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R-iel 2015 年 12 月 4 日 上午 11:25
Achievements from deleted games from account should not count towards % game completion
There's a new option on the Support page that lets you delete game from account. However it doesn't remove the achievements and deleted games still counts towards % game completion. This should be fixed.
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Art 2020 年 2 月 3 日 上午 7:15 
引用自 Celendrin
When is this going to be 'fixed',

due to (there is no 'debate' back about this) --

1. -- Trying -- 'new' games, especially 'f2p' ones,

a person obviously wants to put in the effort to see what a game is like, but should --Not-- be penalized for activating an achieve when he plays for a bit and comes to a conclusion that he does not want to play the game for another thousand hours to 'complete' the game.

2. -- Mmos that go 'offline' that are completely beyond a persons control

3. -- Tied into point '1', Mmos that -do- 'keep going' and add dlc's and constantly damage your achievement % even though you want to REMOVE IT PERMANENTLY,

yet their 'new achieves' keep destroying you even though you long decided to get 'rid' of the game.


This is akin to talking to a stranger for 5 minutes, deciding you, as a woman, do not want further 'contact' with that person,

and yet that person keeps 'contacting' you,

Some people want to maintain an achievement % that actually 'reflects' the time they put in games they -- actually care about --,

this isn't about 'showing' your % to other people, but logging in and seeing a % that 'reflects' what you do in the games you actually want to play,

it's beyond insane to have games you long since wanted to get rid of (or tried and didn't like at all),

to constantly 'harass' you with their achievement score reduction.


This needs to be fixed, Steam already 'intrudes' on your gaming experience by constantly updating things (i.e. the new "library") in ways you don't like, and can't change back,

these achieves that 'stick' on you even though you want to remove licenses from mmos, 'trial weekends', etc,

are annoying many people even further.


Many people want their steam library to be much like a 'real' library, you log in (i.e. 'open your drawer'), and see the games you have

(i.e. in the drawer are the games you actually like, have played and want to play, have good memories of, etc),

instead of a random mess of failed achieves, weird mmos, f2p games etc,

just like a person has the right to 'clear out their drawer' and focus on the 'good' games they actually like,

so it is a person should have the right to remove stupid games from their account which --includes-- 'reminders' of that game,

such as achieves you can't technically get (or shouldn't be 'forced' into getting, by having tried a game to see if you like it etc).


Important note here in case (since I seemed to have noticed this in an earlier part of this thread) a moderator has the gall to call this,

"working as intended",

You guys at steam need to remember who's 'buying and paying' for the games here,

THE PERSON WHO OWNS THE LIBRARY IS,

not a 'moderator', or a 'steam designer',

People are actively being pushed away from buying and trying new games on here,

by these ridiculous 'design decisions'.


Example, I decided to try Warframe since eh, why not, I seen it before, thought about it a while, talked to some people on my list, etc

I realized a few minutes in I wasn't enjoying it, and I definitely was --NOT-- enjoying it to the point of playing it for '1000s' of hours like some people do, especially what's necessary for achieves.

I realized I should just 'stop and quit' before I get an achieve in it, since I dont' want it mucking up my achievement %.

My steam buddy told me to go on and finish the mission.. I was a bit torn,

since I -did- want to 'give the game a fair chance',

but I did -NOT- want some silly achieve to pop up when I'm least expecting and then have the game PERMANENTLY mar my achievements.

Sure enough, barely less than 30 seconds later, some 'hack-a-door' achieve popped,

just around when I decided 'for sure' I didn't want to play the game.

That wouldn't be that big a deal, cause I thought, "well I could tough it out with my buddy get the achieves and be done with it',

but then he pointed something out --

"you can never 100% this game, cause even if you get all the achieves now, when they bring out a DLC they add new achieves that you'll need to get".


See the problem here?

THAT reason alone shows clearly why Steam needs to hurry up and 'fix' their achieve for 'games removed',

because let's put it in terms 'steam' can understand --


Obviously your 'job' at steam is to 'sell' new games, to players.. either through advertising, marketing, or 'trials' of games..

Well guess what,

By -Forcing- 'residual' achieves on people who do NOT want them to 'count' (once they remove a game from their account),

you are making it so people will NOT 'try' new games,

for the -- 'Fear' -- of that 'inane one-time achieve' that will ruin their % completion.

(caps for ease of clarity and understanding the main premise of this post - )

Meaning -- STEAM WILL LOSE SALES AS PEOPLE PROGRESSIVELY STOP 'TRYING OUT' NEW GAMES THEY MIGHT ACTUALLY LIKE,

FOR FEAR OF BEING FORCED TO BE 'STUCK' WITH 1 STUPID ACHIEVE, IN A GAME THEY -DON'T- LIKE.


(Can you guys please 'Pass That Up' to your management)

---

Basically you could 'fix' this by having a clause to all devs that 'demos should not have achieves activated',

but because you guys would think, "well no that would make a lot of players buy/play the game to get the achieves",

right?

Actually, more and more people are wise-ing up to this nonsense, and now many people, like myself,

Will --Not-- 'try' games, specifically for this reason.

If you won't 'fix' your system to remove achieves 'affecting' your stats, based on removal (if you cared about the games 'achieves', then you wouldn't want to remove the game, would you..),

then people are going to stop 'trying' out games knowing full well all it takes is one stupid achieve to mess up your completion rate etc..


Some people -do- care about that stuff cause it gives them a sense of 'calm' when they log in and see that they're actually 'finishing' their games,

achieves are a way to know you're actually playing, and 'beating', your games,

so you can keep track and know which you need to focus on etc,

it's like a big zit or toilet paper hanging out the back of your pants,

like it or not it does matter to some people,

so fix the darn thing cause now it's 'lesson learned',

no more trying games on steam for fear of that ridiculous " Ha Ha Too Bad you got an Achieve "W0rkEEnG AZZ INtenDEAD!!111"

No, it -- ISN'T --.
Yeah, it baffles me that Valve don't understand this. Maybe because we can't be shown in their statistics metrics they don't give a ♥♥♥♥ about us.
最后由 Art 编辑于; 2020 年 2 月 3 日 上午 7:16
引用自 AEIDOLONE
引用自 Celendrin
. . .

This summarizes all 300 comments so far in this thread. Well explained. I agree 100%.
I know my post is currently (could change if someone deletes some comments) #317 in this topic - so maybe your point doesn't apply to me; however, I disagree.

I left the quote-box in-tact, so you should be able to click it in order to go to read Celendrin's response from here.

Here's a link to go to read mine:
https://steamcommunity.com/discussions/forum/10/492379439676975487/?ctp=22#c1747893074673413653
I believe my perspectives on this matter are different than Celendrin's.


But to hit on a few key-points that I think set my response apart from Celendrin's...:

- I do not use line-breaks EVERY time I add a comma. I guess that's just his writing style but I find it just makes the post bigger than it needs to be.

- His or her third point starts off as a fair one but if this affected EVERYONE'S achievement rates then there wouldn't be anything seemingly unfair about it anymore. All Steam users would simply have single digit achievement completion rates, some of which would still be higher than others.
I wouldn't go so far as to say that a lower achievement percentage is "destroying you" either though. That's a fair bit over-dramatic.

- Additionally, in their third point, Celendrin attempts to relate this concept to harassment of women (how about we please just make it humans in-general, yes?), which is questionable if it's even harassment since Celendrin states that the hypothetical woman decided she does not want further contact but does not state whether she actually EXPRESSED this point or not (Personally, I would not have left out such a pertinent detail, even from my hypothetical.), nor does Celendrin state whether the hypothetical woman refused to respond to the person contacting them, which would be a potential sign, though still not a clear expression of one's wishes.
I have known many women who actually respond to people who try to talk to them then complain about it later - like... well, a good place to start would be to NOT ENGAGE the person! (Which, btw, there happens to be a way to do this with Steam games too. You don't have to engage them with your primary account before you try them out; a point that I addressed in my post.)
And while hitting on all of the things wrong with - calling it harassment because someone didn't want to be contacted but possibly never expressed it and may have even engaged people contacting them - might not be addressing the point Celendrin was intending to make, it's a response that should be wholly expected if you're going to attach a potentially controversial issue to your points as a hypothetical.

- Additionally, I would try to avoid yelling at Steam devs in my own posts or AT THE VERY LEAST, I'd probably avoid assuming or presuming what they might "think". Though, I might make a post berating some of their design or coding decisions if I thought the design or coding of something was poorly executed.

- I also put no stock in "a sense of calm" in seeing a completion bar or percentage... like... for me, I grew up playing Nintendo games that had no such thing so, I just go... "\o/ who cares?!"
That's not to say that I'm dismissive of this whole topic but I find the "sense of calm" point of a completion bar or percentage to be a big irrelevant, "so what".
However, some people, like Celendrin, DO care about this, so it's a fair enough point, just not one that I agree with.



Celendrin also mentioned wanting Steam to act like a drawer that they keep their digital games in, so on that note, here's something that might be useful information for anyone who feels that way...
In order to open a Steam Window that essentially has that "drawer" functionality:
On Windows, you can right click the desktop, click "Create New Shortcut", name it whatever, and set the following as the destination:

steam://open/minigameslist

There you go. A games list without any of that other stuff that you apparently don't want to see from the Library.
You're welcome.



引用自 ♪Odysseus
Lets be real guys, this is a First World problem.

Maybe this topic should be locked for everyones sake? Try to fix whatever is really wrong in your life. I'm talking to the long a_ss posters in here. Maybe ask someone for help?
...
Let's be real...

Every time you post in this topic you just say that it should be locked.
If you despise it so much, you should know that there's a button on the right (upper right corner) to unsubscribe from the discussion so that you don't have to be so annoyed every time anyone contributes anything of potential value to it.

Also, my previous post was only long because it was responding to, what I consider, the best 14 posts that were made in this topic (hadn't seen it before then). I actually read all of the posts in this topic before adding my 2 cents.
Even when that isn't the reason for my posts getting long, the fact of the matter is, it isn't useful to be shallow or terse (or dismissive) when contributing to a conversation, so I take my responses in the exact opposite direction.

Now, you might think that I, and others (though, I don't think they're actually taking the time to read it) should just go read a hit novel or something but maybe that's not the sort of thing / genre I want to read. Certainly, I find the responses in here to be more honest and wholesome than most news articles. (Even if some are a little whiny and ignorant of other viewpoints; the expression seems to be an honest conveyance of one's perspective.)

I guess it doesn't matter, though, you deleted your earlier post that username: "An Easy Target", responded to; you'll probably just delete this one too...


引用自 ♪Odysseus
...
Yeah it's crazy this did not get fixed but Valve really does not give a sh_it about this or it would have gotten fixed changed somewhere between the start of this topic and now.

I found out you can actually just pick another showcase in your profile so just pick anything else so you never have to see that inaccurate completion rating.
That's not necessarily the case. It could take them - or any big entity like them - a while to get around to it. This sort of a change MIGHT be profitable but probably not AS PROFITABLE as other things that they could currently work on. Like some people say about things like this, "Maybe he'll get to it; have you seen all the other stuff he does?"





Also, even though I joke about this wild idea, it would probably be the most equal and fair solution to the primary complaint that people have here so I think it might be worth re-iterating in this shorter post:

...what if instead of removing achievement sets from peoples' total completion percentage rates, ...instead all achievements ever added to Steam, that are still achievable, were included when calculating peoples' achievement rates, including all the games they don't YET have?


:coffeebreaktime: :seewhatyoudid: :b2papers:
最后由 Kiddiec͕̤̱͋̿͑͠at 🃏 编辑于; 2020 年 2 月 3 日 上午 8:40
Art 2020 年 2 月 3 日 上午 8:47 
That's not necessarily the case. It could take them - or any big entity like them - a while to get around to it. This sort of a change MIGHT be profitable but probably not AS PROFITABLE as other things that they could currently work on. Like some people say about things like this, "Maybe he'll get to it; have you seen all the other stuff he does?"
The thing is it's work for a few hours for one man especially if they will make just simple check for games with zero achievements, and we from our side will use SAM (Steam Achievements Manager) for zero out achievements of unwanted games.
最后由 Art 编辑于; 2020 年 2 月 3 日 上午 8:48
引用自 Art
That's not necessarily the case. It could take them - or any big entity like them - a while to get around to it. This sort of a change MIGHT be profitable but probably not AS PROFITABLE as other things that they could currently work on. Like some people say about things like this, "Maybe he'll get to it; have you seen all the other stuff he does?"
The thing is it's work for a few hours for one man especially if they will make just simple check for games with zero achievements, and we from our side will use SAM for zero out achievements of unwanted games.
Still doesn't change the fact that they might have all of their resources currently dedicated to what they consider to be more pressing minor issues.

Also, if you're willing to put in that much work for an achievement percentage number appearance, I'd recommend making a second account for yourself that you family share your own library to and try all games that you play through that second account FIRST then.
It would be a lot less work than trying to retro-actively go back and add achievements via SAM every time they come around.

It's not ideal but it works how it works right now and we can discuss better ways to manage what we currently have on our own.


:seewhatyoudid::HANDTF: :2016imnotcrying:
Art 2020 年 2 月 3 日 上午 9:08 
Also, if you're willing to put in that much work for an achievement percentage number appearance, I'd recommend making a second account for yourself that you family share your own library to and try all games that you play through that second account FIRST then.
It would be a lot less work than trying to retro-actively go back and add achievements via SAM every time they come around.
To much hassle. Rare use of SAM is much simpler.
Nah, I just try not to play new or free games that I'm not sure.
ALL-MAYDAY 2020 年 2 月 3 日 上午 9:09 
Seriously, why is this such a big discussion? What if people could, i dunno, simply choose to HIDE the achievements on their profile from games they no longer own/removed from their accounts but hte data for developers is still there?

I mean, come on, it's a simple matter of choice. It's not that difficult
Art 2020 年 2 月 3 日 上午 9:16 
引用自 StrawHat
Seriously, why is this such a big discussion? What if people could, i dunno, simply choose to HIDE the achievements on their profile from games they no longer own/removed from their accounts but hte data for developers is still there?

I mean, come on, it's a simple matter of choice. It's not that difficult
Sadly this discussion is so big because there is no answer from Valve. I'm curious, do they even have statistics metrics is this issue statistically significant or not? They can simply check, for example, does users with Rarest Achievement Showcase try out less free weekend games or not?
最后由 Art 编辑于; 2020 年 2 月 3 日 上午 9:19
ALL-MAYDAY 2020 年 2 月 3 日 上午 9:20 
引用自 Art
引用自 StrawHat
Seriously, why is this such a big discussion? What if people could, i dunno, simply choose to HIDE the achievements on their profile from games they no longer own/removed from their accounts but hte data for developers is still there?

I mean, come on, it's a simple matter of choice. It's not that difficult
Sadly this discussion is so big because there is no answer from Valve. I'm curious, do they even have statistics metrics is this issue statistically significant or not? They can simply check, for example, does users with Achievement Showcases try out less free weekend games or not?
IMO only games that you have a license on should count towards completion, but either way, only games you have on your accoutn should show on the showcase

Case in point? My profile. Only 'cause I played spiral knights a long time ago (and have since removed it from my account because it ceased to work on my PC) and bought Guns of Icarus after it was deceased (thus I refunded it), 4 of my 6 rares achievements belong to those games. I don't want that to be the case, so why don't I at least have the option to hide them on the rarest achievements showcase OR at least show the % of people that own the achievement I select on the achievement showcase when you hover over it
Art 2020 年 2 月 3 日 上午 9:25 
引用自 StrawHat
引用自 Art
Sadly this discussion is so big because there is no answer from Valve. I'm curious, do they even have statistics metrics is this issue statistically significant or not? They can simply check, for example, does users with Achievement Showcases try out less free weekend games or not?
IMO only games that you have a license on should count towards completion, but either way, only games you have on your accoutn should show on the showcase

Case in point? My profile. Only 'cause I played spiral knights a long time ago (and have since removed it from my account because it ceased to work on my PC) and bought Guns of Icarus after it was deceased (thus I refunded it), 4 of my 6 rares achievements belong to those games. I don't want that to be the case, so why don't I at least have the option to hide them on the rarest achievements showcase OR at least show the % of people that own the achievement I select on the achievement showcase when you hover over it
Ideally, it should be like this, but this is maybe a few days of work. I suggest a quick workaround that can be made in an hour to add just one condition check of zero value.
最后由 Art 编辑于; 2020 年 2 月 3 日 上午 9:25
ALL-MAYDAY 2020 年 2 月 3 日 上午 9:26 
引用自 Art
引用自 StrawHat
IMO only games that you have a license on should count towards completion, but either way, only games you have on your accoutn should show on the showcase

Case in point? My profile. Only 'cause I played spiral knights a long time ago (and have since removed it from my account because it ceased to work on my PC) and bought Guns of Icarus after it was deceased (thus I refunded it), 4 of my 6 rares achievements belong to those games. I don't want that to be the case, so why don't I at least have the option to hide them on the rarest achievements showcase OR at least show the % of people that own the achievement I select on the achievement showcase when you hover over it
Ideally, it should be like this, but this is maybe a few days of work. I suggest a quick workaround that can be made in an hour to add just one condition check of zero value.
That would be a solution that would make everyone happy, I think.
ALL-MAYDAY 2020 年 2 月 3 日 上午 9:29 
引用自 Art
引用自 StrawHat
IMO only games that you have a license on should count towards completion, but either way, only games you have on your accoutn should show on the showcase

Case in point? My profile. Only 'cause I played spiral knights a long time ago (and have since removed it from my account because it ceased to work on my PC) and bought Guns of Icarus after it was deceased (thus I refunded it), 4 of my 6 rares achievements belong to those games. I don't want that to be the case, so why don't I at least have the option to hide them on the rarest achievements showcase OR at least show the % of people that own the achievement I select on the achievement showcase when you hover over it
Ideally, it should be like this, but this is maybe a few days of work. I suggest a quick workaround that can be made in an hour to add just one condition check of zero value.
Somthing like:

if(game.removedFromAccount == true){
HideAchievements(game);
}
Art 2020 年 2 月 3 日 上午 9:35 
引用自 StrawHat
引用自 Art
Ideally, it should be like this, but this is maybe a few days of work. I suggest a quick workaround that can be made in an hour to add just one condition check of zero value.
Somthing like:

if(game.removedFromAccount == true){
HideAchievements(game);
}
Yeah, they should have such flag in a database now cause we can "remove" our games from an account and this removal is not deletion of info.
最后由 Art 编辑于; 2020 年 2 月 3 日 上午 9:36
ALL-MAYDAY 2020 年 2 月 3 日 上午 9:37 
引用自 Art
引用自 StrawHat
Somthing like:

if(game.removedFromAccount == true){
HideAchievements(game);
}
Yeah, they should have such flag in a database now cause we can "remove" our games from an account and this removal is not deletion of info.
And that way they still have the stats and we still get the appearance. everyone wins
Well, I don't know how long you've been tossing out items. I only found this topic about a week ago before reading it all and responding but I probably didn't see all of those tossed out messages.

As far as your FOSS suggestion goes - I recently(ish) e-mailed the Audacity team about some issues in the user interface but that's it, really. I don't post much elsewhere because that would require that I... REGISTER an ACCOUNT! ...which I'm not up for doing right now.
Plus some higher priority stuff has come up for me (which ironically enough, requires that I learn how to communicate more directly, concise, and not go into elaborating upon every little detail and aspect of subjects. ...you know... like I always do. (which also means leaving some information behind in discussions because it doesn't reach a certain threshold of importance / relevance))

引用自 ♪Odysseus
...
Do you honestly think a whole lot more could be said on it from a community point of view? You should know you claim to have read it all.
...
That's a fair point.

I'd say no but it seems like whenever I think I've considered all of the possibilities for a subject, there's still more to find if I push myself harder or someone surprises me.
(This is easier for me to assess with puzzle sets where I know what the maximum amount of arrangements or intended result is but not how to get to that end result - for the obvious reason that, in those situations, if I've thought of everything, it will be provable.)

Pretty sure there's not a lot to add to this one anymore, though. It's not like it's a super straight-forward subject but there really is only so much that you can say about achievement completion rates. Now, if you get into the art of DESIGNING achievements (which admittedly, a few people in here did but only so far as it related to the completion rate) then you get a much deeper and more interesting topic to discuss.


The example code that someone posted on this most recent page is new but it's a bit of an oversimplification and how the back-end system is actually coded might or might not actually be compatible with such a simple solution (a point that was addressed earlier just without a code example).

The more I think about it, the more I realize that it probably would work except for the fact that it doesn't account for retro-active implementation which would be a huge mess to deal with in order to get it standardized as a newly implemented rule in the code functions for Steam Achievements. Implementing a new data-storage rule is easy but making sure that it's consistent with already existing data requires huge sweeping changes that are not nearly so easy to implement. Oh, you might be able to come up with a simple loop function for that too but actually getting it to run on the billions of entries that currently exist is a whole other story.



There was a lot more to say about the French Courts topic (than this one) that I never got around to reading the last 10 posts of and it's questionable if it would be permissible to post there now that it has been so long and no one has bumped it (though, a new topic would likely just get merged so... probably permissible?) or if it's even still unlocked but that reached somewhere around 60 pages (if I recall correctly) plus a bunch of links leading to long, overly complex legal documents, so it was getting really hard to keep up with everything.
Too bad too, I'd written something that used math & evidence available on the Steam shop to counter a recurring point dismissing the relevance of indie-games (they take up about 47% of the Steam Shop, iirc). A point I was a bit disappointed in myself for not having brought up sooner (no one else did either) in the topic but got perfectionistic about my presentation of the subject before posting it (as well as a directory to reference the multitude of views in an organized manner) and ultimately, as a result, just didn't end up posting those.

引用自 ♪Odysseus
...
hopefully the other long _ss posters have a similar seemingly semi-healthy attitude towards it as you.
...
lol


:seewhatyoudid: :helium::helium::helium:
最后由 Kiddiec͕̤̱͋̿͑͠at 🃏 编辑于; 2020 年 2 月 4 日 上午 2:48
Art 2020 年 2 月 5 日 上午 4:37 

The example code that someone posted on this most recent page is new but it's a bit of an oversimplification and how the back-end system is actually coded might or might not actually be compatible with such a simple solution (a point that was addressed earlier just without a code example).

The more I think about it, the more I realize that it probably would work except for the fact that it doesn't account for retro-active implementation which would be a huge mess to deal with in order to get it standardized as a newly implemented rule in the code functions for Steam Achievements. Implementing a new data-storage rule is easy but making sure that it's consistent with already existing data requires huge sweeping changes that are not nearly so easy to implement. Oh, you might be able to come up with a simple loop function for that too but actually getting it to run on the billions of entries that currently exist is a whole other story.
Probably they use some simple "count" function to count up a number of registered in database entries (games) with achievements count. In that case, I suggest to replace it with "countif" function where registered entries with zero values (no achievements cause they were deleted by SAM) don't count. Simple workaround for people who cares about their completion rate and can use SAM.
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发帖日期: 2015 年 12 月 4 日 上午 11:25
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