Όλες οι συζητήσεις > Φόρουμ Steam > Suggestions / Ideas > Λεπτομέρειες θέματος
Download Single Player, Multiplayer or Complete Game
Is there a reason why developers don’t allow us to download the single player part of a game instead of both sp+mp?

Conversely maybe someone just wants to play the mp part of the game and they just want to download that.

This would cut download times as well as space on our drives, right?

So on Steam we could buy a game and then decide which part of the game to dl.

Thoughts?
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Αναρτήθηκε αρχικά από drsxzgsa:
Is there a reason why developers don’t allow us to download the single player part of a game instead of both sp+mp?

Conversely maybe someone just wants to play the mp part of the game and they just want to download that.

This would cut download times as well as space on our drives, right?

So on Steam we could buy a game and then decide which part of the game to dl.

Thoughts?
its pretty much all the same code and the download will be about the same size regardless of it being singleplayer, multi, or both.

its up to that games developer to decide, not steam. if you want to only have a singleplayer or multiple player download, talk to that games developer about it.
Because that would require basically packaging multiple different installs on the Steam servers taking up unnecessary space, and both usually require a majority of the same files to actually run such as assets, sounds, maps, core files, etc. the only thing single player doesn’t really use in most cases is the server access/networking files which don’t really amount to much space compared to the assets anyway. Your idea is really just creating a ton more work for pretty much no benefit.
Developers already have this option to split up SP and MP parts of their games...

https://steamcommunity.com/sharedfiles/filedetails/?id=3416042409

:nkCool:
Some already do. Up to the developer.
It would be nice. If they were divided.
create and maintain 2 versions of a game?

sounds like you want game prices to double, compared to the high prices we already have.
Τελευταία επεξεργασία από MonkehMaster; 27 Ιαν, 17:43
Αναρτήθηκε αρχικά από MonkehMaster:
create and maintain 2 versions of a game?

sounds like you want game prices to double, compared to the high prices we already have.

It won't be 2 versions of the game and it doesn't raise prices.

:nkCool:
Αναρτήθηκε αρχικά από MonkehMaster:
create and maintain 2 versions of a game?

sounds like you want game prices to double, compared to the high prices we already have.
This is about games with a single player and multiplayer mode.

Not two different versions.
Αναρτήθηκε αρχικά από cSg|mc-Hotsauce:
Αναρτήθηκε αρχικά από MonkehMaster:
create and maintain 2 versions of a game?

sounds like you want game prices to double, compared to the high prices we already have.

It won't be 2 versions of the game and it doesn't raise prices.

:nkCool:

At worst just takes up more storage space if it’s saved as two different distributables
Some do but basically the reason why most don't is because it's too much of a hassle to split things like that. Especially since there's not gonna be any difference between those. There'es a so much asset reuse that there's really very little to be gained. And as a game continues to develop those differences shrink further.
Αναρτήθηκε αρχικά από mldb88:
Αναρτήθηκε αρχικά από cSg|mc-Hotsauce:

It won't be 2 versions of the game and it doesn't raise prices.

:nkCool:

At worst just takes up more storage space if it’s saved as two different distributables

They both used shared assets.

:nkCool:
Thre is not way to separate single player code from multuiplayer
Αναρτήθηκε αρχικά από cSg|mc-Hotsauce:
It won't be 2 versions of the game and it doesn't raise prices.
Yes it will.

1) Two copies of assets and media
2) Remove Multiplayer code from single player (eg no match-making/server browser)

WIt that much work price will go up as devs will have to support 2 versions
I'm mentally going through the list of all the games I've played recently that have options for singleplayer and multiplayer and I don't think a single one of them would have shaved more than a few megabytes off by disabling one or the other. Most of the time, all the same content is available in both, but in singleplayer you can pause and in multiplayer you can play with other people. The code that runs a game is miniscule compared to stuff like audio.
cSg|mc-Hotsauce posted Black Ops 6 info above that has the campaign at 56GB and the multiplayer pack 1 at 51GB.
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