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public class Thread {
private int id;
private String title;
private long lastPostDate; // Store as number of milliseconds since the epoch
private boolean locked;
public Thread(int id, String title, long lastPostDate) {
this.id = id;
this.title = title;
this.lastPostDate = lastPostDate;
this.locked = false;
}
// Getters and setters for simplicity
public int getId() { return id; }
public void setId(int id) { this.id = id; }
public String getTitle() { return title; }
public void setTitle(String title) { this.title = title; }
public long getLastPostDate() { return lastPostDate; }
public void setLastPostDate(long lastPostDate) { this.lastPostDate = lastPostDate; }
public boolean isLocked() { return locked; }
public void lock() { locked = true; }
@Override
public String toString() {
return "Thread{" +
"id=" + id +
", title='" + title + '\'' +
", lastPostDate=" + new Date(lastPostDate) +
", locked=" + locked +
'}';
}
}
what does it matter if they lock an old thread or not?
Your Java code doesn't do anything at all, but it does shadow java.lang.Thread.
The simple truth is. Old threads tend to get lock when they are necroed by a post that either says something that has alreadsy been repeated in the thrad, adds no new meaningful information to the thread, or is completely irrelevant to the thread.
Or simply put op. If you don't like getting warned about old thread postings. READ THE THREAD before you post in it.
I have never not had a necro thread get locked after I reported it, regardless of whatever the necroposter posted.
So you're wrong.
All old threads get locked unless the OP contests the lock with Steam Support.
I report every old thread I ever see and it's always locked. Obviously Steam cares. Just not enough to save me time reporting the ♥♥♥♥♥♥♥ things.
Steam employees are pretty inept it seems, since they are like "we will lock threads if they are old and you report them."
"Oh, okay, but how about just auto-lock old threads?"
"No."
Whatever.
Full stop.
Take for example if there's a bug, glitch, or other such problem. EVen if a solution was marked. If someone posts a year or two later with a more effective solution, then that will not be consider a necropost.
Youir personal definition of the term is irrelevant.
Regardless what it means, 'Discussions Rules and Guidelines' do not state anything about "necroposting". It does however, state about Derailing a discussion or topic and bumping threads.
When mod says that the thread has been closed to "avoid confusion", it exactly means what it says. People expect the discussion thread that is on top to be active, not realizing that it was caused by necroposting. People don't check the date of the OP, and comment on it, after necroposter. Therefore, creating confusion to users, that the post is active, when it actually is not. Also annoys previously subscribed users who were notified for ended discussion. If the necropost doesn't add anything valuable to the discussion, then this becomes reportable for bumping thread, and mods do give warning for it. Mods still may close the thread at their discretion to avoid confusion, even if it the necropost adds something to the discussion if there is enough reports.
This topic has been brought up many times, and I do believe that old inactive threads should just be locked. If someone has something to talk about the old inactive thread, they should just start their own new discussion thread with the reference link towards it.
FYI, the tone and language you (OP poster) use, is how you get banned. Surely not how you have good or agreeable(that you want) discussion. I've seen your posts; much of them are often rude or offensive, to be called proper "basic language skills". Proper delivery is part of the basic skill (or should be), because you could surely lose the original meaning on the way. This thread now feels it is more about you.
https://steamcommunity.com/discussions/forum/0/5824898961045291652/
First example out of many threads that do not get locked because concurrent replies are still relevant to the original topic. Your "pseudocode" doesn't mean anything without considering what the server code actually is, by the way.