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You need to test the game in a certain timeframe just like when you buy a physical item at a store and try returning it beyond the normal return date policy even if it was never opened.
If you never test them in this timeframe that's an issue you need to accept.
The latter is what I do.
I accept there is a need to send the money to the devs, but that seems like a problem that is fairly straightforward to solve. Valve could (and quite possibly already do, I don't know) send the money to the devs when the sale is made, and if there is a later refund then withhold money from an equivalent later sale to cover the refund.
"That's a you problem." Sure, but I'm a customer. I'm far from unique in having a large backlog of games and little time in which to play them. Seems like I've got a problem that's easily solved and is probably common to a lot of customers, who are more likely to buy more games if they're confident they can refund them when they get to them if they don't like them or otherwise can't play them.
OK, whatever number you settle on, what about all the people who want refunds for even longer windows? What makes their needs unreasonable?
If you choose to impulse buy games that are on sale (like they're not on sale every other month), don't play them and aren't happy the refund policy doesn't enable that behavior, yeah asking to change the refund policy is one option. Managing your own expectations better is another.
The refund policy is a compromise to give the most people an acceptable amount of utility. It's not an insurance policy for every sort of slap happy buying strategy.
So, buy physical games.
Sure they could... "Dear developers, we granted a refund for a game, so you owe us money now."
I mean the problem with self-centered ideas you thought up in ten seconds is they suffer from a lot of problems professionals have already addressed industry-wide governing game refunds.
And what do developers and publishers get out of favorable this arrangement?
It seems like the problem you've got is self inflicted and it might not be Valve's or the industry's job to solve it. And you don't have the data to show that changing the refund policy the way you want would increase game sales. It's wishful thinking. And something a lot of people trot out to bolster their ideas.
Not to mention in your case, you're free to ignore the cost of refunds and more complex systems. The stores and publishers/developers don't have that luxury. I mean you don't like hearing "that's your problem", but you don't seem to have much trouble ignoring issues with your idea and basically say, "that's their problem."
Because people will abuse it as they did in the past.
Valve cannot offset anything: they are a storefront and they MUST comply with the agreements they made with the publishers, to deliver payments from purchases PROMPTLY.
Also - if you buy a physical copy of a game, you can only ever return it for the same item provided it's broken, and only within usually 30 days AT MOST, for an unopened copy. Most stores won't accept electronics returns anyway, and it's never been more than 30 days in the entire history of software sales.
I've got games that I know are garbage and may not even run on my computers any more, that I've never played, and have owned for 10-12 years.
I will never under any circumstance attempt to steal money away from the publishers after even 2 weeks, let alone a month, or a year, or... any further time.
You're asking Valve to take the hit for your poor decisions. To turn your minor inconvenience into a financial liability for them (*). It's not going to happen. Don't buy games unless you have time to play(test) them. Another sale is always around the corner.
* Given the 100+ million users and the hundreds to thousands of developers, it wouldn't be a small liability either.
There might be no future sales to use for offsetting the refunds and taking a hit is not something any business with a userbase this large would do. Valve runs a business, not a charity. It's not in their interests to bleed out money just because some people can't stick to the current refund policy.
Ah yes, "Valve is rich, so any idea that won't put them out of business is good." Classic argument. I think that's how most great ideas get implemented in fact.
The 14 days limit is due to legislation regarding online sales/ordering items online in general. In many countries the "default" (i.e. lowest possible limit) is set at 14 days after purchase/delivery of the item.
Why should Valve be interested at all to raise that limit and risk losing money?
Separate example. Amazon's customer service is widely considered to be excellent, because they've realised that the cost to them of not quibbling about refunds and so forth is outweighed by the benefit to them of their customers being happy with their service. I've no idea if Amazon's suppliers like this arrangement or not, but it's one of the reasons Amazon makes so much money. Valve is in a similar position, in that they have a dominant platform that is used by a lot of third-party vendors. The vendors might not be happy if the platform makes refunds easier, but the platform still has the power to do it.
I still don't think I'm wrong, incidentally. Valve could do this, I don't think the absolute cost would be high and if their customers liked it and bought more it might be a net gain for them (no, I don't have the data to back that up, of course I don't, how could I possibly? But some market research might give a hint). I don't think there's any kind of "right" to it, but I do think it might benefit both Valve and their customers, so why not?
However, I accept that both the majority of posters so far think I'm a moron and that since there's more of you than me I can't post fast enough to argue the points being made against me, so I think we're done here. That's fine, I didn't expect to change the world, I just made a suggestion (which, as I say, I haven't changed my mind on).
Why though? It is neither mandated, nor does it impact their sales as far as I can tell. According to your own arguments it would be neither in Valve's nor in the publisher's interest to arbitrarily raise that limit.
I'd also argue that a lot more are not, in fact, impacted by the existing limit.
They're not. Alternatives to Valve are already up and running. Scaling them up to deal with increased traffic is trivial. Competing with Amazon requires setting up an (inter)national set of warehousing, distribution fleet, thousands of workers, etc.
If Valve tried to pull the same things Amazon does with its sellers, the store would empty overnight.
Valve needs to take into account malicious actors in countries where they're effectively legally untouchable for a US company. It won't take much to wipe out any financial benefits.