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Yeah ideally having a 8tb m.2 stick and forgetting about it would be best, having the option to only download the setting you forsee using would be second best maybe - similar to how MHW does it by segregating the high res textures to a free dlc the same could be applied across the board to anything that has settings differences. That isn't payday compression but straight out removal. Now I know that is just wishful thinking in some cases as not all games are made equal, but for the ones that it might be possible for but unconsidered, maybe that should change.
The Witcher 3 was forced into the switch, and i'm sure the file size that sported was nowhere near the one on my pc at the moment, I think it was 10 GB less then the other console versions, will the switch version be available on the steamdeck? should it be? I think so. Dragons Dogma is 20 GB but the switch version is 13.8 thats a notable difference.
For all you know, this is already happening with the games. What you need to do is find some reviews of it from sites like Gamers Nexus or Linus Tech Tips and specifically ask them about the size of games on the decks they have compared to the same game on a PC. If its the same size or smaller.
But again they might not be able to answer till the embargo is over. (and the embargo is on because they were still tweaking things)
But at the end of the day, this is not a steam issue, this is a game Developer issue. Most of them will not come back to a game that has not had updates for a long time just to make a Steam Deck specific change. Most of them don't need to do that.
Nome , because as others have pointed out, SD storrage, and the like is dirt cheap. What's not cheap is ram, and cpu cycles. So again.. it's essentially a trade off.
Time and effor will still be required to creatte two differen ses of arwork, texures, models, skins, effects, etc. All to create what is basicallty a crappier looking and sounding version of your game? Yeah I don't see devs shelling out cash for that.
That's a You problem. A 500gb hdd costs like $20. Go grab one. Or uninstall some of the crap you're not playing....or since the game storage requiremnts are on the store page.. justt decide not to buy them.
You set settings on low and you get a crappier looking and sounding version of most games don't you? lowspecgamer usually goes hard on making games look like crap but run on toasters.
on the STEAMDECK though, it's an everyone who owns one problem and Steam problem and dev problem. size could very well be a decider on whether to buy a game or not if you want it on the deck
I love these remasters if they do more then put HD textures and bloat the size of the install and i'd love them even more if they had the option to install with the remastering but original size, i'm looking at aoe2 remastered and c&c remastered, install sizes are ridiculous.
Yeah that's true. Could steam make it their issue? is there something steam could feasibly do? Outside of encouraging or incentivizing devs to action is there something that could be done on platform to reduce install sizes? I don't think so, but wildly hope so. The workshop for most games lets you install mods alongside games within steam but if I want to reduce install sizes for skyrim for example I have to go off platform to something like nexus and install and overwrite files either manually or though their tool.
As a lowspec gamer It is a balance. A stable frame rate doesn't much if it looks like an offense to the eyes. Also changing your settings is entirely different than asking the devs to create new klow res artwork.
Yeah that's a you problem m8. And as said. This is something devs can already do if they so choose.
The original artowork would likely be incompatible with the modern engiones. But again. Nothing is stopping devs from doing tha... exceptt for the ratther significantt money and time investment
No they can not make it their issue because that would mean they would illegally have to mess with up to 50,000 games that they do not own the IP to.
Best you can hopeful is Valve doing it to their own games, then shouting out about it and bring attention to the other devs about it.
But it takes time and money to do something like that. If there are no more devs working on a game, its pretty much not going to happen to that game. If the publishers see enough demand they might hire some people to do it, don't count on it. If the devs are still working on the game, it might happen if they see enough demand for it.
The problem, is that at least for now there is not going to be all that many Decks out there. Lets say optimistically there are 200,000 decks sold in the first year (I'm thinking its closer to 50,000 but I also don't know how things are setup for valve so this is all numbers out of my butt right now). 200,000 people out of 120 million active accounts monthly is not much, its around 17% of 1%. So the chances of many devs seeing a huge number of people screaming for something like this is pretty low.
All you can do is go to the games you like and ask them about something like this. To create a version thats much smaller specifically for the Deck if they are not already doing it and if its possible. If they say no then thats your answer. If they say maybe or yes or say nothing, all you can do is wait then.
Again for all we know they have been talking with all the devs that got their hands on a Deck for testing, maybe they have already asked them to do this. Again till the software embargo is over I doubt we will find out. And once it is over if we still don't know, then would be your time to see if any of the tech reviewers can look into that for you. Most will do it if they see a question like this, which is important for many because of how limited the space is.
I do hope though in a future version of the deck, even if its more expensive and the deck is a bit thicker that an easily replaceable full size m.2 drive is included.
You can download through the steam store Deus Ex Revision if you own the original Deus Ex - a complete fan made remaster of the game or Chronicles of Mytarna - a Gothic 2 total conversion, again if you own the original. You can download Nehrim or Enderal or a whole bunch of other i'm sure exist, seperately installed total conversions or remasters of games. would it really require valve to mess about with the ip of 50,000 games they don't own to either do or encourage something similar for more games - but with the framing of making it reduced in size? Having these things install through steam make running the controller profiles much easier - something that adding shortcuts for games installed outside steam doesn't support well. I guess I was wondering what steam itself could do without dev support, because a dev might not want to make a game deck friendly or go back to a project long moved on from for whatever reasons - and fostering this sort of environment and integrating it with steam would certainly be something.
If iyou choose to make it an issue, you can choose buy a microsd or external HDD and your problem will be solved.
The issue is most the time they don't think its worth the time and effort to do that and no amount of suggestions to Valve will change that you need to be going directly to the Devs themselves and convincing them its worth the extra work to do it.
And your point about that? It was made by FANS and its FREE. The IP owners of the original game allow FANS to make FREE stuff for their game.
Valve is not a fan they are a company that is here to make money. A company that is making money will not do anything like you want when it deals with the IP from another company, and specially not 50,000 games worth of IPs.
Talk to a copyright lawyer, tell them what you think Valve should do with another companies IP and they will tell you exactly what we are telling you, that Valve won't touch that with a 100 foot pole.
Not only would it be illegal for them to do that, but they just don't have the man power it would take to create the literal millions of new textures and any money they would get from selling the Deck and any games would also be flushed down the drain because of would take a whole lot of time to do that. And this just assuming its just the textures. There are so many other things in games that could be taking up the large amount of space, which again Valve can't touch not just because of IP but also because they don't have the source code for the game.
And then you have the fact that not all games are designed to allow people to mod them as those games are that you pointed out. Some of them just happen to be mod friendly. Some of them are built that way, but many are not built to be mod friendly and some even go after people who try to mod their games for any reason.
They only thing Valve can do is send out a message to all the developers/publishers that they have contacts for, encouraging them to fix up their games so that they are smaller for the steam deck. Most of them will not bother because most of the games are long past being worked on and they do not have developers anymore. Many won't bother because its not worth their time and effort to do it. Some might if they see an uptick of games sold for the deck and a very rare few will jump on it saying sure.
There is literally nothing you can do here other than go to the games discussion area and ask the game developer to do this.
the steamdeck already has an sd slot for expansion. you're free to expand your storage to fit your games that way. Early tests have shown that using a class 10 SD card basically rivals the on-board SSD anyway. Class 10 SD cards are basically cheap.
Again why would devs make a specific 'low install space' build when users can easily upgrade their steamdeck storage for basically nothing and have similar performance to the onboard SSD.
https://www.amazon.com/class-10-sd-card/s?k=class+10+sd+card
Just buy an SD card on amazon. Problem solved. Buy muliple cards and you can hot swap them out to play games. Like this isnt that hard
Games ballooned from a few megs to a few hundred megs to a few gigs to ten gigs and now even 60-gig games are common. It's insane.
There are some companies that are better at this though. Like, last I checked, Blizzard offers to let you play Heroes of the Storm even before the high-res textures have been downloaded. Clearly, they're not needed to enjoy the game, unless you really want high-res textures. Making it possible to optionally just leave that stuff out would really help.
Also, a lot of indie projects are smaller. Some may be because they're smaller games, but others are because of their choice of graphics -- pixel graphics tend to be way smaller than 3D polygon textures, for example, even when uncompressed.
That said, I don't think data compression is really a concern for game devs anymore, and that's arguably both good and bad. (OTOH, amusingly, I've heard about pirate sites doing stuff to compress games.)