Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
A hypothetical Valve coin would need significant upkeep and utility to be viable and recognised, it's better to use coins that have already been accepted by the community and governments as legitimate such as the top 10 market cap coins.
The only way to realistically ever accept such is if they were directly paid on the spot with all conversions done into USD, with all fees/conversion losses paid by the crypto holder before the transaction is complete to result in the desired USD amount, which is most likely going to cost crypto users significantly more to reach the end result.
You know what "Valve coin" aka Steam Wallet is? Store Credit that comes from direct payment methods converted to USD. So I doubt they will be making their own crypto "coin".
Services already let merchants get paid in the fiat of their choosing, if a product costs $60 worth of x coin then the merchant gets $60. You don't have to be hit with high processing fees and long wait times, coins such as XRP (which recently won it's SEC case and is not considered a security) and XLM (a fork of XRP) already transact instantly and with negligible fees below a cent.
The fake wallet money can't be withdrawn because Valve would then need to collect extra information from customers profiting from in-game items in order to remain compliant, it's just not comparable in this case.
Fiat devalues every year, it's not as safe as commodities such as Gold and Silver and this is especially true for USD in the last couple of years, especially since the petrodollar no longer exists.
They made their stance known, safe to say it's not coming back as it's not trustworthy and is realistically not backed by anything. Change your crypto into banked currency then buy your game through said banked currency. Other people can sit on it and hope for the best while most likely becoming worthless over time. Simple solution.
Uh, this isn't true for many coins, Valve doesn't have to accept all of them. Every industry has their bad apples.
Excessively unstable coins not needed as that would've been backed by real currency at time of the purchase.
The massive majority of crypto is a reason to accept none of them especially with how much Valve got burned by crypto.
Change your crypto into banked currency then buy games with said banked currency. Simple solution. Not everyone wants to accept stuff that can become worthless after the waiting period to pay out all involved parties.
https://www.pcgamer.com/50-of-transactions-were-fraudulent-when-steam-accepted-bitcoin-for-payments-says-gabe-newell/
As mentioned above even if a coin went down or up 50%, the user still needs to find $60 worth of that coin which the merchant receives, any block chain fees and wait time is on the user, not Valve and Valve can get paid with USD by the facilitator, the middleman charging as much as Visa and Mastercard already does.
Example, I bought a game via CDKeys using XLM and the middleman was Coinify, the transaction was instant and the fee was less than a penny, I paid exactly the same amount of money I would've paid if it was in GBP and I had 15 minutes to complete the transaction before the conversion rate reset.
Please clarify the part that's gambling.