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You mean this doen't work?
From https://support.steampowered.com/kb_article.php?ref=1040-JWMT-2947:
Steam launcher args are passed to game launcher as command line arguments, so command needs to understand and handle them explicitly. This is what Steam API provides, any Steam app will have that argument parsing code embedded.
But enviroment variables are something different. They are less explicit. Some library that either game or Steam API uses, can read some of them. It can be audio library, nvidia driver etc. Environment variables, in order to be effective need to be:
a) either prepended before command (shell invocation method or running processes)
<VARIABLES_WITH_VALUES> %command <LAUNCHER_ARGS>
b) or exported in parent process (fork+exec method for running processes)
https://steamcommunity.com/app/692850/discussions/0/3202619099968902082/
I would also like this feature. I just spent a good amount of time trying to see if I could get the current launch options to do it.
The only really practical workaround I found was to restart Steam itself with the necessary environment variables, but the problem with this approach is:
For reference:
That most certainly worked for me.
Context - some env vars that need to be set, to convince the Nvidia drivers (linux) to actually use the discrete graphics and leave the integrated chip alone.
See https://gist.github.com/abenson/a5264836c4e6bf22c8c8415bb616204a for what I'm talking about.
Verified with FPS in GS:GO - launched with and without the changes.
Although I could tell it was working just by how much the laptop fans revved up....