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Subscriptions constantly rise in price and have collections of games they offer that frequently change.
They are not at all the same thing. Subscriptions are much more variable than rentals are, the latter of which allow users to pick what titles they want to play and when.
valve cannot "rent" you GTA V. rockstar would have to set up the "rental" pricing on steam.
you dont pick what you can "rent". you pick from what is available.
again, rent or subscribe are the same thing. you pay x to have something for y amount of time. you can change the wording around all you want, it does not change the fact that they are the same thing and the system already exists in steam. it is up to the game developers to use it, and as you can see, many do not use it because they would prefer you BUY the game.
Rentals are a standard when it comes to how digital movies and television shows are sold. Whether rentals on Steam would look like my idea or roughly akin to the models established by other places, there is no reason that such a standard cannot be transferred to the medium of video-games, as well.
Care to kindly elaborate?
You "buying" a game on Steam (or any other digital service) is not you buying the game. You are getting a license to play the game. A license which, at any point can be revoked for any reason.
You do not own the game. So you are pretty much buying a rental/subscription to the game.
Just look at all the recent games that people "bought" that shut down servers and now those people can not play those games. They still have them installed, and except for the lack of the match making servers there is nothing stopping people from playing those games... and some of those games were actually single player games.
BUT here is the thing... even when you bought "physical" games you were never actually buying the game. You bought a license to play the game, which could be revoked at any time, just that before always on internet or even dial up became common, they didn't have the ability to take the game from you. Now a days, they do.
Yeah, sure. Why spend $70 on a game when you need only spend $5. That will certainly help the developers pay their bills. 14 Days? Hell, at least 90% of the thousand games in my library can be 100% completed within that amount of time. Even the other 10% can have a vast amount of the game experienced in that time. You seriously think that is a business model that is even the slightest bit sustainable for this industry?
The same things could be said about digital movies and television shows, and yet, storefronts for them offer the option to rent titles.
My idea may not be sustainable, but the fact still remains that a lasting model for renting digital movies and television shows, mediums which are comparable to digital video-games, has been on storefronts, a model that, as an alternative to my idea, could be adapted in some way.
No, they are not comparable. They are different forms of business in the entertainment industry, so what may work for one certainly doesn't mean it will work for all.
Not in ways that matter to this conversation.