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If I dislike a game that I could have put in 100+ hours into it doesn't matter if I've played an hour or 10 or 50. My dislikes will have been why I stopped playing. Sure other could overlook, accept or not mind those issues hence they exceed 100 hours in playtime.
However, you trying to avoid seeing my review pointing out all the bad to only view the reviews from those that ignored/didn't mind those issues may not be as helpful as you think. You to may dislike the same things as me. You may even dislike them even more. So much so you wouldn't even buy the game had you read bad reviews or reviews of users with low hours.
Plenty of games have things that don't happen until after the 2 hour refund time. I'd have refunded a few had I known in advance the things that only occur after the 2 hour mark.
There is also reviews that point out issues on specific hardware. Hardware you may have and won't know about the issues if you filter out low playtime.
Hours are a global known that is already as recognisable as possible and I really don't see why this statistic has to be based on percentages at all. Maybe as an alternative option for those short term games you are referring to, but even then there are also sites you can visit that tell you the time to beat a game if you really need some kind of relevant data-point to work off of.
- People idling;
- People playing in offline mode;
- People replaying games;
I've never seen playtime on Steam as "worth" something other than the refund policy. If you want an average of how long a game lasts, youcan check HLTB for that. Yes, even the Grand strategy, 4x and RTS games are listed there. Though I'm curious how people calculate their "Main+extra's" playthrough.
I ever only check negative reviews, to see what issues come up. I filter them by recent and I pick the ones that have a medium length. I'm not interested in one-liners, nor in essays.
I'm not against options (even if I don't use them, like this one), but it does sound like a complicated overhaul that only fits a niche group.
Not to mention people playing for 2 hours to get cards, etc. You can always use www.howlongtobeat.com to check which is more accurate as people tell it how long the game actually takes rather then steam guessing and taking playtime into account.
I mean imagine if 10 people played a game for 100 hour - that's 100 hours average.
Now if 10 people idle that game for 2 hours for cards that 100 hour average becomes 51 hours average.
I play games of all kinds of lengths. Some are short where pretty much everyone plays it for 1-5 hours and never again, others for thousands of hours over the course of a decade. That's really why I think a way to see reviews that match the expected play time is useful, rather than fixed durations.
However, I do tend to play most games longer than most, even the linear games where people say there's 20 hours of content I'll be playing them for over 50 hours and not even be finished. I just tend to play at a slower pace or spend more time exploring and investigating. So on top of the 'average play length' filter, the 'much longer than average play length' would be personally very useful to me, since that's how I play games.
Likewise, I'm sure the opposite would be true for those who tend to speed through their play through.
It's not really about avoiding reviews, it's about adding extra filters to check different groups of reviews/players, basically to get a better picture of how people feel about a game depending on how much time they put in.
If a vast majority of people drop out of the game after only a few hours, then that would lower the average playtime such that the 'average playtime' filter would include all those reviews. That's kind of the value of such a filter.
It does, but again if enough people were doing that it would be a valid bump to the average. If not, then it probably wouldn't factor into it.
And for procedural non-linear games, restarting them or having very long running saves is often fundamental to them, so for those games, if most people are only playing them for a dozen hours or something, that's very useful to know about. Even more if you read the reviews and still say it's a good game, despite lacking the desire to replay them.
Except you'd have no way to tell apart people who drop out after a few hours, versus people who idle for a few hours for cards. Or people who just tried it and are busy, and don't have time to play.
That's why sites like www.howlongtobeat.com is better because people quantify the time
I also ask this because I have friends who have about 0,1-1 hours on all reviews because they mostly play them in offline mode.
A lot of that behaviour is likely not significant statistically, but Steam already classify players on those kind of metrics, so they can filter it as they like in order to get cleaner stats.
People find time to play games that they're massively hooked and invested in, even those with busy schedules. So if enough people are in the camp of not being able to find time to play a game that it affects the stats, that's notable. It's no longer skewing the stats, it's part of the picture.
Seems important whether they are playing offline so that they have 0 hours - in which case, it's pretty difficult for Steam to show their review if someone is filtering for a certain play length (privacy issue) - or whether they don't mind if their true hour count is shown on their review (if Steam actually allowed that). They could of course add a checkbox when posting the review to show their true hour count, in order for it to show up within these kind of filters.
It's not shown in the playtime on your profile, though. I don't know why it's not included.