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Windows 10/11 has long changed support for the directx 9 ecosystem.
So much modified that such games developed with directx9 do not work properly.
A striking example is GTA IV that to work well you are forced to use DXVK/Proton.
And now, a few cases where it definitely helps.
Borderlands 2
Borderlands
TES IV: Oblivion
STALKER: SOC
Fallout: NV
Those are the games I tested so far that see their performance increased. I'd also like to note that Vulkan brings overall stability (except for initial shader compilation when it might stutter a bit, so first play around for a minute or two), and makes framerate transitions way smoother even if performance drops.
So far mostly DXVK helps old-ish DX9 games with a lot of objects and stuff, so if you have such a game - give DXVK a try and posts results here.
This topic is also valid for Proton on linux...
To help you understand read this post:
https://steamcommunity.com/discussions/forum/11/2149848024140726141/
Games, like Fallout NV and Oblivion which is 17 years old, should never be used as test cases since they have issues that are unique to the engine - some of which are still present in Skyrim - and have nothing to do with your OS version.
Heck, the performance difference between a new save and a relatively old one could be insane depending on what the world had been through - none of that would be solved using Proton.
Trust me, if there was anything the Bethesda community could do to keep a 400-hour save of Oblivion stable, they would've done so by now.
Yeah, I find it odd that games get named that work perfectly fine on a newer OS. Well, as far as a Bethesda game can run perfectly, of course.
Works absolutely fine on Windows 10. Clocked 60+ hours in it last year
The other way around. OP means: Why not use Proton on Windows 10/11 as an API wrapper for old titles that perform less well on Windows 10/11 than they did on e.g. Windows 7 - or even older: Windows XP?
The desire to keep their old system around for retro-gaming is one of the often cited reasons for people keeping Windows 7 in use. And this would offer an alternative path to that.
Because its not like DX9 support doesn't exist in Windows 11
You don't need a 'wrapper' for DX9 because it literally already exists or can be installed on windows 11.