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The FF7 Remake definitely does not need that many threads.
that's not to say, that users can also be having issues on their end, on top of badly coded games, or simply just having issues on their end.
While a few games might have fairly unrefined code and may strain more than it should, when users have severely under-spec CPUs even if it's refined if it's too much, it's too much. People are known to buy games on a good sale that they can't run yet until their inevitable upgrade. Nothing new with that either.
Viewing the requirements if I got a retail computer back in 2020 and lets say I did not know jack about hardware I would be ohh it says an I7 my PC will work it. but it was only a quad core. but the game needs 8 Performance cores and 4 Efficient cores to run correctly without hitching or pausing. so the CPU requirements are lacking in this case.
From personal experience when Ghostbusters PC game came out back in 2009 I had problems running it I had a dual core machine but it was a Pentium D but it was actually a 2 separate core CPU and did not have shared cache the game needed a dual core for it to run the second core never worked on that machine unless a program or a driver was installed to simulate a cached setup which never worked. as soon as I ripped out the Pent D and Installed a Core DUO CPU the game worked fine with the shared cache and combined CPU cores. it wasn't bad coding it was me with the wrong tech for it. and this I see it what is facing many again. so if they list the thread requirements of a CPU it will help many.
I mean they're gonna have to look their own cpu up anyway.
Though strangely I don't think there's ANY game that explicit requires more than 4 coures. Heck there aren't many games that explicitly require even 4 cores.
Devs kinda try not to tie things too hard the hard ware. It can create interesting and unfortunate future scenarios.
Yeah you see that there is why Devs don't really write that close to rthe hardware. Performance./Effeciency cores is likely a generational fad that will be outmodded in another 2 to 3 years.
M'dude. It's not that complicated. KLook at the system requirements, and then look up the cpu. How many cores does ???? have?" after a bit you'll get an innate sense. It kinda helps that devs generaly over state the specs. i.e you can cheat with lower spec items here and there.
2 TB SSD - BIOS max as it was an MBR Partition Table.
RTX 3060 12 GB card picked up cheap in 2022
24 GB Maxed System Supported Memory DDR 3.
All the videos hitched in game but the combat was ok for me to play through.
No matter what I tried. CPU was pegged out.
The old beast still runs but needs a new CMOS battery.
On my current machine I run the game no issues. all videos do not hitch in game.
CPU does not peg out.
So, a 1st gen i core for a game that requires at least a 3rd gen.
do you really think those that do not understand the number will understand all of this?
as was said,
those same people will have to look up their processor anyways, to see if it is compatible
they can see how old it is then and go from there
i am not against it, just that it seems redundant
Do keep in mind it's usually single core performance or outright multi-core, threads are typically more useful for editing/rendering applications not so much games.
Below spec maxing out and new cpu able to handle the load is a prime example of why one needs to understand their own hardware vs the min/rec specs even with a simple search engine query to check their cpu vs min/rec specs.
Especially siunce it can give you an added idea of how your CPU stacks against what is listed. Heck your cpu maybe 3 generations behind what's listed but it actually outperforms the listed cpu.
Some CPUs punch waaay above their weight class.
Or if that's too much trouble.. just buy a console.