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It's also an issue somewhat orthogonal to Steam; most Steam games don't rely on Steam for their network connectivity (apart from those which use the Steam P2P networking API, which is only a fraction of all the games on Steam), so you can't just support HTTP for game traffic in Steam and have it work in most games.
Most modern firewalls prevent you from doing that. They analyze your traffic patterns and quickly realize "hey this isn't actually what you claim it is" and drop the connection. Heck most corporate firewalls will decrypt your ssl traffic anyway to see what's inside, then drop it if you're trying to be 'clever' and tunnel CSGO over an SSL tunnel