Lidgour 25/set./2024 às 12:36
Processor "Execution Cores and Threads" Requirements
Hi, as I have noticed and I am sure many of you have as well as that, a lot of players docking games because as new games come out many users can not play them. it is a little important requirement back then but I seriously think as a IT hardware professional it should be mentioned as part of a requirement to run any software these days is how many "Cores and Threads" a processor can work with. Just saying an I7, a Processor Number with a Core Frequency does little for anyone. A good example of this I was running a I7 with 6 cores and 12 threads for Final Fantasy 7 Remake, it ran it had hitching with the video, combat was fine, the drive was SSD. even with a RTX 3060 12 GB RAM card on that machine. some forum suggested that the game should be running with 16-24 execution threads when I ran the same game on the new machine. smooth as glass now with 24 cores 32 threads. I know it will be a lot of work to get these in but to have people make a decision to get hardware up before buying the next great game may help reduce the refunds on the back end.
Thanks for considering this in advance.
Última edição por Lidgour; 25/set./2024 às 12:39
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Exibindo comentários 115 de 16
cSg|mc-Hotsauce 25/set./2024 às 12:41 
Escrito originalmente por Lidgour:
Processor "Execution Cores and Threads" Requirements

Hi, as I have noticed and I am sure many of you have as well as that, a lot of players docking games because as new games come out many users can not play them. it is a little important requirement back then but I seriously think as a IT hardware professional it should be mentioned as part of a requirement to run any software these days is how many "Cores and Threads" a processor can work with. Just saying an I7, a Processor Number with a Core Frequency does little for anyone. A good example of this I was running a I7 with 6 cores and 12 threads for Final Fantasy 7 Remake, it ran it had hitching with the video, combat was fine, the drive was SSD. even with a RTX 3060 12 GB RAM card on that machine. some forum suggested that the game should be running with 16-24 execution threads when I ran the same game on the new machine. smooth as glass now with 24 cores 32 threads. I know it will be a lot of work to get these in but to have people make a decision to get hardware up before buying the next great game may help reduce the refunds on the back end.
Thanks for considering this in advance.

The FF7 Remake definitely does not need that many threads.

:nkCool:
MonkehMaster 25/set./2024 às 12:43 
more to do with dev coding and optimization, as they (devs) trend with users, who think brute forcing badly coded games is a norm, instead of properly coding and optimizing their games, so that lowend and highend can play them without performance issues.

that's not to say, that users can also be having issues on their end, on top of badly coded games, or simply just having issues on their end.
Última edição por MonkehMaster; 25/set./2024 às 16:00
Start_Running 25/set./2024 às 14:16 
The CP{U requirement is already there. Read it
Mad Scientist 25/set./2024 às 14:19 
Escrito originalmente por Lidgour:
Hi, as I have noticed and I am sure many of you have as well as that, a lot of players docking games because as new games come out many users can not play them. it is a little important requirement back then but I seriously think as a IT hardware professional it should be mentioned as part of a requirement to run any software these days is how many "Cores and Threads" a processor can work with. Just saying an I7, a Processor Number with a Core Frequency does little for anyone. A good example of this I was running a I7 with 6 cores and 12 threads for Final Fantasy 7 Remake, it ran it had hitching with the video, combat was fine, the drive was SSD. even with a RTX 3060 12 GB RAM card on that machine. some forum suggested that the game should be running with 16-24 execution threads when I ran the same game on the new machine. smooth as glass now with 24 cores 32 threads. I know it will be a lot of work to get these in but to have people make a decision to get hardware up before buying the next great game may help reduce the refunds on the back end.
Thanks for considering this in advance.
Most of the people that are unable to play in the CPU category are using extremely low end, severely outdated processors like the FX-8350 thinking that just slapping in a super strong GPU will make the difference, quite often they forget they need a CPU that has to be able to keep up with the demands.

While a few games might have fairly unrefined code and may strain more than it should, when users have severely under-spec CPUs even if it's refined if it's too much, it's too much. People are known to buy games on a good sale that they can't run yet until their inevitable upgrade. Nothing new with that either.
Lidgour 25/set./2024 às 20:47 
Escrito originalmente por Start_Running:
The CP{U requirement is already there. Read it
It does not go far enough not everyone is going to understand a processor number. you can for example have a I7 with 4 cores that will HT to 8 Hyper Threading looks great on paper but you are just ramping the CPU to do 2 instructions at once that in itself is a bottle neck depending on the application. the current generation starts at 10 cores 12 threads because of 8 E cores. the programming of games have changes a lot with Intel pushing Efficient cores. I never would think going back to one instruction a clock cycle was an improvement but apparently it is.
Viewing the requirements if I got a retail computer back in 2020 and lets say I did not know jack about hardware I would be ohh it says an I7 my PC will work it. but it was only a quad core. but the game needs 8 Performance cores and 4 Efficient cores to run correctly without hitching or pausing. so the CPU requirements are lacking in this case.
Lidgour 25/set./2024 às 20:58 
Escrito originalmente por MonkehMaster:
more to do with dev coding and optimization, as they (devs) trend with users, who think brute forcing badly coded games is a norm, instead of properly coding and optimizing their games, so that lowend and highend can play them without performance issues.

that's not to say, that users can also be having issues on their end, on top of badly coded games, or simply just having issues on their end.

From personal experience when Ghostbusters PC game came out back in 2009 I had problems running it I had a dual core machine but it was a Pentium D but it was actually a 2 separate core CPU and did not have shared cache the game needed a dual core for it to run the second core never worked on that machine unless a program or a driver was installed to simulate a cached setup which never worked. as soon as I ripped out the Pent D and Installed a Core DUO CPU the game worked fine with the shared cache and combined CPU cores. it wasn't bad coding it was me with the wrong tech for it. and this I see it what is facing many again. so if they list the thread requirements of a CPU it will help many.
Start_Running 25/set./2024 às 20:58 
Escrito originalmente por Lidgour:
Escrito originalmente por Start_Running:
The CP{U requirement is already there. Read it
It does not go far enough not everyone is going to understand a processor number. you can for example have a I7 with 4 cores that will HT to 8 Hyper Threading looks great on paper but you are just ramping the CPU to do 2 instructions at once that in itself is a bottle neck depending on the application. the current generation starts at 10 cores
And that why you look up the CPU. Some people will understand right off the bat from the CPU name and number, others, can look it up.

I mean they're gonna have to look their own cpu up anyway.
Though strangely I don't think there's ANY game that explicit requires more than 4 coures. Heck there aren't many games that explicitly require even 4 cores.

Devs kinda try not to tie things too hard the hard ware. It can create interesting and unfortunate future scenarios.

Escrito originalmente por Lidgour:
Viewing the requirements if I got a retail computer back in 2020 and lets say I did not know jack about hardware I would be ohh it says an I7 my PC will work it. but it was only a quad core. but the game needs 8 Performance cores and 4 Efficient cores to run correctly without hitching or pausing. so the CPU requirements are lacking in this case.
Yeah you see that there is why Devs don't really write that close to rthe hardware. Performance./Effeciency cores is likely a generational fad that will be outmodded in another 2 to 3 years.

M'dude. It's not that complicated. KLook at the system requirements, and then look up the cpu. How many cores does ???? have?" after a bit you'll get an innate sense. It kinda helps that devs generaly over state the specs. i.e you can cheat with lower spec items here and there.
Lidgour 25/set./2024 às 21:26 
Escrito originalmente por cSg|mc-Hotsauce:
Escrito originalmente por Lidgour:
Processor "Execution Cores and Threads" Requirements

Hi, as I have noticed and I am sure many of you have as well as that, a lot of players docking games because as new games come out many users can not play them. it is a little important requirement back then but I seriously think as a IT hardware professional it should be mentioned as part of a requirement to run any software these days is how many "Cores and Threads" a processor can work with. Just saying an I7, a Processor Number with a Core Frequency does little for anyone. A good example of this I was running a I7 with 6 cores and 12 threads for Final Fantasy 7 Remake, it ran it had hitching with the video, combat was fine, the drive was SSD. even with a RTX 3060 12 GB RAM card on that machine. some forum suggested that the game should be running with 16-24 execution threads when I ran the same game on the new machine. smooth as glass now with 24 cores 32 threads. I know it will be a lot of work to get these in but to have people make a decision to get hardware up before buying the next great game may help reduce the refunds on the back end.
Thanks for considering this in advance.

The FF7 Remake definitely does not need that many threads.

:nkCool:
My old rig was a I7 Extreme 990X Circa Summer of 2011 1st Generation !!
2 TB SSD - BIOS max as it was an MBR Partition Table.
RTX 3060 12 GB card picked up cheap in 2022
24 GB Maxed System Supported Memory DDR 3.
All the videos hitched in game but the combat was ok for me to play through.
No matter what I tried. CPU was pegged out.
The old beast still runs but needs a new CMOS battery.
On my current machine I run the game no issues. all videos do not hitch in game.
CPU does not peg out.
cSg|mc-Hotsauce 25/set./2024 às 22:02 
Escrito originalmente por Lidgour:
Escrito originalmente por cSg|mc-Hotsauce:

The FF7 Remake definitely does not need that many threads.

:nkCool:
My old rig was a I7 Extreme 990X Circa Summer of 2011 1st Generation !!
2 TB SSD - BIOS max as it was an MBR Partition Table.
RTX 3060 12 GB card picked up cheap in 2022
24 GB Maxed System Supported Memory DDR 3.
All the videos hitched in game but the combat was ok for me to play through.
No matter what I tried. CPU was pegged out.
The old beast still runs but needs a new CMOS battery.
On my current machine I run the game no issues. all videos do not hitch in game.
CPU does not peg out.

So, a 1st gen i core for a game that requires at least a 3rd gen.

:nkCool:
Dagnabbit 26/set./2024 às 4:03 
If you can't be bothered to know what your hardware is or have trouble figuring these things out, Sony and MS both make machines that are more your speed.
KalGimpa 26/set./2024 às 4:29 
Escrito originalmente por Lidgour:
Escrito originalmente por Start_Running:
The CP{U requirement is already there. Read it
It does not go far enough not everyone is going to understand a processor number. you can for example have a I7 with 4 cores that will HT to 8 Hyper Threading looks great on paper but you are just ramping the CPU to do 2 instructions at once that in itself is a bottle neck depending on the application. the current generation starts at 10 cores 12 threads because of 8 E cores. the programming of games have changes a lot with Intel pushing Efficient cores. I never would think going back to one instruction a clock cycle was an improvement but apparently it is.
Viewing the requirements if I got a retail computer back in 2020 and lets say I did not know jack about hardware I would be ohh it says an I7 my PC will work it. but it was only a quad core. but the game needs 8 Performance cores and 4 Efficient cores to run correctly without hitching or pausing. so the CPU requirements are lacking in this case.


do you really think those that do not understand the number will understand all of this?

as was said,

those same people will have to look up their processor anyways, to see if it is compatible

they can see how old it is then and go from there

i am not against it, just that it seems redundant
Mad Scientist 26/set./2024 às 5:27 
Escrito originalmente por Lidgour:
Escrito originalmente por Start_Running:
The CP{U requirement is already there. Read it
It does not go far enough not everyone is going to understand a processor number.
When you can look at the min/rec specs and use a search engine to compare their performance, it's enough.

Escrito originalmente por Lidgour:
you can for example have a I7 with 4 cores that will HT to 8 Hyper Threading looks great on paper but you are just ramping the CPU to do 2 instructions at once that in itself is a bottle neck depending on the application.
Do keep in mind it's usually single core performance or outright multi-core, threads are typically more useful for editing/rendering applications not so much games.


Escrito originalmente por Lidgour:
Escrito originalmente por cSg|mc-Hotsauce:
The FF7 Remake definitely does not need that many threads.
:nkCool:
My old rig was a I7 Extreme 990X Circa Summer of 2011 1st Generation !!
...
No matter what I tried. CPU was pegged out.
...
On my current machine I run the game no issues. all videos do not hitch in game.
CPU does not peg out.
Below spec maxing out and new cpu able to handle the load is a prime example of why one needs to understand their own hardware vs the min/rec specs even with a simple search engine query to check their cpu vs min/rec specs.
Start_Running 26/set./2024 às 6:37 
Escrito originalmente por KalCuey:
Escrito originalmente por Lidgour:
It does not go far enough not everyone is going to understand a processor number. you can for example have a I7 with 4 cores that will HT to 8 Hyper Threading looks great on paper but you are just ramping the CPU to do 2 instructions at once that in itself is a bottle neck depending on the application. the current generation starts at 10 cores 12 threads because of 8 E cores. the programming of games have changes a lot with Intel pushing Efficient cores. I never would think going back to one instruction a clock cycle was an improvement but apparently it is.
Viewing the requirements if I got a retail computer back in 2020 and lets say I did not know jack about hardware I would be ohh it says an I7 my PC will work it. but it was only a quad core. but the game needs 8 Performance cores and 4 Efficient cores to run correctly without hitching or pausing. so the CPU requirements are lacking in this case.


do you really think those that do not understand the number will understand all of this?

as was said,

those same people will have to look up their processor anyways, to see if it is compatible

they can see how old it is then and go from there

i am not against it, just that it seems redundant
because it's not just the cores that are important. The instruction sets are also a thing.



Escrito originalmente por Mad Scientist:
Escrito originalmente por Lidgour:
It does not go far enough not everyone is going to understand a processor number.
When you can look at the min/rec specs and use a search engine to compare their performance, it's enough.
Especially siunce it can give you an added idea of how your CPU stacks against what is listed. Heck your cpu maybe 3 generations behind what's listed but it actually outperforms the listed cpu.

Some CPUs punch waaay above their weight class.

Escrito originalmente por Mad Scientist:
Below spec maxing out and new cpu able to handle the load is a prime example of why one needs to understand their own hardware vs the min/rec specs even with a simple search engine query to check their cpu vs min/rec specs.
Or if that's too much trouble.. just buy a console.
Última edição por Start_Running; 26/set./2024 às 6:38
Lidgour 26/set./2024 às 9:15 
Escrito originalmente por Dagnabbit:
If you can't be bothered to know what your hardware is or have trouble figuring these things out, Sony and MS both make machines that are more your speed.
The Crash games killed the consoles for me. finish a map. loading,,, grab Pizza, and a Dunks Coffee, come back and well it is still loading. a APPLE 2e with 5-1/4 floppies loaded faster than that.
Lidgour 26/set./2024 às 9:26 
Escrito originalmente por cSg|mc-Hotsauce:
Escrito originalmente por Lidgour:
My old rig was a I7 Extreme 990X Circa Summer of 2011 1st Generation !!
2 TB SSD - BIOS max as it was an MBR Partition Table.
RTX 3060 12 GB card picked up cheap in 2022
24 GB Maxed System Supported Memory DDR 3.
All the videos hitched in game but the combat was ok for me to play through.
No matter what I tried. CPU was pegged out.
The old beast still runs but needs a new CMOS battery.
On my current machine I run the game no issues. all videos do not hitch in game.
CPU does not peg out.

So, a 1st gen i core for a game that requires at least a 3rd gen.

:nkCool:
That old beast ran many games that one would think wouldn't it more had to do with changes in instruction sets and what not. it was top end at the time. I threw everything at it. when I changed out the Video, Dragon Flying in WoW got a good boost with it. as I think more I could have solved the issue of hitching if I added a page drive to the system. even with SSD drives if having the windows page file run off a secondary drive you get a huge performance boost as it is much less I/O traffic on the main drive. I used that on other builds with mechanical drives, I had that old beast ran everything else fine. and currently using it on this new machine. running over a year now. no one talks about paging to another drive all that much.
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