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I mean I dunno how much more 'fully developed' you want it to be
DO they need to have an animation of a bored miinimum wage slave in the checkout screen?
And people have been pointing you to the games that use it.
Yeah and Bethesda uses if for ESO and FO:76.. Heck many of the free MMIO's around use it for their subscriptions..
The simpl;e truth is not many dev/pubs WANT to do rentals. They do not benefit from them.
They never have really.
You have to be an MMO, or a an EA to leverage the economies of scale that make these things work.
Nope. There's no 'cannot afford'.
If you could afford to rent, if you have enough cash to save up until the next major sale rolls up.
Put away say $5 a week and you'll be surprised how much cash you have after 3-6 months.
Subscriptions for digital games used to not be a thing, yet it ended up working, as you say. The same could end up happening for digital video-game rentals.
Why are you focusing only on what corporations want? You severely underestimate the power of expression from users and how it can change things.
Also, car rentals are a thing.
Steam games have unlimited purchase potential. You're really grasping with rental of physical properties especially things that require a driver's license, insurance etc.
This is a game store. Not blockbuster.
If it didn't do that, they wouldn't have kept them.
And that success came from users engaging with the service because of its affordability. Rentals offer affordability with more control over what is paid to be experienced for a temporary amount of time. Digital video-game rentals could work with enough creativity and effort, as evidenced both by how different industries offer it and it has remained, despite there being glaring differences between industries.
MMO's were the first to do this.
It didn't make sense for standalone games for a while longer because you need some good drm to prevent the very obvious copyi and return thing..which is something that plagued a lot of rental stores for VHS and DVDs.
Because they're the ones being asked to give up the most and expose themselves to the most risk.
Not really. In fact if you look back you'l discover like 80% of mmo's died off, most rather quickly. The model was successful for a few who managed to gain critical mass and maintain it with stead content updates while also keeping server costs under control. Basically it was a system that rewards the best Skinner Box maker.
They also mean less money for the dev/pubs.
and just as problematyically a highly volatile player count.
Rentals as yiou imagine them never benefited the actual dev/pubs. They benefited the stores.
Which is why dev/pubs have been fighting to gradually destroy that market for decades.
This fight goes as far back as the NES. era.
Or to put it another way. Most dev/pubs would rather either :
sell you a game for $5 than rent you one for a weekend for $5. and they can do that through discounts and sales.
Or
They'd prefer not to sell their product at all rather than devalue their product by lowering the price floor.
Feature already exists. VGery few dev/pubs use it. and there's a reason for that.
Rather than talk to us. why don't to go go try convincuing a dev/pub that rentintg their game is in their best interest.
Digital video-game rentals could work with enough creativity and effort, as evidenced both by how different industries offer it and it has remained, despite there being glaring differences between industries. [/quote]
The biggest subscription to date, gamepass (which i use) is also more for competing with Playstation and as they have admitted canibalizes and costs them sales.
I'm a realist and in touch with reality. Also yes, car rentals are a thing and nowhere near comparable. Your not going to rent a car for a week and "beat it" and no longer ever need to buy a car. Not to mention the rates for car rentals are much higher then if you had leased or bought it yourself.
Games are affordable to, your price point for instance of $4.99 for 14 days is laughable and is cheaper then what blockbuster used to charge 20 years ago. So a bare minimun rental price would be more like $10 for 5 days. So if you could afford that, you could easily afford to buy the game by saving your money. Hence why the excuse that it makes games more affordable is nonsensical.
Again, basic facts is that the developers don't want it, already linked you an article explaining that they don't like rentals as they'd rather sell the game, and there is a reason more then 99.999% of games aren't available for rent via a subscription. Outside of gamepass there really aren't any rentals and gamepass is about competing with playstation and selling consoles and gaining market share