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번역 관련 문제 보고
And honestly. You can just mentally ignore achievements.
There's the part where the game triggers a flag indicating that the achievement condition has been accomplished.
Then there's the part where the game passes this signal onto Steam.
Then there's the part where Steam records it on the user's profile.
Then there's the part where Steam shows this to the user in a pop-up notification.
By default, the only way to actually ignore achievements on the user's end is to disable the achievement pop-up notification. However, the only way to do that in Steam is to disable the Steam Overlay as a whole, for that game. This is because -- at least last I checked -- Steam doesn't have a separate setting for not displaying achievement notifications via the Overlay.
Obviously, this doesn't work well for players who want the Overlay but don't want the achievement notifications.
It, along with other notification types, would benefit from having a notifications display customizer (by notification type) for all of Steam.
As for recording it on the user's profile, that's the part where, depending on how it's displayed, it may be easier or harder for the user to just ignore its presence. Additionally, if the concern is about how it's used socially as a profile feature, a setting for hiding achievements may be useful.
The part where the game passes the achievement signal onto Steam is particularly interesting. This can be controlled from either end -- from the game passing vs. not passing the signal, and from Steam acknowledging vs. ignoring it. The former basically requires the dev to set up; the latter would be managed from Steam's side (aside from the case where the user runs the game without the Steam client running). This is the part where Steam can, unilaterally and without need for the dev to lift a finger, just ignore achievements (and really ignore them rather than just hiding them).
As for the game side of things, there are a variety of ways, sometimes inconsistent, in which games can manage achievements. They can be permanent state flags that send achievement data to Steam every game launch (or every time the inventory is checked or whatever), or they can be triggered only on certain events. And they may or may not be triggerable repeatedly (with some devs even going so far as to have an achievement wiping feature within the game even when Steam lacks such a feature). All this stuff would be taken care on the dev's end.
(That said, Steam could also make an achievement re-locking feature.)
So, in short, only some of this is stuff that the dev can take care of. Other parts of this are things that Steam can take care of. And exactly how it should be done depends on what the user wants.
The best option would be for Steam to not display the achievements if someone doesn't want to see them. No Steam pop-up, no achievement showing on the games page, no achievement stat page, nothing. The player is still earning them, they are being awarded, and they are counted for global stats, the player just can't see them unless they change their settings in Steam to allow them to be displayed.
But the Cheevos will still show in game regardless.
Which will potentially cause issues when the player decides they do in fact want some cheevos.
As said. The better idea is for it to be a dev thing. Where they can basically just tell the game not to fire off cheevo notifications.
But as far as displaying achievements goes, there's no reason the pop-ups have to be part of the Overlay.
I don't see why it can't be both a dev thing and a Steam thing.
As I noted, achievement reporting requires the game telling Steam and Steam listening to the game. It's possible to disable that from either end.
If the player "decides they do in fact want some cheevos" they can just re-enable it from Steam's end. Steam doesn't need to be stuck with only doing things one way.
Otherwise you have to get the developers involved, as turning them back on later would either cause the game to suddenly award all the achievements you had earned next time you play, or you would never be able to earn them if the game was programmed to award them only at the time they were earned.
And we know it's technically possible because you can kinda do it now ... ... by editing steam's .css files. Which Steam helpfully reverts next time it starts up.
So they know we want it, and it's basically 90% implemented already.... very frustrating that they won't finish off this feature.
If a game is horror or really story-driven, I've started buying it on Epic and using the "Add Non-Steam game to library". That way I can still play it on my SteamLink, but I'm not pestered by stupid pop-ups.
Seems the sort of opinion that can be safely discarded. That’s some rather weak, non-specific “evidence” of cheating, after all.
Surely everyone who visits his profile looks at every single achievement...
Most don't ibnvest any degree of self-worth in it.