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If there is no cloud, its not possible ???
I'm not saying that it couldn't use Valves servers to store the files... so it could still be cloud based... but just not quite in the same way the current Steam-cloud works. I'm sure there a quite a few ways it could be achieved however. Be it via a server or even a P2P file transfer.
The only reason I find other solutions clunky is because you're having to install and configure 3rd party software on each machine. Having it all part of the Steam Service would be ideal... since it would be used for Steam games. It would be a far more elegant solution.
That's exactly what the problem is (for Steam Games at least). I'm sure it's for a variety of reasons as well... devs not wanting to update an old game, maybe it's not in the budget to figure it out or possibly even don't care about adding the feature. A feature like this would also help users manage non-steam games as well (or those of us that like to use the Steam Launcher and Overlay for their entire library)
The only GID non-Steam games have is with the screenshot folder, and those are locally generated GIDs by the remote or screenshots.vdf -files. Which means removing either will screw whatever non-Steam game screenshots you have on the screenshot manager.
I understand that you're trying to say you don't want to use 3rd party programs like Dropbox to place your vital-for-game-saves My Documents / %appdata% -folders in.
However, ultimately you'd not be able to tie save -games with a non-Steam -game to upload and download from Steam Cloud. You'd have to upload & download the save files separate, which would allow all kinds of other file sharing.
Simply put, you'd do the uploading & downloading MANUALLY, which isn't any different from how you handle things on Dropbox. Only Valve doesn't want Steam Cloud to be abused with files that don't belong there.
if they dont agree to the current cloud, why would they agree to a new one ?
That makes sense about the abuse of other file types and there would really be nothing they could do to stop it, however, if it was setup as a peer 2 peer service, would they really care what you were syncing between machines since they'd never have to touch or store the data?
As for the syncing issue, I don't think it would be that big of a deal. Since both computers would be running Steam, there would be a service monitoring the specified files/folders on both computers, and once it saw them as having different time stamps, it would use the latest save date to overwrite the older versions.
It's not nearly as nice as having native Steam Cloud support (especially since you'd have to setup everything manually), but it's still better than nothing for unsupported games... especially now that Valve is trying to push Steam Machines in the living room. I think you're right though, we'll likely never see it.
And, if they went the Dropbox route uploading it on the Cloud, it would be on Steam's servers, therefore they'd store the data. Would it be a legit file, or an illegal file with a different file extension (given it's limited), would still be too abusable a system.
As far as the synching goes. non-Steam game Game ID differs on one PC from the other's, even if it was titled the same (locally generated). The paths could be stored, yup - so it shows that the other file path is obsolete, but that might not work on just reformatted computers, where an older entry might still display as a newer one - simply due to re-creation of the said path.
It really depends on the situation, but it gets kinda too tacky and would just introduce a set of new problems.
I use skydrive and gamesave-manager[www.gamesave-manager.com] (which has a cloud option).
I'm looking to do either one of two things. One option would be to specify scripts that I want called before and after Steam launches a game. The other option would be replace the game launch command with a new command that does the sync and calls the game launcher.
I thought the latter might be easiest, and just rename the game.exe to gameLaunch.exe and then save my batch file / script as game.exe so that Steam would call it instead. So far it's not working for me.
Here's one I'm working on for the game FlatOut2 on a Windows machine. It's got a couple bugs to iron out, but you can see where I'm going with this...