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Valve does not make laws, they only make contracts and Devs are free to operate their games however they please. EOL and DRM is something a Developer should plan for, but is not required to remove upon EOL/server shutdowns.
Honestly seems a little fascist to suggest their products will be suspended for not adhering the whims of individuals. This is the sort of thing Valve knows not to do; more Dev freedom and personal choice is great for business. Being hands-off is great for business, unless they absolutely have to get involved if necessary. They know if they started making demands/mandatory stuff, Developers would go elsewhere.
Steam is a STOREFRONT.
You will NEVER own the rights to the game, as the rights to the game(the IP) are exclusive property of the Developers/Publishers.
If a game hits it's EOL, the devs/pubs have full control of what happens. If they don't want player run servers, that is the dev/pubs LEGAL RIGHT.
We ONLY get a LICENSE that allows us to play, we have no other control over how the game is managed beyond what the devs/pubs allow us to do.
Go learn how Intellectual Property Ownership laws work.
Game ownership is basically you permanently can download the game from anywhere, on any machine capable of running Steam - unless you get your account terminated by doing grossly unlawful stuff or other high offenses on Steam. It's been like that since the days of CDs and dial-up downloads.
DRM and EOL, I do get behind Devs should remove drm / give dedicated server apps as a gesture of goodwill, mandating it I'm not sure I'm for, but any Dev worth anything will offer up things should they ever close their business or otherwise end support for a game / declare it as EOL.
The issue is when we go from basic good-will gestures to mandating by law, I am less for mandating so much as Devs should really consider people can keep a game alive after the Dev intends to do so. This requires communicating with Developers/Publishers to simply make plans for EOL/business closures, to see if they're willing to adopt their own internal rules for EOL/upcoming business closures by releasing DRM status, dedicated apps, sdk/tools etc.
You start with those that made the game, then go to law, Valve is generally only willing to make recommendations not so much mandated rules.
Then should delete it and post it to steam discussion forum as you put it in a forum for ideas for STEAM to implement, and as pointed out steam cannot implement what you suggest as they have no control over how developers make their games or licensing laws.
First step is always the Developers.
If Steam enforced policies pissing off the largest part of developers they'd all flee from it. And there won't be shortages of places willing to welcome all the refugees with open arms.
Secondly within that word salad, anything you want changed in terms of game ownership and licensing is going to have to be done via your lawmakers. The software industry is not going to change 60 years of licensing precedent out of the kindness of their hearts, and thinking that posting some AI word salad on a random game store platform is anywhere close to being the place where that change is going to get started is the equivalent to relieving oneself into the wind.
And I put it here in suggestions for steam because perhaps valve might be willing to try negotiating with publishers to accomplish some of this. Or offer incentives to those who do. The idea here was to see if it would be possible to spark something useful, not force a change. The proposal above is just one possible solution and I won't even pretend to claim that it's the best one. I hope some good will one day come of it, perhaps someone will have better idea on implementing some solutions that are more gamer friendly. But for now, I'll settle for just putting my own thoughts out for valve to review, and consider in hopes it'll lead to something better one day. I'm not the annoying person that goes around making demands then throws a fit when others don't agree lol. Everyone has their own beliefs and opinions, and this was just me sharing a few of mine. I don't expect anyone to agree or follow them, but I do hope that they will lead to improvements for everyone eventually, even if my idea's aren't used perhaps they'll spark a good idea in someone else. That's the point behind open discussions.
Firstly. Did it not occur to you that the reasone it's "License-to-Play" iis because thats what the owner of the game WANT to sell?. I mean the dev/pubs can sell their game outright, they can license it for play, they can license it for distribution by region. Basically they have control. As they should. You can't force someone to sell something they don't want to sell. Just like you can't force people to buy something they don't want to buy.
There's no need for Valve/Steam to set a standard.. There already is a well established best practice. The seller decides what they want to sell. Now if you as the buyerdon't want to pay for something that is strictly a license-play, then you are free to 'not buy and do without.. That's your choice.
Your proposal fopr DRM likewise shows that you haven't put much thought into things. Neither did the AI that you used to write this apparently since I can't imagine writing this much on something that you haven't thought about.
DRM by it's nature has to be restrictive. because as it has been shown time and time again. ANY leeway you give users they will use to rob you blind.. And if you trust people to not steal when you can't see them.. you my friend have never run a retail store.
Simply put. A lock is supposed to be restrictive.
As for the anti-cheat. Well that's an evolving game. Anti_Cheat is safe. The CLoudstrike iincident isn't so much a mark against kernel based anticheat. And again. It should say enough that anti-cheat needs to be as low as the kernel level to be effective. The cheaters have no problem or compunction against putting their cheats at that level after all.
As for data transparency. Read the EULAs and ToS. It's already quite clearly stated there.
The anti-cheat part is interesting though, sometimes it have to be invasive to be effective. Personally I'd say the user should be able to select the level of access the anti-cheat should have - there would be different servers which require different levels of protection. That way, you'd be able to select a non-invasive anti-cheat mode to join non-invasive servers and only play with players of the same anti-cheat level and risk getting cheaters, or play with stricter anti-cheat and play with players of the same protection level with lower risk but more invasive anti-cheat.
You can't force someone to sell that which they do not want to.
If that changes then you'll be stunned at how quickly that comes back to bite you next time you try to sell something...