Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem



they play for a bit, then alt-tab out to do something else, go to the bathroom, eat, get distracted, etc.
your suggestion would also give incentive for shady developers to try and idle the game using bot accounts to make it look better to people like you. remember, if the EXE is running the game is being played as far as steam is concerned.
https://steamcommunity.com/discussions/forum/search/?gidforum=882959061469928464&include_deleted=1&q=Average+hours+played
https://steamcommunity.com/discussions/forum/10/4629231101531917338/
A friend has 42 hours.
They have only played Wintermute Story Mode.
I have played Wintermute Story Mode, Survival Mode and all of the Challenge Modes. Over and over.
So showing the average of our combined playtime is going to tell you what, exactly?
There are people who have the game who have logged over 10000 hours in online mode, and I have no way to know how much of that time is actually playing, and how much is afk time. Those numbers are exceptionally high, even for someone who loves the game. Averaging them in would tell you what, exactly?
I think this idea has *some* merit for games with linear play that has set objectives and a set win state or end game objective. But has no merit for endless open-world games, or aRPGs/TRPGs that you can play over and over with different builds, or shooters where people idle and camp and play competitively for thousands of hours on a ton of different maps.
The problem is, if they add this for one game, they will have to add it for all games, many of which it is a totally useless metric for. Unless you plan on going through all 100000 or so games and apps in the Steam Store and picking out only the ones that it might be useful for. Get back to us when you are done making up that list, okay?
But the OP seems to be looking for "time to beat or finish a game", which could be possibly seen by times for single playthroughs, but games that are designed to be "endless"- the metric will tell them nothing.
And even for more linear games- DREDGE, for example- a linear game with a story line you have to follow to progress, unlock quests, and reach the end state- but then you can play as long as you like just fishing and trying to complete every entry in the Encyclopedia, or just because you like fishing (I like fishing in the game- my hours are probably way higher than what is "needed" to complete the game because I just chill out and fish and fish and fish.
Which is why I said *some* merit, not "a ton of merit".
The thing is that an average time played already gets skewed from the beginning due to card farmers. Then there is the people who install games, boot them to set them up and keep them in their installed backlog. Another subset is the idlers who want to have as many hours as possible on their accounts.
So many factors from the get go already remove the "some" merit you mention.
I can spend $20 on a game that I play for 10 hours and have an amazing experience that sticks with me, or I can spend the same $20 at a fast food joint and have an experience that keeps me stuck in the bathroom for days. [_Taco_Bell_enters_the_chat_]
So trying to average it across all steam users is going to be a literal random number, as its not indicative of the gameplay time.