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Here's a hint wwebhelpers are linked to features and windows related to steam. Each window is a webhelper basically. CChat...thats a web help, Friendlist, Web Helper, CLient, Webhelper Steam Overlay Webhelper.. so just disable the features and you'll remove or reduce the resource consumption.
Like others, I've disabled everything the settings allow. Problem is steamwebhelper can still do this even with just the friendslist open, or a single chat window, or no windows open at all.
All windows closed still leaves 15 webhelper processes on average, consuming 600mb of ram, and that's immediately after a fresh start. Occasionally they'll start doing some very heavy processing too, and clearly something's a bit off if a webhelper process is consuming 100% of a core just to keep a single chat window open with no animations, or even just eating significant compute with no windows open at all.
edit: and I'm not the only one who's seeing this type of behavior, there's plenty of forum posts about it eating resources while apparently not busy with anything.
What CPU and how much RAM total is installed?
For example I generally use 500MBs and Steam uses 0.0%-0.1% of my CPU at all times.
Things use memory when opened and ready to perform a task, literally nothing new. At all.
Tell me you're just an average pc user without telling me.
"Something else is equally bad" != "this thing is actually good"
Youtube is a remote hosted webapp. Those eat a gobton more than they have to, but that's just the modern web for you, not much to do until the heavily stacked framework trend goes down, so they kinda get a begrudging pass for it from anyone paying attention. It's not a local app.
As for the others, the reason discord, steam, et al use 1gig+ of ram just to launch isn't due to necessity or natural causes, it's because they're so poorly coded, with such poor garbage collection and memory management, running on interpreted languages, with so many lazy layers of abstraction stacked on top of one another, that they end up consuming 10-100 times what a compiled app of comparable feature set does. Really, 10-100 times.
What you're saying is a pretty worn out, classic response to this, and also pretty misguided. Letting stuff run like this means 8 normal apps eat ~8-20 gigs of ram, leave 1-2 for the OS and it'll leave many with an OOM prockill on their game launch because there just isn't enough RAM to go around. Not everyone is affluent enough to "just buy a new PC" when their 16G total isn't enough to run a 14G req. game because the launcher ate more than the whole OS.
Shoddy coding or laziness is fine for one-offs, rare runs and single use items. It's not an excuse to waste a bunch of resources on millions of computers every day. "Everyone else is doing it" isn't an excuse. Steam doesn't need 1-2 gigs of ram, it's just wasting it because they're too lazy to change things. Especially lazy when the dev company has hundreds of millions in pocket lint. Could solve it quite easily if they wanted to.
As I've informed many users, the other game clients use as much or more while having significantly less, meaning Steam is more refined.
Not the source of the issue of it eating so many resources;
That is the primary reason why places like YT uses unnecessary amounts of cpu and ram.
Don't doge it; how much RAM do you actually have installed?
I doubt 8 normal, popular apps would result in 20GBs of RAM use. 8 possibly for total system consumption, but 20 sounds rather absurd since most of the clients have a similar ram use.
Depending on the OS up to 3.5GBs in total. So people with 4GB of RAM should be using more than 4GBs.
Most people can afford the older memory though, which tends to be super cheap depending on where you buy it. since most complaining about memory issues tend to only be using a single ram stick or two out of a typical 4 dimm slots, this gives options. so does just using an entirely new kit that is cheap to buy.
Steams 500MBs is quite refined. There is no excuse for someone to still be running 4GBs or 8GBs of RAM if they want to run a gaming PC.
Deflection as that wasn't even remotely said.
It doesn't, because the average users RAM use for Steam is 500MBs.
500MBs is not exactly a "problem" to "solve", nor is asking companies to throw around some of their money going to do much for a little 500MB use when the issue is on the consumers end, not theirs.
It... used to be even worse??? HAHAHAHAHAHAHAHHAAH 🤣🤣🤣
Opinion discarded
I've talked with you about this before and you literally said that. Comparing it to other launchers etcetera is ♥♥♥♥♥♥♥♥. The fact is that Steam forces you to use it and it eats all of those resources for nothing. Games don't need it, I don't need it, so it should be as minimal as possible. With all of the rest being optional for those who want it.
If you don't want a mere 500MBs consumed, try launching the game directly from its EXE, a good number don't actually require Steam. Others, with again - only 500MBs average - and games is not a big resource use, and most users complaining about resource use tend to have never had Open World or Voxel games which can easily consume 10-12GBs of RAM, and can also use a fair amount of drive space if hosting or playing Single-Player.
Buying cheap memory is still an option for those with older machines. 5-20 for 2 DIMMs is nothing compared to most modern RAM kit costs.
First you say "I didn't say that", and now you are literally saying it. AGAIN.
Get it through your skull already, I don't WANT those "features". It is pure bloat. And even worse, it is spyware.
The use of Steam or any store-game-library-client is also optional, you can buy physical versions of games from Devs that still do so.
You just don't get it, do you. Or is it that you need to simp for Steam this hard??? If there's a process running which I don't need, and it uses 1kbit of RAM, that is 1kbit of bloat.
You can run some games without Steam, else, don't use an app you don't want to use; as said, you can buy physical versions of games, or buy a console.