Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
Pricing will now all be pegged to the Australian Dollar
Be careful what you wish for. You'll get what you asked. Not what you want
Valve should simply use USD as the base currency for determining the minimal incremental step ($0.01) and set the very same minimal step for other currencies based on the Steam conversion rate.
The current system isn't fair, as explained above, and gives advantages to people with cheaper national currencies.
It even leads to such ridiculous things like some orders aren't even being displayed for me because their price is set lower than the current minimum step for my currency.
Here's what I'm talking about. Same item, different regions:
USD[i.imgur.com] vs RUB[i.imgur.com].
This is just wrong, and a unified incremental step based on USD will just solve these problems and make things fair for everyone.
The other solution would be to isolate markets based on currencies, but no one would want that, so I think a unification based on USD is a better option.
People with cheaper currencies will be against that, but that is to be expected considering their position right now.
There would still be a bit of unfairness left because of variable wages in different countries, but I'm afraid it's impossible to solve by implementing regional prices similarly to how it's done for the store.
P.S.: I'm not an American, I live in Ukraine, my local currency (UAH) is not implemented yet, but even if it was I would still vote for market currency unification based on USD.
thanks for the reply, I did work hard on this topic and it just faded into obscurity, I guess the recent events on friday sparked bit more debate. I think operating on maybe a half or quarter penny universal increment would be more ideal, allowing more competition on those 3 cent and other lower items. but the bigger issue is that the currency seperation between different ones causes major display issues as you said. I can't compete with any 3 cent USD items because my currency is stronger than most. say I post something super common, A tf2 crate at 3 cents, my listing with be one page 2000+ because others are placing them at 15 (insert fragmented currency) which is a fraction of a cent. it's kind of ridiculous.
Basically, everyone needs to be able to see orders lower than 0.01 of their local currency, and the option to adjust their own orders/offers accordingly.
So I guess there is no alternative to currency unification. Or I would rather call it 'incremental step unification'.
does ps4/xbone/wii u do this? I've only seen that on mobile
PSN/Xbox/Wii have all moved to real money stores and have abandoned points systems.
Mobile wise iOS and Google Play have been on currency system from the start I believe. MS made the switch away from points on WP after WP8 I believe
but it's still not able to turned back into money right? I've read some of the EULAs and they all seem to say that the stored funds do not represent real money, and are not refundable.
do you have any suggests to fix this? just curious.