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Rapporter et oversættelsesproblem
Who defiens reason? Those that know the process or those that do not because honestly. Those that know see nothing wrong with a game going months without a visible update and a game taking 3-5 years to complete. We consider that to be reasonable.
Those that don't consider it unreasonable... because they don't know. They are ignorant of the processes involved and thusly what tehy consider to be reasonable is based on nothing resembling reality.
The current system already operates 'within reason' of those that know.
This is bad practice and will come back to bite a company in the ass.
And once again, if you don't have the ability to absorb certain problems that can creep up,
you have no business in running a business.
Game development, the only business sector where costumer service is considered a tedious effort to keep the pitchfork mob off your back, instead of a way to separate you from the masses.
And you agreed to it as a consumer. Besides. and I keep mentioning this.:
YOU HAVE ALREADY GOTTEN WHAT YOU PAID FOR
So how then does it remotely seem fair to get even some of your money back. That's like asking for your money back for the burger you bought and completely ate last week.
Mmmm-hmmmm. Yeah...and this is what marks the division between people who run multi-million dollar international companies and those that do not. Those that become the multi-million dollar companies are those that take the gamble. Those that play it safe... well... safe but never stellar.
That's because only in games do you have to deal with such a brand of uniquely entitled customers.
If you cant see that or some how totaly disagree you must either be EA dev looking to capitalize on consumers, or steam staff, or staff of something connected and it thus does upset you when people are rightfully demanding that this sharade is brought to a end so we can get back to great gaming again.
The definition of alpha/beta software is where some of the problem lies because it gives the dev a open license to bring dribble to the table *especially once they have the money* .. and no one is allowed to complain .. except £22 will actually by you a relativly good working game that does what it sais on the tin so its not about money either 50% of the release price should at least get you a alpha that feels playable and thats what should be in the definitions playable/working content..so when does EA be to early.. when its a skeletal game that is buggy with a limited replay value?? who knows you tell me I think I've seen it all when it comes to the EA stuff I've tried..
with that said ARK has done well to not fall through those cracks too much.. and I would actually suggest you stick it out and get as many people playing ark as possible so the devs have the funding to get a well polished playable product to us that is enjoyable and enriches your game collection..
Probably why you see a lot of crafting and survival games on Early Access. That's seemingly one of the more popular genres.
Who defines reason? Not you apparently :) But i think you are a developer, just waiting to get is Alpha on Steam.. Am i right?
"HAHAHAHAHAHA! Seriously. Look into the development history oif ANY game and you'll find that almost no devlopment process ever managed to stay within initial timelines or budget constraints."
Yes, widely accepted in game development. Frowned upon in other sectors..
"Uhm... Yes, yes it is. NO more than an author taking a break from writing a book . I mean those customers that have already purchased have already been given what they paid for.'
A publisher pays the author up front, he can write his novel. When it's done the publisher pays him the rest and starts selling the book to consumers..
He doesn't sell half of it on Amazon, only to perhaps finish it if it all pans out..
Great example to prove my point, thank you.
"Hmmm.. actually... yeah. the risk is on the consumer side. The consumer always has the risk regardless of industry or product. If you buy a car you're risking that the car is not a lemon and that you didn't inadvertently do something to invalidate your warranty between purchase and lemonization.
The wise consumer pays close attention to the documents and agreements they sign and carefully checks the background of the car before hand."
Used car, bad example. we are not buying used games. Although i agree on the part of checking them documents.
A new car will come with at least a 5 year guarantee. Most come with 7 years nowadays. You claim knowledge on development, but seem to lack knowledge about anything else really.. Your bad examples prove me that much.
"Here's a thought... try developing a game. You'll find it an enlightening experience I wager."
Ah the ever revolving comment of "You don't know what you are talking about".
In all fairness, i used it also in this post adressing you.. :)
"Yeah... so far not really happening. HEck the irony is. Early Access is essentially the best crowdfunding scenario so far. It actually gives you something in your hand up front.. How many other do this. NOt KIckstarter, Not Patreon. Nope."
Nokia thought something similar when smartphones appeared.
It's cool, we are on top..
Thinking the customer will stay because they have nowhere else to go. You have alot to learn mate, try to step away from your development work every now and then.
Ah yes the MCarthy School of logic. If you do not agree with me, you must be one of the enemy.
So then if they only get half of your money... by rights you as the consumer should get nothing then. Since it would be unfair for them to live up to their end of the commitment while you only have to live up to 50% of yours.
So that version of EAG would see the devs getting only half but the consumer not getting a playable version.
YOU HAVE ALREADY GOTTEN WHAT YOU PAID FOR
So how then does it remotely seem fair to get even some of your money back. That's like asking for your money back for the burger you bought and completely ate last week."
No this is not what i am saying, you clearly can't understand what i have written down, while others do get it.
So if you just let go of the idea that i want money back on a full game, or want my entire sum back because i only gotten the first part of the game. You might see what i really mean.
You want all income from day 1 without the obligation of actually delivering, currently the system is built around this little given fact. While it should be built around what it was intended for.
You are saying that you can do whatever you want to your costumers, because the disclaimer says so. And guess what? Go ahead, be that guy. Then i'll be that guy to not fall for your Early Access game, because the way you do business is not to my taste. Not that it would be of any concern to you, the disclaimer protects you from anything..
I am a software devloper, it's one of the things that companies pay me to do for them. So I am very familiar with the processes.
Yes, widely accepted in game development. Frowned upon in other sectors..[/quote]
You know which other sectrors this tends to happen in. Film, MUsic, Literature also Web-development.
See a common thread. These are all fields that are harnessing creative energies. These aren't like accounting, or marketing or couriering where everything is a fixed routine.
Not really, The publisher pays an advance (if the author is lucky) and the author writes. The publisher begins publicizing the book and yes there are preorders taken. Of course if the book may be delayed or late or even not materialize at all.
In those cases the publisher will refund the book because what the customers have paid for is a finished book. Unlike in early accesss where what the customer pays for is an Unfinished, incomplete version of a game in development. Can you spot the difference between the two.
Not it;s a good example. Buth with Used cars and Early Access the product is purchsae 'As is".
Did I say anything about new cars though and if you actually read the Guarantee much like heath insurance policies there's more caveats and exemptions than you probably realize.
Yup. and misused it to boot. I'm actually very well aware. It's your myopia again. You see things in narrow tunnel vision without taking in the larger picture.
Oh no.. but the question is, will the other guy actually be able to profit buy it. There's the trick, see I've been on enough sides of thinsg. If've seen companies that win over on customer service and keeping the customer happy and actually do good business for like a year or so and then crash and bvurn because there was no sustainability to the business model and the customers simply just went back to the old gaurd.
Customers are like fleas at Itmes. They'll cling to a host tooth and nail but one's it's bled dry, they'll happily jump to the next warm blooded host.
Because the customer is given on day 1 exactly what they paid for. In it's entirety.
Then you'll pay more for it on full release. I'm happy either way mate. :-)
Telling analogy. By "telling" I mean that this shows you have zero objectivity or the even the slightest hint of neutrality. Your standpoint is clearly anti-consumer.
I can only hope that when / if you develop a game that you keep your opinions on the people who are paying your bills to yourself.
But whatever, Im clearly the blind ignorant here *shrugs*
Please try! I am sure indefatigability is within your reach if you put your mind to it. Either that or unsub if you really can't be bothered with people posting opinions contrary to your own.