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Wrong. Achievements share global statistic which affect appearance on profiles for example and desirability among the community.
Therefore cheating them can cause desireable achievements being less desireable and can even cause developers to "Troll cheaters" by adding intentionally unobtainable achievements to their game in order to track them down which also breaks this game for fair players. Thats just exaples about how cheating achievements makes people that care about achievements (which actually is a huge portion) react about them being cheated.
So yeah there are your effects on same-game-players
Now what kind of bluntness is this? Right then I do not agree to the fact that having a machine doing aiming for me is cheating if it was me implementing it. So basically I am the new superstar of CS:GO then and it is all legit because I did not agree on the rules.
So you're admitting that devs who want to punish cheaters have the means to do so. If they deem it to be something worth punnishing.
Also why does someone else getting an achievement by using Noclip ruin it for someone who did it the poroper way. If the idea of someone else getting it in a way you couldn't, didn't think of doing makes it less desirable.. then that's a you problem. That's like saying that knowing people eat their oreos by dunking them in BBQ sauce ruins Oreos for you.
Of course, but it does have a negative affect on the overall system, as we already see, without Valve implementing their own hunting system.
You can make an argument that there are benefits to gaming outside of pure entertainment. And for those who wish to put a higher value upon achievements for their own entertainment can already do so without Valve legitimizing it further.
We have a system that allows users to obtain and track progress of achievements for the games they own. But that's not quite the same as a system that is designed for the modus operandi of the Achievement Hunter as we see on third party sites. Third pary sites that is a completely voluntary process to join. I beg to differ if you don't think complaints about achievements (broken, impossible, and cheating) will not substantially increase if Valve decides to legitimize hunting proper by implementing an in-house system.
I agree on our views of achievements, and having an in-house system of managing them so people don't have to rely on SAM to do so. But, the achievement hunter sees things differently, as the example post I quoted shows. These types of people will see Valve implementing an in-house system as validation that their viewpoint is the correct one, and give them more fuel for their fires. Which would make legitimizing what SAM does even more problematic than it is now.
SAM does not actually defeat the OP's purpose. It only does so in the mind of the achievement hunter. The fact that third party sites operate without issue for the achievement hunter show that a system can work even when cheating does occur. Banning would not be good because you are then forcing one viewpoint of achievements upon everyone, even those who don't see achievements the same way.
And that's why we have the current problems we have right now with people putting more value on achievements than they really have and trying to force their viewpoint upon others. There is no way to opt out of the global stats as far as I know for those who do not wish to participate.
Which is a "you" problem so to speak. Cheating achievements, whether it be with SAM, or one of the myriad other ways to cheat them has zero effect on how any one person can obtain the achievement. The number of people who obtain any particular achievement only affects the desirability in someone's own mind. And that's not anyone else's problem.
And that's a dev problem. Not a problem with anything else. Devs can make impossible achievements with or without cheating (the Garry achievement, playing only during Early Access achievements, etc.). If devs want to prevent achievement cheating in their game, they already have the ability to do so, by making unlocking them a server side operation.
No. When you play a multi-player match, you agree to the rules of that match when you join. Just like when someone joins an Achievement Hunting site, they agree to abide by the rules of that site or get banned. When someone joins Steam, they don't agree to the viewpoint of the achievement hunter.
Sorry if this was a bit hard to follow.
Not sure what you mean by Valve's own "hunting system".
As for the impact of achievement-spamming games, assessing whether they have had a negative impact on the achievement system as a whole...really just depends on how you define things. There are arguments to be made that they are rotten apples spoiling the barrel, or that they're just rotten apples sitting alone not affecting anything else, or that at a macro level they've had zero impact at all since other games continue to offer their own achievements just fine and people continue to use the achievement system as is.
As for broken achievements, there's basically no way to avoid or enforce against them, short of Valve getting into the game code or Valve throwing the games or their achievements off the platform. I doubt Valve wants to do either of those.
Yes, but I also don't see the harm in Valve "legitimizing it further".
Okay now I wonder if we're sorta conflating two different things together with the term "legitimizing" of achievement hunting.
One of them is making achievements "more secure", in terms of implementing stricter anti-cheating measures. This one's nearly impossible given that the PC is fundamentally an open platform.
The other is making achievements "worth more" -- by making them worth different point values, for example, or even by giving further awards outside of the achievement system. I don't think external awards are a good idea -- in part because of the cheating, and in part because they further distort the achievement system into something other than just an achievement system. But I don't see the problem with adding some sort of "achievement points" metric to the achievement system, so long as those achievement points don't do anything beyond just simply marking one's accomplishments with achievements.
Something like what OP described makes sense IMO. It makes the achievements a bit more varied and engaging, but anyone who doesn't want to engage with them isn't missing out on rewards either since there'd be no rewards outside of just an achievement point counter -- which arguably already exists, just without variable "achievement point" values.
So, "achievement hunter" types would get more out of the system, but with no additional impacts on people who don't care about achievements. Sounds like a good idea.
Agreed.