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2: I've already mentioned that in my original post.
3: They can make those saves based upon the license agreement, so every time you rent the game it will come with it's own license rendering any save completely useless.
But it is also optional.
I mean you can't do what you like with someone else's inventory.
That's illegal unless you have been granted explicit permission by the owner of that inventory.
SO Dev/pubs have the choice as to whether or not they want to rent their games through STeam, or sell them. Or both, or neither.
So as said. The feature. Literally already exists.
What you need to do is talk to dev/puibs and convince THEM of the beneefits of using the rental system.
About 15 years too late for arguments against the service since Valve already implemented it.
I'm generally curious - Do you have a link for that, I'm trying to find this.
Anyways I fail to see how it would effect the inventory - when people can just refund games, and get their full amount back. - It actually gives some income - as opposed to none at all.
37 Million people at a 5 dollar rental is a lot of money - I get that it's an extreme - however people who do not buy every game that comes out, will at least have an option to try it for a day or two.
Actually I can confirm that Brian wasn't the only one who experienced 15-20 minutes to compile the shaders for Divine Force as it took me around the same time to compile them. People should make sure their PC is up to the games requirements so that any problems like compiling shaders is done within a reasonable time frame. I seen folks who were complaining it took over an hour and more but then when they post their PC specs they didn't even meet the minimum requirements.
Even Blockbuster wouldn't do PC rentals back in the day and they could have done with the extra income, even though you could rent console games. It's not a good idea and it isn't needed. If you want to test a game out get the demo if there is one, if not check YouTube or anywhere else for more information on the game in order to make a decision on whether or not to buy the game. I would say wait for a decent discount as that's always good practise if you don't want to pay full price and it gives you plenty of time to find the relevant information on a game.
PC games were different - you had to install them, and that could have easily been pirated - with a huge loss of sales.
Consoles games were cartridge based - so even if you played the game, you couldn't copy it, and you're saves were on the cartridge - so the minute it went back - you wouldn't know if your save file would be there the next time you played it - and would have been better to buy the game outright.
I'm not one to say I would have the solution to that - however I have mentioned that the licensing could be tied to saves themselves - like our accounts are tied to our saves - The could just be dumped from the Cloud and used - and then deleted off your system once the game shuts off - or gets nullified on the cloud after the licensing agreement is over.
Just one idea.
You could actually rip the console games even if they were on cartridge if you had the right equipment and programs and things certainly got a lot easier when games came on discs.
The licenses you buy do not belong to Valve. They belong to the dev/pub. Thusly, Valve cannot do anything with them that the dev/pub does not explicitly authorize.
36 million making full purchases is alot more money.
See how that works?
Again you'll have to convince dev/pubs that they'd make more money renting than selling.
Then they'd use the rental system STeam ALREADY HAS built into it.
A couple already do make use of this.
There was no control over the home consumer - at that time you could swap stickers on cartridges and send them back to the store. On here were steam is can be controlled - I'm not saying I have all the solutions, however the potential is there.
I asked for a link to that, and you still haven't provided it - I looked on google, and all I get is that steam doesn't have a rental service.
also I already mentioned not everybody buys every game that comes out - a licensing agreement can be made like any contract.
This is my whole point - if a game is in top shape and people rent it, and really enjoy it - they can buy it instead of continuing to rent it.