Without touching the rest of the game (it's free on GP the only reason i tried it).
And then, Ge Force Now is a wonderful outlet that i use to get access to PC games here on Steam, my PC cannot handle. With controller support (essential for me) a wonderful tool.
And then, even getting onto a console platform in addition too Steam, may be a good idea.
PC is very expensive, and we tend to use consoles, handhelds, and even phones where most gamers play. Not PC. There may be a thirst for games PC may be inundated with, but consoles are not.
As far as "developer transparency", i think that's overrated, and quite frankly may even be a detriment, being those who post on forums, tend to be "hardcore gamers" and are not in tuned with those of us at home that just want to play games we may enjoy. Not tinker, change, or alter what we purchased and enjoy.
That more times than not, i feel ruins games, not help them.
Those are some ideas, from that of a more casual gamer.
Hey, really appreciate you taking the time to write all that — lots of great thoughts in here.
I totally agree with you that indie devs have a chance to bring some fresh air into gaming, especially while AAA stuff starts to feel a bit samey. It's cool that you're on Steam looking for games you can't find on console — that's a niche a lot of indies overlook.
The cost of entry whether its PC or Console is getting higher. Switch 2 base console price and $80 games is going to be tough for a lot of gamers and a lot of families. I think developers in my area can carve out a place with games coming out around 9.99 and under. Its harder to make ends meat with those prices but its also difficult for someone to spend lets say $30 bucks on a game from an unknown entity.
On the transparency thing — totally fair point. Some players love being part of the process, others just want to play a good game without wading through dev logs or drama. I'm aiming for a balance — share stuff that’s interesting or helpful, but not overload anyone with behind-the-scenes noise.
With that in mind what are your suggestions for dev's like me to find their audience? Personally the stuff I make is probably not your specific cup of tea but the trend seems to be for us to make social media content, dev logs, etc. Honestly for someone like myself who doesn't have a team and is making games on their own- I don't have time to do dev logs and just posting consistently is hard enough.
Well, these two developers in particular are one man show, and they seem to create some pretty fun games...
https://store.steampowered.com/app/1324780/Easy_Red_2/
https://store.steampowered.com/app/1163910/Brass_Brigade/
The prior was even able to bring the game to consoles.
What that shows me, are literally "one person" can create what seems to be in some case, almost unlimited free, and paid content.
Marco (the Easy Red dev) don't seem, at least to me to be spreading himself thin as far as outreach. He gives us some basic ideas of what he may want to create, moderates his own forum, and seems to do well.
But I would also take user feedback with a grain of salt. Lots of users are morons, and if they were running the show they'd run it into the ground. And it's not like they're going to realize it. So sometimes I think community engagement and feedback are just activities to keep the kiddies busy and feel like they're involved. But since they don't actually have skills or talent , the grownups doing the work just needed some quiet time to do the work.
A very old example might be World of Roguecraft, delving into the incessant complaining about poor rogues being nerfed. But the reality is even with no gear and a single starting dagger, a level 60 rogue played well could still annihilate anyone back in vanilla. All the feedback from crummy players who think balance means they can face roll their keyboards and win may not be worth the bits of storage space their opinions occupy.
https://www.youtube.com/watch?v=k1t0A1cqGcw
So I dunno, it's can be interesting to hear what people think. But people think having an opinions means they should have a seat at the table and they can get kinda pissy when they cotton on they're not being "listened to", IE they're feedback isn't what's making it into the game.