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The reasons for revocation are also set out in the EULA.
Generally speaking. Fraud. Illegal sale. and breaking the EULA terms in a particularly egregious manner.
Valve does not get to decide as they do not own the ip to those 3rd party games. The developers publishers decide as to what happens with their product and not just on Steam but any other platform they put the game on. They want to re-coup their losses from development etc.
It is simple mathematics for developers, publishers if they have their own platform.
1 million copies at $60 per copy = $60 million.
1 million copies at $4.99 for 14 days = $4,990,000 (a loss of $55,010,000)
If your boss decided he was going to pay you only an eighth of your wage per month for the same workload i can guarantee you would object.
As for your suggestion: Valve ‘more than happy’ to help Microsoft bring PC Game Pass to Steam - Valve has no plans for an Xbox Game Pass competitor
You are aware on Gamepass beyond the Microsoft Studio Games all other games are voluntarily put on there, it is not, i want to play game X why is it not on GamePass.
The comparison to movies and tv shows is wonky as well. Different industries with different commercial models. Again not comparable.
I get that you want things on the cheap, OP. That doesn't actually sound like a compelling reason for a change, though. You just have to wait for a good sale like everybody.
Save up some cash, then purchase once you have enough cash. There. Rented for a lifetime.
A gaming developer does not have supplemental sources of income they can rely on. Unit sales of their games are the sole means of income. So when you make a rental service that brings the default value of their game down by several percentages, you have an unsustainable business model. That's something that would be taught in the first two weeks of a basic Business 101 course. Why buy a game for $60 or $70, when you can spend $5 and complete the game within the timeframe provided for the rental and move on to the next? Even if someone really liked a game and wanted to play it again, they would have to rent it out at least 12 times to reach the same amount of income as a one and done sale. The chances of that ever happening are going to be far too slim to make up the difference.
I get it. You and thousands of others don't want to pay premium prices for a premium entertainment product. You think that devs shouldn't be paid for the work they do, and that games should just be handed out to whoever wants them because of the feels gaming gives you. You somehow think that devs are magically immune to needing to put food on the table and keep a roof over their heads. But that's not reality.
If you want cheap games, there are plenty to be had during the regular sales events and there are plenty of legitimate third party key sellers that sell keys to games at reduced costs. But if you simply want to rattle the tin cup with a business idea that certainly has no plausible foundation in the reality of the industry, then you are going to be outta luck.
No you aren't.
"Sorry but we're out of copies of RDR2 for rent, Maybe you can try playing "Ted Dead Recursion 2: Reloaded" instead? Plenty of copies available.
Platforms like Apple TV and Apple Music have protections set in place that are meant to prevent the pirating of titles. Though probably not perfect, they are apparently good enough for those platforms to be offered on PC. Protections on Steam, which do not impede players' abilities to continue to take screenshots and record videos, could be bettered to prevent the piracy of games with a hypothetical rental option in mind.
If you want rental only, get ready to have to use cloud gaming where you won't be able to get anything on your pc that resembles a game.
No... its not perfect at all, not even close because within an hour or 2 shows on apple TV are on pirate sites.
You need to remember something, if it can be programmed, it can be hacked. It doesn't matter what OS they are on.
Denuvo, which is suppose to be one of the best DRMs to prevent copying of the games, survived for a little while but then got broken and now games are up on pirate sites, sometimes before they are even released officially or at least within hours of being released officially.
They tried changing it and within a few days it was broke again. Basically they have to come up with a whole new DRM from scratch for it to be effective again... but again it won't last long. Maybe a year or 2 at best... then after that, they might as well start from scratch again.
So relying on any kind of DRM to prevent the games from being pirated when rented is not a good idea.