Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Points are earned by buying games. so in order for people to have enough points to purchase a game or discount code with code, they have to spend a lot more money than they get back from using points.
Ultimately in the long run it would work as a point based incentive system to encourage people to buy games and use steam.
I'm sure Valve can see that the higher it's consumer marker the greater it's profit margin.
Surely the dev's can see that could be beneficial to them as well in the long run as it would increase the chance of better wages.
Most people tend to shop for groceries at stores that have loyalty programs.
Steam may not be groceries but I don't see why Valve can't introduce a Loyalty program to Steam using points.
Your still not getting it, other places haver rewards points and they do so to generate sales, its why EPIC does it because they can't compete with Valve directly so they try to bribe. Epic has to pay the developers and it comes out of their pocket and its one of the reasons why its not sustainable for them and they've lost over a billion dollars.
Steam doesn't need to offer incentives as they are already the most used store, its not going to increase their revenue, it would just cost valve money. Valve isn't going to subsidize developers and give away their money.
When you come up with an idea that benefits you, points used to purchase games, you are not concerned with how it affects others.
Is it your expectation that Valve pays the developers, publishers out of their own pocket because you do not want to pay the full amount asked on the store page, the price set by the developer, publisher for their product.
Is there a problem with purchasing games cheaper when on sale?
It is ironic that you deem your idea would give Valve a greater profit margin, yet a profit margin requires real world money to be spent to generate said profit.
As for better wages for developers, how exactly would it increase when banks do not accept Steam points as currency.
Valve deliberately chose not to give a monetary value to Steam points to be used against games. It was a conscious decision, it was not an oversight on their part, as Valve do not own 99% of the products on Steam, they do not set the prices for 3rd party games, they are selling them on behalf of the developer, publishers of those 3rd party games.
You are aware that you can earn Steam points by not spending money. Generating guides, being awarded by others etc. You literally have received 11,100 Steam points from others. You obviously would expect those to be included yet you have spent zero money to get them.
As for Microsoft points they expire if you do not earn or redeem points in 18 months and Microsoft want you to use them for their products.
As for Nectar points, Sainsbury have their fingers in many pies after all when you make a purchase at Argos with a card and use some Nectar points, Sainsbury benefit because they own Argos.
Yeah thing is with Valve's numbers, there's already plenty of incentive and with more launching everyday.
It's really not worth it to Valve to lower their profit margin to try to eke out a coupld dozen extra users. who are already using their platform. That's the joke. The people who would have the points to do these things, already using steam enough to get them points.
\Yeah nothing in this would increase the chance of better wages m8.
And maybe you should consider how much benefit those stores are getting out of it. Also those loyalty cards are really just an extra way for them to track and sell your data to other companies. That's the real financial benefit they gain from it.
Mind the fact that when Steam actually turned points into vouchers those points had an expiration date.
Just like wallet funds isn't real money, it's credit that can only be used on the Steam store.
and btw I am not thinking about myself, I am thinking about how to make steam the only games distribution platform online
The more people use steam, the more game developers and publishers will want their games on steam.
That can not happen unless steam significantly out performs all other platforms that offer downloadable and streaming games.
I have over 70 games in my library, most I do not play that often.
Im just offering an application design idea to help Valve achieve that.
Of course you are thinking about yourself otherwise you would have phrased the opening post (quoted below) to include Steam.
As for:
Steam is already the biggest PC platform, continues to grow and outperforms other PC platforms, such as Epic Game Store, Unisoft Connect, EA Play App etc.
Nope: You are wanting to get games using Steam points that were never intended by Valve to have a monetary value.