SHIELDBRO Feb 14, 2022 @ 8:28am
Compressed versions of games / smaller install for games - steamdeck concern
Compressed versions of games are getting more popular, and increasingly, more neccessary. similar in conceit to dlss, getting more out of less, the compresion of games' textures or sound files, honestly not really a compression but a reduction in quality in order to save space, is something which is becoming a basic need with the release of so many games so hungry for hard drive space. with the upcoming steam deck it seems stupid not to consider at least the reduction in files - the size of which begets a resolution and graphic setting far in excess of what the deck will even be capable of, and whose presence would not be missed or even noticed.

an option on download/install to get a steamdeck optimized version of the game? a compressed install with limited graphical options / settings? an integration with steam workshop to allow modders to make compressed versions? something must be possible, for at least some of the games guilty of this bloating.

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Showing 1-15 of 28 comments
Supafly Feb 14, 2022 @ 8:33am 
Devs would need to make/configure a version specific for the deck. I doubt any developer out there would put the time and resources into optimising any game for the deck.
nullable Feb 14, 2022 @ 8:44am 
Maybe if the Steamdeck is a runaway success. But as is, it's just a mobile PC and and there's pros and cons to that.

And the thing with your idea is there's already millions of lowend/entry level machines out there. If that's not enough to implement different versions as you suggest over the last decade, I somehow doubt the Steam Deck demographic warrants it yet.
SHIELDBRO Feb 14, 2022 @ 8:45am 
Originally posted by Supafly:
Devs would need to make/configure a version specific for the deck. I doubt any developer out there would put the time and resources into optimising any game for the deck.

yeah totally true for most games, now that devs are being encouraged by steam to make changes to their games to make them deck compatible it would make sense to encourage them to make them size friendly.
SHIELDBRO Feb 14, 2022 @ 8:47am 
Originally posted by Snakub Plissken:
Maybe if the Steamdeck is a runaway success. But as is, it's just a mobile PC and and there's pros and cons to that.

And the thing with your idea is there's already millions of lowend/entry level machines out there. If that's not enough to implement different versions as you suggest over the last decade, I somehow doubt the Steam Deck demographic warrants it yet.

Here's hoping. steam seems to be going all out with it's hardware and mobile push. being able to fit games on it seems sensible and i don't think any low end rig finds storage to be it's bottleneck.
Supafly Feb 14, 2022 @ 8:51am 
Originally posted by SHIELDBRO K™:
Originally posted by Supafly:
Devs would need to make/configure a version specific for the deck. I doubt any developer out there would put the time and resources into optimising any game for the deck.

yeah totally true for most games, now that devs are being encouraged by steam to make changes to their games to make them deck compatible it would make sense to encourage them to make them size friendly.

While it maybe nice to consider I just don't see it happening. Devs haven't bothered making changes for all the laptops and desktops with weaker restricted hardware for several decades now. Really doubt they're going to start making modifications to games now,

They can't even allow users to keep a separate version for mods that doesn't get forced to update to their updated version. Or allow you to download a 4k version without all the 720p, 1080p,1440p resources and vice versus.
my new friend Feb 14, 2022 @ 8:54am 
500GB micro sd cards are about $50. Compressed games would still need to be uncompressed to be played or suffer other issues related to performance and some just won't work at all.
SHIELDBRO Feb 14, 2022 @ 8:59am 
Originally posted by Supafly:
Originally posted by SHIELDBRO K™:

yeah totally true for most games, now that devs are being encouraged by steam to make changes to their games to make them deck compatible it would make sense to encourage them to make them size friendly.

While it maybe nice to consider I just don't see it happening. Devs haven't bothered making changes for all the laptops and desktops with weaker restricted hardware for several decades now. Really doubt they're going to start making modifications to games now,

They can't even allow users to keep a separate version for mods that doesn't get forced to update to their updated version. Or allow you to download a 4k version without all the 720p, 1080p,1440p resources and vice versus.

Yeah, compressed versions are something NEW, in a lot of ways, a new idea, like dlss or other unimplemented or un-thought of things, before now they ain't been done. Monster Hunter World has it's high resolution textures as a free dlc which you must enable, saving at least 50 GB of hard drive space if you simply don't install it. Hardly a seperate version or branch install.

It might not have been necessary before to do these things, it might have been too bothersome, but if the steam deck is going to have more then 1 game on it at a time it might be in steams favour to encourage it or somehow facilitate it.
SHIELDBRO Feb 14, 2022 @ 9:00am 
Originally posted by my new friend:
500GB micro sd cards are about $50. Compressed games would still need to be uncompressed to be played or suffer other issues related to performance and some just won't work at all.

compressed in the sense of quality reduction of certain elements like textures or sound files, not rar'd up
Supafly Feb 14, 2022 @ 9:08am 
Originally posted by SHIELDBRO K™:

Monster Hunter World has it's high resolution textures as a free dlc which you must enable, saving at least 50 GB of hard drive space if you simply don't install it. Hardly a seperate version or branch install.

That's been done for lots of games tbh. Again problem is devs aren't going to want to spend time making that sort of option available on games that have already been sold. Maybe for future games but not the old ones
Start_Running Feb 14, 2022 @ 9:21am 
Originally posted by SHIELDBRO K™:
Originally posted by Supafly:

While it maybe nice to consider I just don't see it happening. Devs haven't bothered making changes for all the laptops and desktops with weaker restricted hardware for several decades now. Really doubt they're going to start making modifications to games now,

They can't even allow users to keep a separate version for mods that doesn't get forced to update to their updated version. Or allow you to download a 4k version without all the 720p, 1080p,1440p resources and vice versus.

Yeah, compressed versions are something NEW, in a lot of ways, a new idea, like dlss or other unimplemented or un-thought of things, before now they ain't been done. Monster Hunter World has it's high resolution textures as a free dlc which you must enable, saving at least 50 GB of hard drive space if you simply don't install it. Hardly a seperate version or branch install.

It might not have been necessary before to do these things, it might have been too bothersome, but if the steam deck is going to have more then 1 game on it at a time it might be in steams favour to encourage it or somehow facilitate it.
It's not really new.
The concept has been on consoles for literal decades. And yeah it basically is gonna come with a few drawbacks. YOu're going to have some hellish load times and transition delays..

Here's the thing about compression. It takes ttime and resources to run decompression. So basically you're chewing up more cpu and ram, as well as increasing wait times for the user.

There's no real way around this. HDD space is considerably cheaper than ram hence why games have been getting bigger.
Secondly you're kinda assuming that games aren't already compressing their assets. Many are.
Have youever tried to compress a JPeg or an mp4?



Originally posted by SHIELDBRO K™:
Originally posted by my new friend:
500GB micro sd cards are about $50. Compressed games would still need to be uncompressed to be played or suffer other issues related to performance and some just won't work at all.

compressed in the sense of quality reduction of certain elements like textures or sound files, not rar'd up

Yeah that's not gonna be somehing Steam's gonna want. "Hey kinds , gett a Steam Deck where you can play your favorite PC games but with ♥♥♥♥♥♥♥♥ graphics and frame rates'


And devs aren't going to be up for taking the considerable time required to create an iopttimized build for a veeeeryspecific piece of hardware.
SHIELDBRO Feb 14, 2022 @ 9:22am 
Originally posted by Supafly:
Originally posted by SHIELDBRO K™:

Monster Hunter World has it's high resolution textures as a free dlc which you must enable, saving at least 50 GB of hard drive space if you simply don't install it. Hardly a seperate version or branch install.

That's been done for lots of games tbh. Again problem is devs aren't going to want to spend time making that sort of option available on games that have already been sold. Maybe for future games but not the old ones

Some devs are going out of their way to make their games steamdeck friendly and some devs ain't gonna care, some incentive from steam to do this and get front and center on a new handheld launch might motivate some enough but even if it's only for future games that itself would be enough of a win. making them smaller is something i don't think is a concern for many devs even ones making them work on the deck, which is something I think should be addressed.
nullable Feb 14, 2022 @ 9:26am 
Originally posted by SHIELDBRO K™:
Originally posted by Snakub Plissken:
Maybe if the Steamdeck is a runaway success. But as is, it's just a mobile PC and and there's pros and cons to that.

And the thing with your idea is there's already millions of lowend/entry level machines out there. If that's not enough to implement different versions as you suggest over the last decade, I somehow doubt the Steam Deck demographic warrants it yet.

Here's hoping. steam seems to be going all out with it's hardware and mobile push. being able to fit games on it seems sensible and i don't think any low end rig finds storage to be it's bottleneck.

Well most games so far as I know will fit on the Steam Deck, so arguably space isn't a bottleneck there either. It's just a problem when you want to fit as many games on the SD as a PC with several TB's of storage.

I don't think it's a bad idea. Hardware specific versions would have some benefits. A lot of people with lower end hardware could opt to run the Seam Deck version. Or anyone who's space conscious, whatever. And we already have hi-Def texture packs on some games as free DLC. So an enhancement of that strategy might be reasonable. There's some challenges with buy-in I feel like.

But I think there's some realities where Valve doesn't have the power to change the industry. And the Steam Deck may not be enough to force that change. So I wouldn't be surprised if the status quo remained the same and Steam Deck owners either have to buy additional storage (like I did with my Switch) or they have to manage their limited storage space, like everyone with modest machines has had to do for years.
Last edited by nullable; Feb 14, 2022 @ 9:32am
my new friend Feb 14, 2022 @ 9:34am 
The Steam Deck Verified system is chugging along pretty good as of now. 310 titles without issues.
SHIELDBRO Feb 14, 2022 @ 9:36am 
Originally posted by Start_Running:
Originally posted by SHIELDBRO K™:

Yeah, compressed versions are something NEW, in a lot of ways, a new idea, like dlss or other unimplemented or un-thought of things, before now they ain't been done. Monster Hunter World has it's high resolution textures as a free dlc which you must enable, saving at least 50 GB of hard drive space if you simply don't install it. Hardly a seperate version or branch install.

It might not have been necessary before to do these things, it might have been too bothersome, but if the steam deck is going to have more then 1 game on it at a time it might be in steams favour to encourage it or somehow facilitate it.
It's not really new.
The concept has been on consoles for literal decades. And yeah it basically is gonna come with a few drawbacks. YOu're going to have some hellish load times and transition delays..

Here's the thing about compression. It takes ttime and resources to run decompression. So basically you're chewing up more cpu and ram, as well as increasing wait times for the user.

There's no real way around this. HDD space is considerably cheaper than ram hence why games have been getting bigger.
Secondly you're kinda assuming that games aren't already compressing their assets. Many are.
Have youever tried to compress a JPeg or an mp4?



Originally posted by SHIELDBRO K™:

compressed in the sense of quality reduction of certain elements like textures or sound files, not rar'd up

Yeah that's not gonna be somehing Steam's gonna want. "Hey kinds , gett a Steam Deck where you can play your favorite PC games but with ♥♥♥♥♥♥♥♥ graphics and frame rates'


And devs aren't going to be up for taking the considerable time required to create an iopttimized build for a veeeeryspecific piece of hardware.


the concept has been on consoles, but not for literal decades, literally decades ago it was. ever since the ps3 sizes have been bloating up like some sort of fat cult. size stopped being an issue and now, with handhelds hopefully back in fashion, it's started being a problem again. it does take time and effort to decompress, but the type of compression i'm talking about it to reduce the time and effort, there will be no decompression, you get reduced quality, and you like it. I'm not assuming anything about games or devs already compressing assets, I know for a fact that when I see a 100 GB install of a game it's 100 GB of ♥♥♥♥ thats not gonna fit, and I know for a fact that if Bethesda is behind it half of it can be reduced in size through mods.

rarely have I found reducing the settings in games to decrease my fps - and if games had the option to download only the files required to run it on low settings wouldn't that be a step forwards, I don't think you'd need to make a new build for a new piece of hardware either, I mean, there isn't a new build of a game for each new graphics card which comes out.
Gwarsbane Feb 14, 2022 @ 9:45am 
Compressed games are not a new idea and have been around for a while.

Textures and sound can't be compressed more than they already are unless they are for what ever crazy reason being used in a raw format with zero compression which is just not done in games today. The only way to get their sizes down for Steam Deck would be for the developer to include Deck specific texture pack and have it not include the textures for everything else. But there are lots of other things in the games that take up lots of space too.

There are many games on Steam that use compression already. Payday 2 is one I use as an example as its the one I know best. At one point they were pushing 50 gigs or so. The community complained about the size, so they compressed the game, they got it down to I think under 30 gigs. At this point, people then started complaining about how slow the game was to load and to patch. Now the game is over 70 gigs while still compressed.

So you are going to suffer either way. Either by not being able to install all the games you want, or for the Deck work harder, using more battery by needing to run the game in a compressed format requiring at least some decompressing to play, which also means longer load times.

I suggest getting a few 500 gig or 1TB microSD cards. Maybe put 1 kind of game on each one so its easier to find what you want to play.

Maybe in Steam Deck 2, they will include the ability to have a second physically larger NVME or just have it so that the only drive in there is not limited to the smallest physical size (though even that one has 2TB drives but it is slower). I like the idea of the deck and if I traveled more I'd get one. though I would prefer if I could stick in one of those 8TB m.2 sticks and then just pretty much forget about needing to add more later.
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Date Posted: Feb 14, 2022 @ 8:28am
Posts: 28