Valve Should Start Public Game Engine
Valve should start a game engine that is not proprietary.
No better time than now with the current problems with Unity.

Devs using the Valve engine could get publishing discounts and increased profit. Perhaps even better rewards come along with agreement to store exclusivity contracts. Revenue from the sales can cover the cost of further development of the engine.
En son ATOMIC tarafından düzenlendi; 19 Eyl 2023 @ 11:56
İlk olarak gönderen kişi: Crazy Tiger:
İlk olarak ATOMIC tarafından gönderildi:
İlk olarak Zarineth tarafından gönderildi:
Source engine?
Sure, but that's specifically proprietary.
Errm, no, third party devs can use the engine. Most simply don't and prefer UE and Unity.
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Source engine?
They already have an engine, Source.
İlk olarak Zarineth tarafından gönderildi:
Source engine?
Sure, but that's specifically proprietary.
İlk olarak ATOMIC tarafından gönderildi:
İlk olarak Zarineth tarafından gönderildi:
Source engine?
Sure, but that's specifically proprietary.

https://developer.valvesoftware.com/wiki/Source

:summercat2023:
Bu konunun sahibi, bu iletinin ilk konuyu cevapladığını belirtti.
İlk olarak ATOMIC tarafından gönderildi:
İlk olarak Zarineth tarafından gönderildi:
Source engine?
Sure, but that's specifically proprietary.
Errm, no, third party devs can use the engine. Most simply don't and prefer UE and Unity.
https://store.steampowered.com/curator/6858478-Source-Engine-Games/

Funny thing is, like Titanfall and Titanfall 2, Apex Legends also used the heavily modified version of the Source engine under the Titanfall engine.

:summercrab2023:
İlk olarak ATOMIC tarafından gönderildi:
İlk olarak Zarineth tarafından gönderildi:
Source engine?
Sure, but that's specifically proprietary.
It's literally not. There's probably more non-Valve games using Source than actual Valve games.
İlk olarak ATOMIC tarafından gönderildi:
İlk olarak Zarineth tarafından gönderildi:
Source engine?
Sure, but that's specifically proprietary.

And that's what Valve has available.

Why should Valve make a engine according to your values exactly? Why don't you make a non-proprietary engine. I heard there's no better time, and that means there's no better time to learn first hand how most armchair ideas aren't well thought out or reasonable.

Not every time you think someone slips on a banana peel is Valve's role to swoop in and capitalize on that. Most of the time it's just wild-eyed fantasy from people who can do nothing but have reactionary ideas.

I mean lets not forget it'll take years to develop a competitive engine. And do you really think Unity is dead, or that their PR mess won't be resolved in a couple of months? Don't kid yourself. If it's something Valve wants to do they will, and Valve ain't going to do it on a timeline of trying to capitalize on hoping Unity completely implodes or something else harebrained.
My apologies. I was unaware. I assumed the Source engines were for making levels and modding for Valve games.

It seems this was the original intent of Source and its relation to Steam. I wish it would have received enough attention to be on par with other modern engines.
Can't blame you for not being aware, considering that the engine isn't used that much by 3rd party devs.
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Gönderilme Tarihi: 19 Eyl 2023 @ 11:48
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