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Do you mind naming at least one 'existing reason' ?
What's driving him to redeem multiple codes at once, or his redeeming behaviour in general is none of your businnes.
He bought the codes, so the launcher that's required to let him play his purchased games should have a pretty strong reason for refusing him his games, even if that's just temporary.
Oh wait, there is none. While there are pretty strong reasons for the activation limit for brute force key guessing attempts, there is not a single reason for blocking people after entering correct codes.
Maybe you should read a bit more than the head line, next time.
2nd part was you perception, which is not necessarily accurate.
It's a curious question that they can choose to or not to answer, but it brings up the "Why should this be changed?" part of the question, since most do not hit such a limitation.
The likely answer is a large bundle, for obvious reasons.
To prevent, flag, or scrutinize too many attempts. That allows self protections to disallow infinite guessing attempts for bots/gens etc, reducing a possibility of an infrastructure attack by letting bad parties keep guessing until they get something, and finding a possible way to figure out the solution to generate and redeem as many accurate keys as possible. They are not obligated to have no security and not scrutinize large attempts because someone bought something elsewhere.
Since it's temporary, there is no issue as they can inevitably redeem them all.
Scrutiny is a valid reason.
They can still redeem, so there is no issue in the long run.
Missed the point.
OP and me were literally talking about *only entering correct codes*, if there is a reason for blocking *only correct codes*, feel free to let us know.
That's how it works.
It's too many things over a small period of time.
Just because it is correct, does not mean large quantities are not to be scrutinized. If someone did break the general code so to say, then you wouldn't want them to redeem as much as possible. You'd want to halt further attempts, scrutinize it, and either auto flag or manually check during that 1-Hour period of time. Hence, correct or not, very important to scrutinize.
Ironically as Snakub pointed out, it's none of your business which is what you tried earlier.
Considering they already waited months before redeeming the keys a few days longer isn't a big deal
And it might simply be, "There needs to be some limit. How about fifty?"
"Yeah, who's gonna have fifty keys to add?"
I'm not sure when the limit was added, but activating keys was a day one feature. And it might have been fifty then because there weren't fifty games on Steam so who could hit that? And even with tens of thousands of titles, a hundred million users have never come close to hitting it, so why change it? Because one person a year has some desperate edge case and can squawk about being a paying customer? Pfft, good luck. Other users won't care, and it's not a real problem for Valve, so whatever. Squawk away, pile on random other grievances too. Cite EU consumer law incorrectly, pull out all the common unhappy customer tropes.
It was either some sort of informed decision, or a arbitrary but reasonable at the time number that's not really worth changing. Even though it's just a single friggen int that could be changed in a minute, and pushed out as a hotfix without even any testing. It's still not worth even a discussion on Valve's side.
At this point that variable has seniority over half the developers working on the client, and they've got to get permission to change it. And who knows, that variable may turn around and demote you. Ints are known for being cantankerous and power mad.
If you got a key you shouldn't have, nothing is going to happen. It's no protection against that.
What are we talking about here? The keys itself are the security measure, If you already contest the integrity of a valid key, you may very well claim that the whole key redeeming system is insecure.
That's one scenario.
A more common scenario is, that one doesn't accumulate keys over months, but buys a big key bundle on one day, containing 50+ or even more games. Or maybe multiple smaller key bundles at once.
The most important question for a supposed security measure is, is it necessary or not. Just because the resulting restrictions are "no big deal", doesn't justify the measure itself.
This is one of those small things you can't really complain about.
It's like going through metal detectors, no one wants to do that, but there's a damn good reason for it. :P
Very unlikely and hard to imagine.
Are you really saying that you could 'hack' keys, by knowing the seed random?
I doubt it, the key system is secure, and the only way to cheat a key is by brute force attempts.
Anyways, if there should really be a way to exploit or cheat valid keys, keys can get revoked in the end. So regarding entering correct keys, that cooldown does litereally - nothing.
Please do not actively ignore what people say.