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the fact that player count data is obfuscated from community hubs below a couple hundred adds to this problem. i don't think it's ethical to conceal this information from the client when it's publically available regardless and is collated elsewhere in a way that a layperson might not be aware of
if you're wondering what addon im using its called "Augmented Steam"
And therein lies the problem.
Because there's always going to be a disagreement as to what method was used vs should have been used.
You can generally tell what the matchmaking sitch is like just by looking at the most recent reviews or peeking the forums.