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I've gamed on a potato laptop for years and if I actually believed those canirunit sites, quite some games I played without issue I wouldn't have bought.
It also doesn't help that there is no actual standard in system requirements mentioned on store pages. For example minimum specs: for some it's simply a machine they used, for others it's the absolute bottom and again others picture low settings and 30fps. No standard.
Take for example this game: https://store.steampowered.com/app/1131140/The_MoneyMakers_Rallye/
Look at the minimum specs. The developer mentioned in the game hub that they put those minimum specs in because that's the lowest machine they had. I've played the game on a laptop that had a GT 745M as GPU and it ran fine on that.
Example...
https://store.steampowered.com/app/351450/Scribble_Space/
Sure.
That worked out so well for Microsoft that they stopped doing it years ago.
Sounds good, but those specs are free form text and are something a human can fudge through, but are bad for any sort comparison.
I mean I like the idea and it would be great for a lot of users, but there's a lot of momentum behind fuzzy system requirements and until that goes away I think users will be on the hook to understand the hardware in their system and how to compare it to the stated systems requirements for any software.
And ultimately the problem is trying it as is would just lead to more fuzzy and inaccurate results. And if there's one thing users hate more than no tool, is a bad tool. Every time that comparison thingy gets it wrong people will pitch a fit and they'll be pitching fits all the time.
The further problem is performance can't always be summed up into a single value comparison. And a vague percentage isn't going to be accurate. It'll probably be fine any time you greatly exceed the requirements, but less so any time you need some precision because you're close to the line.
The other problem too is the system requirements themselves aren't standardized or predictable. What I mean is, what kind of performance does matching the minimum requirements of a game get you?
I've played games where you could get decent performance on 1080p medium/low settings. And the actual floor was much much lower.
I've played games where the minimum requirements were targeted at the lowest possible settings at 720p. Which again makes technical comparisons harder to make because the targeted performance is often omitted.
And the problem is if the tool says you're good to go, but the reality is the performance is unacceptable to you. What's going to get blamed? The "garbage tool" that didn't meet your expectations, didn't tell you what you wanted to hear.
It's a messy problem. If system requirements could be overhauled and made to meet some consistent standards, then comparisons would be easier to make. No one seems interested in doing that though.