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*Edit: this came out very harsh, I beg your pardon but take a step back and I'm pretty sure you can't miss the rather orvelian aspects of your idea.
Ironically, a lot of those mechanics are what makes video games so entertaining.
If the kids aren't happy with a ball there are tons of other more "contemporary" activities like climbing, deer hunting, taxidermy etc. - it doesn't even matter what it is since everybody has different necessities and needs.
And you are acting like all of this is some sort of grand new idea when in reality it's just an educational video game that requires a bit of physical movement. It's a glorified edutainment Wii game with some rather dystopian features. The issues with video games are largely that they are rather addicting due to their instant gratification nature leading to a preference towards playing them rather than seeking other, healthier experiences. Simply limiting your children's time spent playing them, and fostering healthy hobbies outside of them is all that needs to be done to deal with the negative aspects of them. Children still play outside and enjoy doing so. Children still read books or otherwise find ways of learning about things. Some just need a little more encouragement, some need help building the social skills needed to feel comfortable engaging with others, and some just need easier access to safe playing areas and environments that foster learning. They don't need a ♥♥♥♥♥♥♥ VR headset giving them artificial reinforcement while gathering data about them to have healthy, positive, and educational experiences.