Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Points are acquired by buying games or when the public awards you some cannot be used to buy anything. You can also give your points away to others.
https://store.steampowered.com/points/howitworks#Title
Secondly Valve provide the framework but the developers are responsible for them.
Define difficult.
I mean lets be fair, declaring one achievement more difficult than another requires making broad assumptions as to the player's abilities.
Is an achievement that requires you to perform 3 headshots after a rocket jump harder than beating Level 1 of a Bullet Hell Shooter or normal difficulty without dying? *shrug* Seems better to just count each CHeevo as the same point value as they do now.
Errr...so basically you want free xp.
Would not be opposed to something a little snazzier.
That's up to the dev/pubs.
If you want Achievements to have more meaning, join one of the hunting groups. Each developer controls achievements for their games, so Steam doesn't have a lot of control over them. In addition, you then have the issue of achievement spamming games, and the multitude of ways that achievements can be cheesed or cheated. Of course, let's not forget to mention broken and impossible achievements.
I can get behind this part of your suggestion. Just mark any achievements that are part of a DLC so it's easier to know what you have to buy.
I appreciate how you already planned for how achievements can be cheated easily and are using a separate, achievement-specific point system. This is the proper way to handle it such that it gets around the issue of having stuff ilke Steam user XP tied to various tangible benefits.
Also,
This would be very useful, yeah.
This is patently untrue, given that Steam (1) hosts the achievement system infrastructure, including integrating them into profiles, and (2) already has achievement-counting mechanisms and achievement rarity displays and much more.
Please elaborate how SAM "nullifies" (whatever this means) the OP's suggestion. Because it does not.
And this is a proposal for Valve to alter the framework.
Is there something inherently wrong with that?
There are actually more feasible ways to do things that don't end up just reverting to the status quo.
1. Have game devs set different values for different achievements. They all default to the same point value though.
2. Have Steam auto-adjust achievement value based on achievement rarity. Example of a very simple calculation: Each achievement is worth a number of points equal to the reciprocal of its rarity at the time the achievement is unlocked.
The quote you quoted literally says "the xp you get doesn't change depending on how many points you have", sir.
Steam can literally do this with a 0 xp badge that just shows the achievement point value instead.
Actually, Valve could provide a dedicated space for this info. Right now, if game devs want to implement such information they have to include it in the achievement name or description; there's no dedicated indicator for it.
Assigning points to achievements for the sake of assigining them a score brings the golden question:
“Who decides how much are achievements worth?“
Which has its own inconveniences and caveats.
1. And I'm sure that devs won't abuse that by making the DLC base cheevos the high value ones. I'm sure sham devs won't just give a bunch of high points to their cheevos.
2. So basically you will have your points always dropping as time goes on? It's wiorth 10 points today and whoops some more people did it. Now you're point total is 5 points less.. What. Someone figured out an in game exploit that makes the challenge easier now everyone has it? Now it's only worth 1 point. The same people who want points would be the ones pissed off and complaining the most. And if you do it so it stays fixed to the time you achieved it.. then that basically means the first person to unlock is gonna get super points for doing even the most trivial of tasks, And I'm sure that game devs won't find some scummy way to abuse that.
Yes and they're talking about getting XOP for something you don't get XP for last I checked. Hence Free XP.
Yeah. That'll go over well. especially when you take a look at the game library and the dlc for those games... yeah. Joke is. Lots of devs already make it quite clear what cheevos require a DLC... if you actually read them.
Cheating nullifies suggestions for CS:GO (or literally any other Multiplayer)
Social Engineering nullifies any suggestions for Steam in general
Criminal activities nullify any suggestions for humanity
Literally we all should just die rather than discussion things, am I right?
*Sarcasm off*
@Chack I would not enjoy all of your suggestions here. While shiny points are nice and all that they are some sort of evaluation in a sense that they might bring up competition about achievements. Showing rarity is enough
The rest seems acceptible to some degree
This is already possible and some developers do it. Most don't seem to care though, which is quite common with achievements in general.
It's impossible to accurately detect the use of SAM unless Valve adds spyware that goes around sniffing at running processes and code being executed. SAM uses the same API as the games do, the calls are identical.
Blame those who create cheats and those who use them.
Social engineering has zero to do whether a suggestion will get implemented or not.
Blame the criminals for not wanting to be part of humanity.
Discussion? or affirmation only for suggestions regarding achievements which are literally dead ended by SAM.
As always you miss, each platform can have it's own system.
And yet you stated.
The highlights:
1) "It doesn't negate anything" in reference to SAM.
2) "because what cheaters do with their achievements is not the concern of real gamers".
And yet the irony is YOU have made it YOUR concern.