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If a system-wide automated captioning solution exists for Linux (I haven't searched for one) you could run the Steam Deck in desktop big picture mode and use that.
would the publishers even consent to the integration of such systems into their games?
What would it cost for Steam to obtain a live captioning service to be used by thousands or millions of potential Steam users?
To me it sounds like an accessibility feature that needs to be integrated by the developer themselves rather than by Steam.
Live captioning even on YT is hilariously bad, especially with music videos. How could Valve do better than Google but with 1/100 of MS and Google's $.
You're right and I know Live Captions (windows) is not accurate, but it's better than nothing!
I learned some lore and info from the (floating head) cutscenes in the Crash games thanks to the mostly inaccurate live captions, which still relayed enough information to enhance my experience, than no subtitles at all - which is kind of my point :)
The kind of live closed captions they're talking about are done by a speech recognition algorithm, just running on the audio from your speakers rather than from your microphone. There's not some team of people somewhere typing the captions on a special keyboard like you might have for a TV program.
Not sure if there are any existing linux based solutions though, as partnering with an already established solution is far more cost effective then building one from scratch
Hmm, https://flathub.org/apps/net.sapples.LiveCaptions might be installable in desktop mode without any tinkering
It's not the same kind of "AI" that's stealing artwork and telling people to put glue on pizza, though.
Thats exactly what i was wondering if any solutions already existed on linux
Now this is a thought - I will have to check this out, I already knew Live Captions were not really an option for most Linux distros but I didn't think to check GitHub for projects, thanks for the idea! I will explore this.