安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The other side of it is, Valve isn't the Internet police. Not to much they can do about people in foreign country besides ban accounts as they come up. Dealing with bad actors is an arms race anyway and it's an uphill battle for the good guys. Valve or any other gaming company could have ten guys working on solutions to protect a game. And 10,000 people might be working on solutions to cheat, exploit, etc.
It doesn't matter how smart you think the ten guys should be, and how pathetic you want to imagine the 10,000 bad guys are. One side is at a disadvantage...
I used to play multiplayer games as a younger person, but these days it seems like a mess as the past time has become so mainstream. It's not the same world I used to game in, so I don't usually bother.
(Although I did have pretty good fun in Hell Divers II)