Lakobus Jan 11, 2016 @ 6:17pm
Please list SLI/Crossfire support in game features/details.
As someone with a 4k monitor, SLI can mean the difference of being able to run a game in my monitor's native resolution or not. It's often a deal breaker for me if it doesn't support SLI and is the only reason I've refunded games on Steam. If SLI support could be listed with "Single Player"/"Steam Achievements"/"Full Controller Support"/etc or put in the system requirements, that would be great.
Last edited by Lakobus; Jan 11, 2016 @ 7:47pm

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Showing 1-9 of 9 comments
Gwarsbane Jan 11, 2016 @ 6:29pm 
Contact the devs/publishers of the game, its them who puts the info on the games page on what it supports. Not Valve.
Washell Jan 11, 2016 @ 6:47pm 
Sorry, the SLI[www.fudzilla.com] owners aren't a big enough group to pay attention to. And according to Steam stats, only 1.28% of their user base is using a 4K screen which is, again, not all that interesting as a customer base to pay attention too.

It's the price of being on the cutting edge, you'll have to figure out things for yourself.
Lakobus Jan 11, 2016 @ 7:46pm 
This isn't a feature that costs them money. How many VR users do you think are out there? Yet VR gets listed as a feature. There are a lot more people using SLI than VR devices. SLI isn't cutting edge at all. People have been using it for well over a decade and it's really common now that newer motherboards have made it so much easier.
Also, I want Valve to require providing details regarding SLI, not have the option. That's not up to the developers.
Last edited by Lakobus; Jan 11, 2016 @ 7:47pm
Max Jan 11, 2016 @ 10:25pm 
Inb4 21:9 and 4k request
Washell Jan 11, 2016 @ 10:31pm 
Originally posted by Lakobus:
This isn't a feature that costs them money.

QA testing the game and all subsequent patches, updates and DLC to make sure they work with both SLI and Crossfire is free?

As for VR, that's because Valve has a partnership for the hardware, as well as internal development for VR applications and is hoping to cash in big.
Last edited by Washell; Jan 11, 2016 @ 10:33pm
Lakobus Jan 12, 2016 @ 4:45am 
I never said to make sure they work with both SLI and Crossfire, don't put words in my mouth. I said to list whether or not they support it. They take the time to come up with system requirements, this could be an important thing to list in the requirements. It could list what kind of GPU you need and whether or not it supports multiple GPUs. The developers should be aware whether or not their game supports SLI/Crossfire. If they don't then they're terrible.
Washell Jan 12, 2016 @ 5:43am 
I wasn't putting words in your mouth. I was, indirectly, stating the fact that no medium or large publisher will list whether SLI/Crossfire is supported or unsupported without a QA testing report to back it up. QA testing is also (partially) the method of determining the system requirements.
Start_Running Jan 12, 2016 @ 6:30am 
Originally posted by Washell:
I wasn't putting words in your mouth. I was, indirectly, stating the fact that no medium or large publisher will list whether SLI/Crossfire is supported or unsupported without a QA testing report to back it up. QA testing is also (partially) the method of determining the system requirements.

The thing is. it's typically not supposed to matter. THe way drivers work is that it's your GPU drivers that deal with the SLI stuff. I.e The game just talks to the drivers and the drivers deal with talking to the hardware.

Some games will natively support one or the other bvut very few do this since it invariably pisses off half your potential market.

TL:DR
In theory any and all games support SLI since it's a matter of the drivers you install foir the card.
Lakobus Jan 12, 2016 @ 7:51am 
Originally posted by Washell:
I wasn't putting words in your mouth. I was, indirectly, stating the fact that no medium or large publisher will list whether SLI/Crossfire is supported or unsupported without a QA testing report to back it up. QA testing is also (partially) the method of determining the system requirements.
If your game doesn't have an SLI profile, you can safely list the game as not SLI compatible. If your game does have a profile and it supports multiple GPUs, then you can list it as supported. It's as simple as that. You're making it sound way harder than it is. There may be some cases where the game seems compatible, but after release it's found not to work that well. I'm more than happy to deal with those rare cases. It's just becoming more common, for what ever reason, for games to release without multi GPU capibilies.
I assume you don't know much about SLI or Crossfire.
"I wasn't putting words in your mouth."
Well you're not now that you edited your comment. lol
Last edited by Lakobus; Jan 12, 2016 @ 7:54am
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Date Posted: Jan 11, 2016 @ 6:17pm
Posts: 9